summaryrefslogblamecommitdiff
path: root/npc/custom/etc/blackjack.txt
blob: 5baba717e4f31367b5b459af3b72e3cc69d70cd1 (plain) (tree)
1
2
3
4
5
6
                                                              



                                                              
       







                                                                    

                                                           

                                                              
                                                                           






















































                                                                                               
                                                                                     




























































                                                                                               
                     



                                      
                     



                                      
                     



                                       
                     











                                                                         
                           





























































                                                                                                                                
                           











                                                                               



                                
             



                                         




                                                     
                     


































































































                                                                                         
//===== Hercules Script ======================================
//= Black Jack
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= Black Jack card game.  Gameplay based off standard casino
//= black jack rules.  Dealer must have at least 17 to stay and will
//= automatically stay at 17 and up.  Player must have at least
//= 13 to stay.  Aces counted as 11 or 1.  Option to "Double Down".
//= Currently does not allow for "insurance", or "splitting"
//= of pairs.
//===== Additional Comments: =================================
// 1.0 Release
// 1.1 Prevent player logout from zeny deletion (AnnieRuru)
//============================================================

cmd_in02,188,89,1	script	Black Jack Dealer	1_M_LIBRARYMASTER,{
	mes "[Dealer]";
	mes "Hello there! Would you like to play a game of Black Jack?";
M_Menu:
	next;
	menu "What are the rules?",M_0, "I want to play.",L_Play, "No thanks.",M_End;

M_0:
	mes "[Dealer]";
	mes "What would you like to know?";
sM_Menu0:
	next;
	menu "The basics.",sM_0a, "Winning and loosing.",sM_0b, "'Double Down'.",sM_0c,
	"Ace value.",sM_0d, "Nothing.",M_Menu;

sM_0a:
	mes "[Dealer]";
	mes "Black Jack is a card game in which the goal is to get 21, or as";
	mes "close to 21 points as possible, without going over 21.";
	next;
	mes "[Dealer]";
	mes "Before the game starts, the player must make a bet.  Once the bet";
	mes "has been made, both the dealer and the player are dealt 2 cards";
	mes "each.  Depending on what cards you have, you can choose to ^5533FF'stay'^000000,";
	mes "or you can choose to ^5533FF'pull'^000000.";
	next;
	mes "[Dealer]";
	mes "When you choose to 'stay', you are telling the dealer that you don't";
	mes "need anymore cards.  This allows the dealer to pull if he/she";
	mes "wants to.  In order to stay, you must have ^FF3355at least 13 points^000000. The";
	mes "dealer can only stay when he/she has^FF3355 17 points or more^000000.";
	next;
	mes "[Dealer]";
	mes "When you choose to 'pull', you are telling the dealer that you want";
	mes "another card.  By pulling more cards you can increase your point";
	mes "total.  As long has you have ^FF3355less than 21^000000 points you can pull a";
	mes "card from the deck.";
	goto sM_Menu0;
sM_0b:
	mes "[Dealer]";
	mes "There are 3 ways to win and loose at Black Jack.";
	next;
	mes "[Dealer]";
	mes "1.) At the end of a Black Jack round, if you have more points";
	mes "than the dealer you will win the round.  Conversely if you have";
	mes "less points than the dealer you will loose.";
	next;
	mes "[Dealer]";
	mes "2.) If you pull a card that makes your point total go over 21 you";
	mes "will automatically loose the round.  This is called a ^5533FF'bust'^000000.  If";
	mes "the dealer busts then you will win the round.";
	next;
	mes "[Dealer]";
	mes "3.) If you have a point total of 21 with the first 2 cards, you";
	mes "will automatically win the round.  This is called a ^5533FF'Black Jack'^000000";
	mes "and happens when you get an 'Ace' and a '10 valued' card. If the";
	mes "dealer gets a Black Jack the player will automatically lose the round.";
	next;
	mes "[Dealer]";
	mes "4.) Besides winning and loosing, you can tie with the dealer.  If";
	mes "both you and the dealer have the same point total at the end of a";
	mes "round, this will result in a tie with no winner and no loss or gain";
	mes "in money.";
	next;
	mes "[Dealer]";
	mes "This is called a ^5533FF'push'^000000 with the dealer.  This also";
	mes "applies to both you and the dealer having Black Jack at the same";
	mes "time.";
	goto sM_Menu0;
sM_0c:
	mes "[Dealer]";
	mes "The 'Double Down' option allows you to double your current bet,";
	mes "but with the drawback that you will only be able to pull one";
	mes "additional card.  This option is only available at the beggining of";
	mes "each round.";
	next;
	mes "[Dealer]";
	mes "An example of when doubling down is useful, is when";
	mes "your first 2 cards give you a point total of 11.  You have a good";
	mes "chance of getting 21 or 20 with the next card that you draw.  This";
	mes "would be a good hand to double down on.";
	goto sM_Menu0;
sM_0d:
	mes "[Dealer]";
	mes "The 'Ace' card is a unique card in the game of Black Jack because";
	mes "it can have 2 values.  An Ace can be counted as either 11 points,";
	mes "or just 1 point.  For example if you had an Ace and a 4, that would";
	mes "give you either 15 or 5 points.";
	next;
	mes "[Dealer]";
	mes "If you decided to stay, the Ace would automatically be counted as";
	mes "11 points to give you 15 points total.";
	next;
	mes "[Dealer]";
	mes "If you had decided to pull and received a 9, the ace would";
	mes "automatically be counted as 1 point to give you a total of 14";
	mes "points.  If the Ace was counted as 11 points, you would have a";
	mes "point total over 21 and would have lost.";
	next;
	mes "[Dealer]";
	mes "It is because of the flexibilty you have with the 'Ace' that makes";
	mes "it the most powerfull card in the game.";
	goto sM_Menu0;
M_End:
	mes "[Dealer]";
	mes "Feel free to come back anytime";
	close;

//================
L_Play:
	mes "[Dealer]";
	mes "Please place your bets...";
	next;
	menu "2z",M_1a, "10z",M_1b, "20z",M_1c, "100z",M_1d, "Too rich for my blood....",M_End;

M_1a:
	if(Zeny < 2) goto sL_NotEnuf;
	set @bet, 2;
	Zeny -= @bet;
	goto L_Cont0;
M_1b:
	if(Zeny < 10) goto sL_NotEnuf;
	set @bet, 10;
	Zeny -= @bet;
	goto L_Cont0;
M_1c:
	if(Zeny < 20) goto sL_NotEnuf;
	set @bet, 20;
	Zeny -= @bet;
	goto L_Cont0;
M_1d:
	if(Zeny < 100) goto sL_NotEnuf;
	set @bet, 100;
	Zeny -= @bet;
	goto L_Cont0;

sL_NotEnuf:
	mes "[Dealer]";
	mes "I'm sorry but you don't have enough zeny to make that bet.";
	close;

L_Cont0:
	mes "(the cards are being dealt)";
	next;
	deletearray $@card[0],13;
	set @dealerTurn, 0;
	set @doubledown, 0;
	set @numP, 0;
	set @numD, 0;
	set @pAce, 0;
	set @dAce, 0;
	callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
	callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
	callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce;
	callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce;

//==============
L_Start:
	callsub sF_GetTot;

	mes "- Here are the ^FF5533DEALER'S^000000 cards:";
	if (@numD==2) callsub sF_D2cards;
	if (@numD==3) callsub sF_D3cards;
	if (@numD==4) callsub sF_D4cards;
	if (@numD==5) callsub sF_D5cards;
	mes "    The DEALER has: ^FF5533"+@dealTot+"^000000";
	mes " ";
	mes "- Here are ^5533FFYOUR^000000 cards:";
	if (@numP==2) callsub sF_P2cards;
	if (@numP==3) callsub sF_P3cards;
	if (@numP==4) callsub sF_P4cards;
	if (@numP==5) callsub sF_P5cards;
	if(@pAce != 1 || @playTot == 21) mes "    YOU have: ^5533FF" +@playTot+ "^000000";
	if(@pAce == 1 && @playTot != 21) mes "    You have: ^5533FF" +@playTot+ "^000000, or ^5533FF" +(@playTot-10)+ "^000000";
	next;
	if(@playTot==21 && @dealTot==21) goto sL_Push;
	if(@numP==2 && @playTot == 21) goto sL_Win;
	if(@numD==2 && @dealTot == 21) goto sL_Lose;
	if(@playTot > 21) goto sL_Lose;
	if(@dealTot > 21) goto sL_Win;
	if(@numP==2 && @dealerTurn==0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay, "Double Down",M_Double;
	if(@dealerTurn == 0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay;

M_Stay:
	mes "[Dealer]";
	if(@playTot < 13) goto sL_PlayToLow;
	if(@dealTot > 16) mes "The Dealer stays.";
	if(@dealTot > 16 || @numD == 5) goto L_Check;
	mes "The Dealer is going to pull";
	next;
	callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce;
	set @dealerTurn, 1;
	goto L_Start;

sL_PlayToLow:
	mes "I'm sorry but you do not have a high enough total to stay.  You must pull.";
	next;
	goto M_Hit;

M_Hit:
	if(@numP == 5) goto M_Stay;
	callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
	goto L_Start;
M_Double:
	mes "[Dealer]";
	mes "Player has chosen to Double Down.  You're current bet will be";
	mes "doubled, and you will only be able to pull 1 extra card.";
	next;
	set @dealerTurn, 1;
	set @doubledown, 1;
	callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
	goto L_Start;

//=============
L_Check:
	next;
	if(@playTot < @dealTot) goto sL_Lose;
	if(@playTot == @dealTot) goto sL_Push;

sL_Win:
	mes "[Dealer]";
	mes "Congratulations, you've won!";
	if ( @doubledown )
		Zeny += @bet *3;
	else
		Zeny += @bet *2;
	next;
	goto L_Play;
sL_Lose:
	mes "[Dealer]";
	mes "I'm sorry but you've lost.";
	next;
	goto L_Play;
sL_Push:
	mes "[Dealer]";
	mes "Its a push.  You tied with the Dealer.";
	Zeny += @bet;
	next;
	goto L_Play;


//==================================
	// Sub function for dealing/pulling the cards
sF_GetCards:
	set @rnd, rand(1,13);
	if($@card[@rnd] == 4) goto sF_GetCards;
	set $@card[@rnd], $@card[@rnd] + 1;
	set getarg(1), @rnd;
	if(getarg(1) > 10) set getarg(1), 10;
	if(getarg(1) == 1 && getarg(3) < 1) set getarg(1), 11;
	if(getarg(1) == 11) set getarg(3), 1;
	set getarg(2), " " + getarg(1) + " ";
	if(@rnd == 10) set getarg(2), getarg(1);
	if(@rnd == 1) set getarg(2), " A ";
	if(@rnd == 11) set getarg(2), " J ";
	if(@rnd == 12) set getarg(2), " Q ";
	if(@rnd == 13) set getarg(2), " K ";
	set getarg(0), getarg(0) + 1;
	return;

//==================================
	// Sub function for getting the total score for each hand
sF_GetTot:
	set @i, 0;
	set @dealTot, 0;
	set @playTot, 0;

GetDealTot:
	set @dealTot, @dealTot + @dealCard[@i];
	set @i, @i + 1;
	if(@i < @numD) goto GetDealTot;
	if(@dAce == 1 && @dealTot > 21) set @dealTot, @dealTot - 10;
	set @i, 0;
GetPlayTot:
	set @playTot, @playTot + @playCard[@i];
	set @i, @i + 1;
	if(@i < @numP) goto GetPlayTot;
	if(@pAce == 1 && @playTot > 21) set @pAce, 2;
	if(@pAce > 0 && @playTot > 21) set @playTot, @playTot - 10;
	return;

//=======================================
	// Sub function for displaying the Cards
sF_D2cards:
	mes "    .-----.   .-----. ";
	mes "    | "+@dealCard$[0]+" |   | "+@dealCard$[1]+" | ";
	mes "    '-----'   '-----' ";
	return;
sF_P2cards:
	mes "    .-----.   .-----. ";
	mes "    | "+@playCard$[0]+" |   | "+@playCard$[1]+" | ";
	mes "    '-----'   '-----' ";
	return;
sF_D3cards:
	mes "    .-----.   .-----.   .-----. ";
	mes "    | "+@dealCard$[0]+" |   | "+@dealCard$[1]+" |   | "+@dealCard$[2]+" | ";
	mes "    '-----'   '-----'    '-----' ";
	return;
sF_P3cards:
	mes "    .-----.   .-----.   .-----. ";
	mes "    | "+@playCard$[0]+" |   | "+@playCard$[1]+" |   | "+@playCard$[2]+" | ";
	mes "    '-----'   '-----'    '-----' ";
	return;
sF_D4cards:
	mes " .-----.  .-----.  .-----. ";
	mes " | "+@dealCard$[0]+" |  | "+@dealCard$[1]+" |  | "+@dealCard$[2]+" | ";
	mes " '-----'  '-----'   '-----' ";
	mes "    .-----.  ";
	mes "    | "+@dealCard$[3]+" |";
	mes "    '-----'   ";
	return;
sF_P4cards:
	mes " .-----.  .-----.  .-----. ";
	mes " | "+@playCard$[0]+" |  | "+@playCard$[1]+" |  | "+@playCard$[2]+" |";
	mes " '-----'  '-----'   '-----' ";
	mes "    .-----.  ";
	mes "    | "+@playCard$[3]+" |";
	mes "    '-----'   ";
	return;
sF_D5cards:
	mes " .-----.  .-----.  .-----. ";
	mes " | "+@dealCard$[0]+" |  | "+@dealCard$[1]+" |  | "+@dealCard$[2]+" | ";
	mes " '-----'  '-----'   '-----' ";
	mes "    .-----.   .-----. ";
	mes "    | "+@dealCard$[3]+" |   | "+@dealCard$[4]+" | ";
	mes "    '-----'   '-----' ";
	return;
sF_P5cards:
	mes " .-----.  .-----.  .-----. ";
	mes " | "+@playCard$[0]+" |  | "+@playCard$[1]+" |  | "+@playCard$[2]+" | ";
	mes " '-----'  '-----'   '-----' ";
	mes "    .-----.   .-----. ";
	mes "    | "+@playCard$[3]+" |   | "+@playCard$[4]+" | ";
	mes "    '-----'   '-----' ";
	return;
}