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authorJesusaves <cpntb1@ymail.com>2019-01-06 17:51:55 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-06 17:51:55 -0200
commit12e60131196ca21bab54f443587167bf63a5cbdc (patch)
tree0515d6949f9d31e109d42c3af69f94acb8887f62 /server
parent6b46ea3d483f129acd3c1e24888eb4fe0a0955c5 (diff)
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Change defense formulas to allow non-heavy-fighters to have more defense.
Also note down real defense for two hands swordsman and etc. I don't want to ruin HP balance because assuming a bad defense value '-'
Diffstat (limited to 'server')
-rw-r--r--server/formulas/tmw2.md17
1 files changed, 13 insertions, 4 deletions
diff --git a/server/formulas/tmw2.md b/server/formulas/tmw2.md
index 6665128..ed34057 100644
--- a/server/formulas/tmw2.md
+++ b/server/formulas/tmw2.md
@@ -208,14 +208,13 @@ The level maximum defense is divided roughly as follows, remembering that attrib
*Heavy* stands for armor which *lowers movement speed*.
```
-Heavy Armor - 35%
-Light Armor - 25%
+Heavy Armor - 40%
+Light Armor - 30%
Heavy Helmet - 15%
Light Helmet - 10%
-Heavy Leggings - 15%
-Light Leggings - 10%
+Leggings - 10%
Shields - 25%
Gloves - 5%
@@ -225,3 +224,13 @@ Boots - 5%
This totals to 100% when using heavy armor with shield. Archers, mages, two handed
weapon users will therefore have significant less defense.
+In general, archers and mages cannot/shouldn't use heavy armor or shields, so they have
+only 60% defense from planned.
+
+Users with two hand swords can use the heavy armor (and probably will use it, too).
+They will enjoy 75% defense.
+
+If for some reason a melee fighter decide to don't use the heavy armor because
+speed, they'll still have 85% defense from the reference, meaning that not using
+a shield is worse than not using heavy armor.
+