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ml/evol-hercules
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jesusalva/tmw2homunequip
master
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Author
Files
Lines
2021-09-20
I'll need notice capability too
Jesusaves
3
-0
/
+22
2021-09-20
Add consolewarn() and consolebug() replacements for consolemes() and debugmes()
Jesusaves
3
-0
/
+44
2021-09-07
Mount Bonus is now handled exclusively by item script.
Jesusaves
2
-2
/
+5
2021-06-06
add a script command to kick players offline
Jesusaves
3
-0
/
+36
2021-03-28
This will be the next generation of rebirth system (trait-based).
Jesusaves
1
-0
/
+15
2021-03-01
Add support to custom Homunculus skills.
Jesusaves
1
-2
/
+10
2021-02-15
Drop support for skill attack rate adjustment; Add support to Elemental adjust.
Jesusaves
4
-13
/
+20
2020-10-14
Book 5 extra chars on craft names so "Craft" word can fit
Jesusaves
1
-1
/
+1
2020-09-12
add a script command to get craft recipe ingredients
gumi
3
-12
/
+79
2020-09-12
Fix all remaining bugs
Jesusaves
1
-1
/
+1
2020-09-12
Revert "fix the hooks for npc->unload and mob->spawn_dataset, remove the unus...
Jesusaves
7
-8
/
+30
2020-09-12
Partly Revert "update the call syntax of some internal functions"
Jesusaves
4
-8
/
+8
2020-09-12
fix the hooks for npc->unload and mob->spawn_dataset, remove the unused hook ...
gumi
7
-30
/
+8
2020-09-12
update the call syntax of some internal functions
gumi
7
-12
/
+14
2020-09-12
Syntax update
Jesusaves
1
-1
/
+1
2020-09-12
add buildin getnpcsubtype() to get nd->subtype
Jesusaves
4
-0
/
+34
2020-08-07
Second degree of checking. I hate crashes.
Jesusaves
1
-0
/
+4
2020-08-07
Patch
Jesusaves
1
-1
/
+5
2020-08-07
Revert "add a script command to kick players offline"
Jesusaves
3
-36
/
+0
2020-08-07
add a script command to kick players offline
gumi
3
-0
/
+36
2020-07-29
calcdmg() - Force base attack to fluctuate.
Jesusaves
1
-1
/
+2
2020-07-29
Allow calcdmg() to be called without a target (MUST be ID 0 or lower)
Jesusaves
1
-2
/
+33
2020-07-03
Fix getskillname
Jesusaves
1
-2
/
+7
2020-06-25
Fix shiny tiny bugs
Jesusaves
1
-1
/
+2
2020-06-25
Typo
Jesusaves
1
-1
/
+1
2020-06-25
getskillname() - strictly required
Jesusaves
3
-1
/
+14
2020-06-15
Magic Attacks may now crit.
Jesusaves
3
-1
/
+120
2020-06-07
Update harm() - It now accepts element, and now uses raw damage.
Jesusaves
3
-37
/
+88
2020-05-28
Theoretical fix for crafting.
Jesusaves
3
-7
/
+67
2020-05-22
Improve harm() logic, to allow "true/false" usage
Jesusaves
1
-5
/
+4
2020-05-22
New builtin: harm()
Jesusaves
3
-0
/
+103
2020-05-22
(I don't like surprises, so load the library, just in case)
Jesusaves
1
-0
/
+1
2020-05-22
Override built-in atcommand() to ensure it'll survive upstream changes.
Jesusaves
3
-0
/
+40
2020-05-22
Reimplement Infinite Defense Check on Critical Override.
Jesusaves
1
-2
/
+15
2020-05-22
TMW2 Plugin: Support for skill target on script skills.
Jesusaves
4
-4
/
+108
2020-05-15
New (DANGEROUS) Function for Moubootaur Legends runtime: resetrng()
Jesusaves
3
-0
/
+27
2020-04-30
TMW2: Monster criticals always hit.
Jesusaves
1
-1
/
+6
2020-04-30
Patch Level B: Revert part of defense calculations when critically hit
Jesusaves
1
-1
/
+9
2020-04-26
New builtin script command: aggravate
Jesusaves
3
-0
/
+45
2020-02-26
New utility function: instanceowner.
Jesusaves
3
-0
/
+20
2020-02-05
New command: @setguildmaster <guild_master>
Jesusaves
3
-0
/
+36
2020-01-25
ChangePlayerMusic()
Jesusaves
5
-0
/
+52
2020-01-22
Merge branch 'master' into tmw2
Jesusaves
2
-13
/
+4
2020-01-13
New function: readbattleparam( <param> )
Jesusaves
3
-0
/
+93
2020-01-11
Revert "Fix redefine HPM interfaces"
Jesusaves
1
-3
/
+0
2020-01-10
Merge branch 'master' into tmw2
Jesusaves
1
-0
/
+3
2020-01-09
Fix redefine HPM interfaces
Andrei Karas
1
-0
/
+3
2019-11-06
countitem() - add support for RID
Jesusaves
3
-0
/
+55
2019-10-31
This should do the trick
Jesusaves
1
-1
/
+1
2019-10-28
Tweak homstatus() to lie if Homunculus is dead
Jesusaves
1
-1
/
+5
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