diff options
Diffstat (limited to 'server')
-rw-r--r-- | server/formulas/tmw2.md | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/server/formulas/tmw2.md b/server/formulas/tmw2.md index 6665128..ed34057 100644 --- a/server/formulas/tmw2.md +++ b/server/formulas/tmw2.md @@ -208,14 +208,13 @@ The level maximum defense is divided roughly as follows, remembering that attrib *Heavy* stands for armor which *lowers movement speed*. ``` -Heavy Armor - 35% -Light Armor - 25% +Heavy Armor - 40% +Light Armor - 30% Heavy Helmet - 15% Light Helmet - 10% -Heavy Leggings - 15% -Light Leggings - 10% +Leggings - 10% Shields - 25% Gloves - 5% @@ -225,3 +224,13 @@ Boots - 5% This totals to 100% when using heavy armor with shield. Archers, mages, two handed weapon users will therefore have significant less defense. +In general, archers and mages cannot/shouldn't use heavy armor or shields, so they have +only 60% defense from planned. + +Users with two hand swords can use the heavy armor (and probably will use it, too). +They will enjoy 75% defense. + +If for some reason a melee fighter decide to don't use the heavy armor because +speed, they'll still have 85% defense from the reference, meaning that not using +a shield is worse than not using heavy armor. + |