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+# Rules
+Healing is in %, ranging from 1% to 90%.
+
+## Formulas
+ + MinHeal %: @rarity * ((@type*1) + 1)
+ + MaxHeal %: @rarity * ((@type*2) + 1)
+ + Delay: 1 + (@type*2)
+ + Sweeties: 1s
+ + Vegetables: 3s
+ + Proteins: 5s
+ + Proccessed: 7s
+ + Magical: 9s
+
+
+# Attributes
+New healing system have two attributes:
+
+## @type
++ 0 - Sweeties (lowest)
++ 1 - Vegetables
++ 2 - Proteins
++ 3 - Proccessed highly chaloric
++ 4 - Magical (highest)
+
+## @delay
+ Overrides the lasting time
+
+## @rarity
+ How rare the item is (how much should it effect). Ranges from 1 to 10.
+
++ 1 : Common Drop ( > 10%)
++ 2 : Shop item / Candor
++ 3 : Shop item / Tulim
++ 4 : Shop item / Hurns, Nival
++ 5 :
++ 6 :
++ 7 :
++ 8 :
++ 9 : Aeros Shop items
++ 10:
+
+# Quick Cheat copy-paste
+```c
+ @type = 1;
+ @rarity=4;
+```
+
+```c
+ doevent "legacy_heal::OnUse";
+```
+