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## Urgent Requests
-* [ ] Event 2019-07-20
- * [ ] EXP Conversion Rules
+* [ ] tmw2.itch.io : Mark “powered by Hercules and ManaPlus” on download list
+* [ ] Ched Reward Logic Rewrite
+* [ ] Transmutation/Transmigration Interface
+ * [ ] Snake Skin Subsystem (D)
+ * [ ] Snake Egg Subsystem (D)
+ * [ ] Snake Tongue Subsystem (D)
+ * [ ] Scorpion Stinger Subsystem (D)
+ * [ ] Scorpion Claw Subsystem (D)
+ * [ ] Ore Subsystem (D)
+ * [ ] Boia/Bola Subsystem (D)
+ * [ ] Evol Potions Subsystem (DD)
+ * [ ] Alcohol Subsystem (A)
+ * [ ] Water Subsystem (A)
+ * [ ] Arrow Subsystem (A)
+ * [ ] Raw Coal Subsystem (-)
+ * [ ] Gempowder Subsystem (R)
+ * [ ] Herb Subsystem (R)
+ * A: Ascending, D: Descending, DD: Double Descending, R: Random
+* [ ] Forgetful NPC (Magic Academy, free)
+* [x] Event 2019-07-20
+ * [x] EXP Conversion Rules
* [x] Custom config
* [x] Server features
* [x] Crafting System
* [x] Bows
* [x] Dagger
* [x] Intense Beard Prologue
+ * [ ] Pickaxe Weapon
* [ ] Assassin Archery
+ * [ ] Raise all bow range in +1 (or add the add_range passive skill)
+ * [ ] Verify Explosive Arrow
+* [ ] Balance Concerns
+ * [ ] Ore and Ingot sell price
+ * [ ] Set Skill max global level to 5
+ * [ ] Sudden Attack Skill might not be so useful in PVE
+ * [ ] Frost Diver/Nova is canceled by attack: minor remaster needed.
+ * [ ] Bad skill damage growth (hardcode a fix or lower SP usage per lvl)
+ * [ ] Open Beta 2019 Bug List
* [ ] Guild Badge System
* [ ] Guild Quest
* [ ] Guild Bounty (GM)
* [ ] Use variables instead of items?
* What about guild-less bounty-hunters, then?
- * [ ] What are they useful for?
+ * [ ] Useful for acquiring Ancient Blueprints
+* [ ] Ancient Blueprints on Ancient Desert (blame @Saulc with all your mighty)
* [ ] Main Story 6 and 7
* [ ] LoF Townhall
- * [ ] Airship
+ * [ ] Airship Graphics (Bottom area, unless it is Tiled building)
+ * [ ] Airship Landing Area
* [ ] Fortress Island
* [ ] Intro Cutscene
* [ ] Random Treasure and Abandoned Houses
@@ -59,7 +90,7 @@
* See properly how level is distributed among mercenaries
* [x] More mercenary boxsets
* [x] Fixed-star-rating boxsets
- * [ ] Superior boxsets (never a weak mercenary - for events)
+ * [x] Superior boxsets (never a weak mercenary - for events)
* [x] Inferior boxsets (never a strong mercenary - for quests)
* Weak/Strong should be based on player level.
* If you got a weak or a strong, based on luck.