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-rw-r--r-- | todo.md | 41 |
1 files changed, 36 insertions, 5 deletions
@@ -3,24 +3,55 @@ ## Urgent Requests -* [ ] Event 2019-07-20 - * [ ] EXP Conversion Rules +* [ ] tmw2.itch.io : Mark “powered by Hercules and ManaPlus” on download list +* [ ] Ched Reward Logic Rewrite +* [ ] Transmutation/Transmigration Interface + * [ ] Snake Skin Subsystem (D) + * [ ] Snake Egg Subsystem (D) + * [ ] Snake Tongue Subsystem (D) + * [ ] Scorpion Stinger Subsystem (D) + * [ ] Scorpion Claw Subsystem (D) + * [ ] Ore Subsystem (D) + * [ ] Boia/Bola Subsystem (D) + * [ ] Evol Potions Subsystem (DD) + * [ ] Alcohol Subsystem (A) + * [ ] Water Subsystem (A) + * [ ] Arrow Subsystem (A) + * [ ] Raw Coal Subsystem (-) + * [ ] Gempowder Subsystem (R) + * [ ] Herb Subsystem (R) + * A: Ascending, D: Descending, DD: Double Descending, R: Random +* [ ] Forgetful NPC (Magic Academy, free) +* [x] Event 2019-07-20 + * [x] EXP Conversion Rules * [x] Custom config * [x] Server features * [x] Crafting System * [x] Bows * [x] Dagger * [x] Intense Beard Prologue + * [ ] Pickaxe Weapon * [ ] Assassin Archery + * [ ] Raise all bow range in +1 (or add the add_range passive skill) + * [ ] Verify Explosive Arrow +* [ ] Balance Concerns + * [ ] Ore and Ingot sell price + * [ ] Set Skill max global level to 5 + * [ ] Sudden Attack Skill might not be so useful in PVE + * [ ] Frost Diver/Nova is canceled by attack: minor remaster needed. + * [ ] Bad skill damage growth (hardcode a fix or lower SP usage per lvl) + * [ ] Open Beta 2019 Bug List * [ ] Guild Badge System * [ ] Guild Quest * [ ] Guild Bounty (GM) * [ ] Use variables instead of items? * What about guild-less bounty-hunters, then? - * [ ] What are they useful for? + * [ ] Useful for acquiring Ancient Blueprints +* [ ] Ancient Blueprints on Ancient Desert (blame @Saulc with all your mighty) * [ ] Main Story 6 and 7 * [ ] LoF Townhall - * [ ] Airship + * [ ] Airship Graphics (Bottom area, unless it is Tiled building) + * [ ] Airship Landing Area * [ ] Fortress Island * [ ] Intro Cutscene * [ ] Random Treasure and Abandoned Houses @@ -59,7 +90,7 @@ * See properly how level is distributed among mercenaries * [x] More mercenary boxsets * [x] Fixed-star-rating boxsets - * [ ] Superior boxsets (never a weak mercenary - for events) + * [x] Superior boxsets (never a weak mercenary - for events) * [x] Inferior boxsets (never a strong mercenary - for quests) * Weak/Strong should be based on player level. * If you got a weak or a strong, based on luck. |