//===== Hercules Script ======================================
//= Penal Servitude
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= A simple Penal Servitude Script.
//= It could cheer up your prisoners a bit.
//===== Additional Comments: =================================
// This script uses CHEQUES of the 2nd KAFRA_BANK.TXT
// var PRISON - it counts number of your imprisonments.
// 1.1 English translation
// 1.2 Stricted the conditions a bit
//============================================================
sec_pri,36,58,1 script Chief Warder 8W_SOLDIER,{
mes "[Saddeus]";
emotion 1;
if(Sex) {
mes "Mr. Prisoner #"+BaseLevel+JobLevel+",";
} else {
mes "Ms. Prisoner #"+BaseLevel+JobLevel+",";
}
mes "what's the noise over there?";
next;
menu "Let me free, I'll pay!",-, "Let me to work off my freedom!",M_Q1, "Nothing",M_NO_THANKS;
M_PAY:
mes "[Saddeus]";
set @MUSTPAY,(PRISON+1)*1000000;
if (@MUSTPAY<1000000) set @MUSTPAY,1000000;
if (@MUSTPAY>100000000) set @MUSTPAY,100000000;
if (PRISON==1) mes "I can't remember you. Is it your 1st time?";
if (PRISON>1) mes "You again? Sombody hasn't grown wiser from the very first visit...";
mes "OK, we could release you for ^FF0000"+@MUSTPAY+"z^000000.";
next;
menu "I pay cash!",M_PAYCASH,"Do you accept cheques?",M_PAYBANK,"I've changed my mind.",-;
mes "[Saddeus]";
mes "You've got some time to think about...";
close;
M_PAYCASH:
if (@MUSTPAY>Zeny) goto L_NOCASH;
Zeny -= @MUSTPAY;
mes "[Saddeus]";
mes "OK, sing here and there.";
goto L_RELEASE;
L_NOCASH:
mes "[Saddeus]";
mes "What's this? It's not enough!";
close;
M_PAYBANK:
if (@MUSTPAY>#kafrabank) goto L_NOBANK;
set #kafrabank,#kafrabank-@MUSTPAY;
mes "[Saddeus]";
mes "OK, sign your cheque. And put down your name in my book.";
goto L_RELEASE;
L_NOBANK:
mes "[Saddeus]";
if (#kafrabank==0) mes "Your case says nothing about your bank accounts.";
if (#kafrabank!=0) mes "Alas, there's your bank account info... ^FF0000"+#kafrabank+"z^000000... in the case. It's not enough.";
mes "Stop your silly games now!";
close;
L_RELEASE:
set PRISON,PRISON+1;
next;
mes "[Saddeus]";
mes "You are free now!";
next;
savepoint "izlude",105,112;
warp "izlude",105,112;
close;
M_Q1:
mes "[Saddeus]";
mes "Our stocks are short of toadstools. Remember your morning's skilly? What about some work at our sponsored mushroom farm?";
next;
menu "OK, I'll work off!",-, "I love this prison!",M_NO_THANKS;
mes "[Saddeus]";
if(checkcart() || checkfalcon() || checkmount()){
emotion e_hmm;
mes "I'm sorry, you should release your Cart, Mount or Falcon!";
close;
}
mes "Talk to our overseer, Oliver.";
next;
nude;
set @rw,rand(1,4);
if (@rw==2) goto L_W2;
if (@rw==3) goto L_W3;
if (@rw==4) goto L_W4;
L_W1:
savepoint "sec_in02",179,76;
warp "sec_in02",179,76;
close;
L_W2:
savepoint "sec_in02",139,32;
warp "sec_in02",139,32;
close;
L_W3:
savepoint "sec_in02",100,28;
warp "sec_in02",100,28;
close;
L_W4:
savepoint "sec_in02",107,75;
warp "sec_in02",107,75;
close;
M_NO_THANKS:
mes "[Saddeus]";
if (rand(2)) mes "Is today X-Mas time, huh?";
mes "Now shut up and back off!";
if (rand(2)) emotion 23;
close;
}
sec_in02,137,57,1 script Overseer 4_M_PAY_SOLDIER,{
mes "[Oliver]";
delitem Fabre_Card,countitem(Fabre_Card);//Items: Fabre_Card,
delitem Chonchon_Card,countitem(Chonchon_Card);//Items: Chonchon_Card,
delitem Spore_Card,countitem(Spore_Card);//Items: Spore_Card,
delitem Poison_Spore_Card,countitem(Poison_Spore_Card);//Items: Poison_Spore_Card,
if (PRISON_Q <= 0 ) goto L_GET_Q;
mes "I want you to gather ^FF0000"+PRISON_Q+" Orange Net Mushroom^000000.";
if ( countitem(Mushroom_Of_Thief_1)<PRISON_Q ) close;//Items: Orange_Net_Mushroom,
mes "OK... hand me all the shrooms...";
mes "Let me see... "+countitem(Mushroom_Of_Thief_1)+" of almost eadible ones...";//Items: Orange_Net_Mushroom,
mes "And "+countitem(Mushroom_Of_Thief_2)+" useless deadly ones.";//Items: Orange_Gooey_Mushroom_,
next;
mes "[Oliver]";
mes "Thank you. You are free!";
set PRISON_Q,0;
delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);//Items: Orange_Net_Mushroom,
delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);//Items: Orange_Gooey_Mushroom_,
next;
savepoint "izlude",105,112;
warp "izlude",105,112;
close;
L_GET_Q:
set PRISON,PRISON+1;
if (PRISON > 1) mes "Hmm... You've been here already... Well-well...";
if ( countitem(Mushroom_Of_Thief_1) || countitem(Mushroom_Of_Thief_2) ) mes "Drop these mushrooms!! They are poisonous!";//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);//Items: Orange_Net_Mushroom,
delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);//Items: Orange_Gooey_Mushroom_,
set PRISON_Q, PRISON*3 + BaseLevel/3;
set PRISON_Q, PRISON_Q * (readparam(bAspd)/55 + 1);
set PRISON_Q, PRISON_Q+rand(50,60);
mes "OK, you must bring me ^FF0000"+PRISON_Q+"^000000 edible ^FF0000Orange Net Mushroom^000000 toadstoo.. shrooms.";
if(readparam(bAspd)>=100) mes "You're a fast fella! You'll have to get more shrooms, then.";
if (rand(10)<4) mes "And you may eat the deadly ones for breakfast.";
close;
}
sec_in02 mapflag nomemo
sec_in02 mapflag nosave SavePoint
sec_in02 mapflag noteleport
sec_in02 mapflag nobranch
sec_in02 mapflag nowarp
sec_in02 mapflag nowarpto
sec_in02 mapflag noexp
sec_in02 mapflag noskill
//sec_in02 mapflag pvp
//sec_in02 mapflag pvp_noparty
//sec_in02 mapflag gvg
sec_in02 mapflag pvp_nightmaredrop random,all,300
sec_in02,138,55,100,100 monster Toadstool 1182,30,10000,10000,1
sec_in02,138,55,100,100 monster Fabre 1184,10,20000,20000
sec_in02,138,55,100,100 monster Chonchon 1183,11,20000,20000
sec_in02,138,55,100,100 monster Spore 1014,12,20000,20000
sec_in02,138,55,100,100 monster Poison Spore 1077,3,20000,20000