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path: root/src/emap
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2021-09-07Mount Bonus is now handled exclusively by item script.Jesusaves2-2/+5
2021-06-06add a script command to kick players offlineJesusaves3-0/+36
2021-03-28This will be the next generation of rebirth system (trait-based).Jesusaves1-0/+15
2021-03-01Add support to custom Homunculus skills.Jesusaves1-2/+10
2021-02-15Drop support for skill attack rate adjustment; Add support to Elemental adjust.Jesusaves4-13/+20
2020-10-14Book 5 extra chars on craft names so "Craft" word can fitJesusaves1-1/+1
2020-09-12add a script command to get craft recipe ingredientsgumi3-12/+79
2020-09-12Fix all remaining bugsJesusaves1-1/+1
2020-09-12Revert "fix the hooks for npc->unload and mob->spawn_dataset, remove the unus...Jesusaves7-8/+30
2020-09-12Partly Revert "update the call syntax of some internal functions"Jesusaves4-8/+8
2020-09-12fix the hooks for npc->unload and mob->spawn_dataset, remove the unused hook ...gumi7-30/+8
2020-09-12update the call syntax of some internal functionsgumi7-12/+14
2020-09-12Syntax updateJesusaves1-1/+1
2020-09-12add buildin getnpcsubtype() to get nd->subtypeJesusaves4-0/+34
2020-08-07Second degree of checking. I hate crashes.Jesusaves1-0/+4
2020-08-07PatchJesusaves1-1/+5
2020-08-07Revert "add a script command to kick players offline"Jesusaves3-36/+0
2020-08-07add a script command to kick players offlinegumi3-0/+36
2020-07-29calcdmg() - Force base attack to fluctuate.Jesusaves1-1/+2
2020-07-29Allow calcdmg() to be called without a target (MUST be ID 0 or lower)Jesusaves1-2/+33
2020-07-03Fix getskillnameJesusaves1-2/+7
2020-06-25Fix shiny tiny bugsJesusaves1-1/+2
2020-06-25TypoJesusaves1-1/+1
2020-06-25getskillname() - strictly requiredJesusaves3-1/+14
2020-06-15Magic Attacks may now crit.Jesusaves3-1/+120
2020-06-07Update harm() - It now accepts element, and now uses raw damage.Jesusaves3-37/+88
2020-05-28Theoretical fix for crafting.Jesusaves3-7/+67
2020-05-22Improve harm() logic, to allow "true/false" usageJesusaves1-5/+4
2020-05-22New builtin: harm()Jesusaves3-0/+103
2020-05-22(I don't like surprises, so load the library, just in case)Jesusaves1-0/+1
2020-05-22Override built-in atcommand() to ensure it'll survive upstream changes.Jesusaves3-0/+40
2020-05-22Reimplement Infinite Defense Check on Critical Override.Jesusaves1-2/+15
2020-05-22TMW2 Plugin: Support for skill target on script skills.Jesusaves4-4/+108
2020-05-15New (DANGEROUS) Function for Moubootaur Legends runtime: resetrng()Jesusaves3-0/+27
2020-04-30TMW2: Monster criticals always hit.Jesusaves1-1/+6
2020-04-30Patch Level B: Revert part of defense calculations when critically hitJesusaves1-1/+9
2020-04-26New builtin script command: aggravateJesusaves3-0/+45
2020-02-26New utility function: instanceowner.Jesusaves3-0/+20
2020-02-05New command: @setguildmaster <guild_master>Jesusaves3-0/+36
2020-01-25ChangePlayerMusic()Jesusaves5-0/+52
2020-01-22Merge branch 'master' into tmw2Jesusaves2-13/+4
2020-01-13New function: readbattleparam( <param> )Jesusaves3-0/+93
2020-01-11Revert "Fix redefine HPM interfaces"Jesusaves1-3/+0
2020-01-10Merge branch 'master' into tmw2Jesusaves1-0/+3
2020-01-09Fix redefine HPM interfacesAndrei Karas1-0/+3
2019-11-06countitem() - add support for RIDJesusaves3-0/+55
2019-10-31This should do the trickJesusaves1-1/+1
2019-10-28Tweak homstatus() to lie if Homunculus is deadJesusaves1-1/+5
2019-10-21Patch the plugin so it delete items and works out-of-boxJesusaves3-0/+34
2019-10-20Fix the broken functionJesusaves1-7/+1