Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-09-20 | I'll need notice capability too | Jesusaves | 3 | -0/+22 | |
2021-09-20 | Add consolewarn() and consolebug() replacements for consolemes() and debugmes() | Jesusaves | 3 | -0/+44 | |
For the syslog monitor | |||||
2021-09-07 | Mount Bonus is now handled exclusively by item script. | Jesusaves | 2 | -2/+5 | |
ASPD penalty still handled by C code. Also, always report invalid operations on mailman. May help in fiding out if mailman ends up stealing players. (And futurely, in preventing that as well if it wasn't their fault) | |||||
2021-06-06 | add a script command to kick players offline | Jesusaves | 3 | -0/+36 | |
Author: gumi <git@gumi.ca> Date: Fri Jul 24 15:11:14 2020 -0400 You are currently cherry-picking commit 6d131f8. This reverts commit a22e3af8232b2e72e2c610339b3fd4fc9a0693e9. | |||||
2021-03-28 | This will be the next generation of rebirth system (trait-based). | Jesusaves | 1 | -0/+15 | |
Either that, or I'll end up moving this code to rEvolt and keep current one. | |||||
2021-03-01 | Add support to custom Homunculus skills. | Jesusaves | 1 | -2/+10 | |
2021-02-15 | Drop support for skill attack rate adjustment; Add support to Elemental adjust. | Jesusaves | 4 | -13/+20 | |
2020-10-14 | Book 5 extra chars on craft names so "Craft" word can fit | Jesusaves | 1 | -1/+1 | |
2020-09-12 | add a script command to get craft recipe ingredients | gumi | 3 | -12/+79 | |
fixup for getcraftrecipe | |||||
2020-09-12 | Fix all remaining bugs | Jesusaves | 1 | -1/+1 | |
2020-09-12 | Revert "fix the hooks for npc->unload and mob->spawn_dataset, remove the ↵ | Jesusaves | 7 | -8/+30 | |
unused hook for status->change_end_" This reverts commit fc19fdff65ee1561b2b1e30e5bab6906f65d34fa. | |||||
2020-09-12 | Partly Revert "update the call syntax of some internal functions" | Jesusaves | 4 | -8/+8 | |
This reverts commit 02963c54fa43b41ed8346e243c415e777e9caa4c. | |||||
2020-09-12 | fix the hooks for npc->unload and mob->spawn_dataset, remove the unused hook ↵ | gumi | 7 | -30/+8 | |
for status->change_end_ | |||||
2020-09-12 | update the call syntax of some internal functions | gumi | 7 | -12/+14 | |
2020-09-12 | Syntax update | Jesusaves | 1 | -1/+1 | |
2020-09-12 | add buildin getnpcsubtype() to get nd->subtype | Jesusaves | 4 | -0/+34 | |
fix an incompatible assignment in buildin getnpcsubtype() Patch by gumi | |||||
2020-08-07 | Second degree of checking. I hate crashes. | Jesusaves | 1 | -0/+4 | |
2020-08-07 | Patch | Jesusaves | 1 | -1/+5 | |
2020-08-07 | Revert "add a script command to kick players offline" | Jesusaves | 3 | -36/+0 | |
This reverts commit 0902765036bc3fe663317043435b73aabe39677a. | |||||
2020-08-07 | add a script command to kick players offline | gumi | 3 | -0/+36 | |
Author: gumi <git@gumi.ca> Date: Fri Jul 24 15:11:14 2020 -0400 You are currently cherry-picking commit 6d131f8. | |||||
2020-07-29 | calcdmg() - Force base attack to fluctuate. | Jesusaves | 1 | -1/+2 | |
Otherwise I don't think it would be fair. Now only weapon damage won't fluctuate, unlike previous behavior. | |||||
2020-07-29 | Allow calcdmg() to be called without a target (MUST be ID 0 or lower) | Jesusaves | 1 | -2/+33 | |
NOT TESTED | |||||
2020-07-03 | Fix getskillname | Jesusaves | 1 | -2/+7 | |
2020-06-25 | Fix shiny tiny bugs | Jesusaves | 1 | -1/+2 | |
2020-06-25 | Typo | Jesusaves | 1 | -1/+1 | |
2020-06-25 | getskillname() - strictly required | Jesusaves | 3 | -1/+14 | |
2020-06-15 | Magic Attacks may now crit. | Jesusaves | 3 | -1/+120 | |
Perfect Dodge / Blocking will now work versus magic as well. Infinite Defense rules respected. | |||||
2020-06-07 | Update harm() - It now accepts element, and now uses raw damage. | Jesusaves | 3 | -37/+88 | |
Add new command: calcdmg(src, target, type). It calcs ATK or MATK. Already taking in account everything. | |||||
2020-05-28 | Theoretical fix for crafting. | Jesusaves | 3 | -7/+67 | |
getinventorylist() will now be reliable enough to determine item indexes. Be careful when looping. Hopefully, Nicholas rotten code was squashed. | |||||
2020-05-22 | Improve harm() logic, to allow "true/false" usage | Jesusaves | 1 | -5/+4 | |
2020-05-22 | New builtin: harm() | Jesusaves | 3 | -0/+103 | |
Effect: Causes damage :> WARNING: Magic Damage is currently a joke >__> | |||||
2020-05-22 | (I don't like surprises, so load the library, just in case) | Jesusaves | 1 | -0/+1 | |
2020-05-22 | Override built-in atcommand() to ensure it'll survive upstream changes. | Jesusaves | 3 | -0/+40 | |
2020-05-22 | Reimplement Infinite Defense Check on Critical Override. | Jesusaves | 1 | -2/+15 | |
This way, targets with inf. def. like bifs will receive 1 DMG from crits as well | |||||
2020-05-22 | TMW2 Plugin: Support for skill target on script skills. | Jesusaves | 4 | -4/+108 | |
Moved around some other critical function details, be warned. | |||||
2020-05-15 | New (DANGEROUS) Function for Moubootaur Legends runtime: resetrng() | Jesusaves | 3 | -0/+27 | |
This will select a new seed (between 0 and 4294967295) and replace it. Using this command should affect EVERYTHING ingame - from scripts to monsters. | |||||
2020-04-30 | TMW2: Monster criticals always hit. | Jesusaves | 1 | -1/+6 | |
But their damage is now back to "normal". | |||||
2020-04-30 | Patch Level B: Revert part of defense calculations when critically hit | Jesusaves | 1 | -1/+9 | |
Incides mostly over DEF2. Do note the 40 attack bonus was kept!! | |||||
2020-04-26 | New builtin script command: aggravate | Jesusaves | 3 | -0/+45 | |
Does what Provoke and Mass Provoke should do, but 10x better. And 40x more hackish. | |||||
2020-02-26 | New utility function: instanceowner. | Jesusaves | 3 | -0/+20 | |
Will return the ID of the instance owner. "0" means global instance or invalid. Party and Guilds share IDs, so be careful when not using account IDs for this. | |||||
2020-02-05 | New command: @setguildmaster <guild_master> | Jesusaves | 3 | -0/+36 | |
Ignores the “are you the guild master” check. Meant to be used by admins. | |||||
2020-01-25 | ChangePlayerMusic() | Jesusaves | 5 | -0/+52 | |
2020-01-22 | Merge branch 'master' into tmw2 | Jesusaves | 2 | -13/+4 | |
Rewrite readbattleparam() to rEvolt syntax | |||||
2020-01-13 | New function: readbattleparam( <param> ) | Jesusaves | 3 | -0/+93 | |
Complements with some info only available with getunitdata(), which only works with non-players. Not everything covered by getunitdata() is covered by this function. TEMPORARY COMMIT, should be replaced with getunitdata() when the function is updated upstream to receive player data as well. | |||||
2020-01-11 | Revert "Fix redefine HPM interfaces" | Jesusaves | 1 | -3/+0 | |
This reverts commit c687d2d1b2ad48b5b15899f34b73a41ae73f674c. | |||||
2020-01-10 | Merge branch 'master' into tmw2 | Jesusaves | 1 | -0/+3 | |
2020-01-09 | Fix redefine HPM interfaces | Andrei Karas | 1 | -0/+3 | |
2019-11-06 | countitem() - add support for RID | Jesusaves | 3 | -0/+55 | |
2019-10-31 | This should do the trick | Jesusaves | 1 | -1/+1 | |
2019-10-28 | Tweak homstatus() to lie if Homunculus is dead | Jesusaves | 1 | -1/+5 | |