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-rw-r--r-- | server/formulas/tmw2.md | 58 | ||||
-rw-r--r-- | todo.md | 3 |
2 files changed, 61 insertions, 0 deletions
diff --git a/server/formulas/tmw2.md b/server/formulas/tmw2.md index dee7e9e..0de9293 100644 --- a/server/formulas/tmw2.md +++ b/server/formulas/tmw2.md @@ -309,4 +309,62 @@ it gets too specific; Gloves should use ASPD instead of DEF2. Or even ignore level and rely on special bonuses only. +### Equip HP Distribution + +Monster attack causes +5 hp loss per level. +HP Table rule is: + +begin at 350, add 50 HP/Lv. +Every 5 levels, decrement 1.15 HP gained. + +So at level 32, HP is `350 + (50 * 5) + (48.85 * 5) + (47.7 * 5) + (46.55 * 5) + (45.4 * 5) + (44.25 * 5) + (43.1 * 2)` = 1849.95 HP + +But it is always rounded down, so it is not 1850, but 1849 HP. +Formula carries over values. See tools/misc/hp_table.py + +At level 100, the HP increment is of mere 27 points. +Equipment, thus, could play a major role of survivability of +high level players. + +Equips will also use a similar table, but reversed logic. +It have no start value, and step is of 4 HP/lv - but it increases 1.15 HP +every 5 levels. + +Gloves, again, are excluded. Their sole purpose is to increase ASPD or MATK. + +The HP bonus is divided roughly as follows, remembering that attribute +*Heavy* stands for armor which *lowers movement speed*. + +``` +Heavy Armor - 30% +Light Armor - 20% + +Heavy Helmet - 20% +Light Helmet - 15% + +Leggings - 10% + +Shields - 35% +Boots - 5% +``` + +This totals to 100%. + +### Equip HP Bonus Table +| 0 | 4 | 8 | 12 | 16 | 21 | 26 | 31 | 36 | 41 | Level 1 - 10 | +| 48 | 54 | 60 | 66 | 73 | 80 | 88 | 95 | 103 | 110 | Level 11 - 20 | +| 119 | 127 | 136 | 144 | 153 | 163 | 172 | 182 | 192 | 202 | Level 21 - 30 | +| 213 | 224 | 234 | 245 | 256 | 268 | 280 | 292 | 304 | 317 | Level 31 - 40 | +| 330 | 343 | 356 | 369 | 383 | 397 | 411 | 426 | 440 | 454 | Level 41 - 50 | +| 470 | 485 | 501 | 516 | 532 | 548 | 565 | 582 | 598 | 615 | Level 51 - 60 | +| 633 | 651 | 668 | 686 | 704 | 723 | 742 | 761 | 780 | 799 | Level 61 - 70 | +| 819 | 839 | 859 | 879 | 899 | 921 | 942 | 963 | 984 | 1006 | Level 71 - 80 | +| 1028 | 1050 | 1073 | 1095 | 1118 | 1141 | 1165 | 1188 | 1212 | 1235 | Level 81 - 90 | +| 1260 | 1285 | 1309 | 1334 | 1359 | 1385 | 1410 | 1436 | 1462 | 1488 | Level 91 - 100 | +| 1515 | 1542 | 1569 | 1596 | 1623 | 1651 | 1679 | 1707 | 1736 | 1764 | Level 101 - 110 | +| 1793 | 1822 | 1852 | 1881 | 1910 | 1941 | 1971 | 2002 | 2032 | 2063 | Level 111 - 120 | +| 2094 | 2126 | 2157 | 2189 | 2221 | 2253 | 2286 | 2319 | 2352 | 2384 | Level 121 - 130 | +| 2418 | 2452 | 2486 | 2520 | 2554 | 2589 | 2624 | 2659 | 2694 | 2729 | Level 131 - 140 | +| 2765 | 2801 | 2838 | 2874 | 2910 | 2947 | 2985 | 3022 | 3059 | 3097 | Level 141 - 150 | +| 3135 | 3174 | 3212 | 3251 | 3289 | 3329 | 3369 | 3408 | 3448 | 3488 | Level 151 - 160 | @@ -3,6 +3,9 @@ ## Urgent Requests +* [ ] Alchemy: Add ascending recipes (specially ores) +* [ ] Basic Blueprints: Make them more available +* [ ] Intense Beard: Improve dialogs * [ ] quests.xml - Add Blossom's and Thorn's Requests * [x] Nard just rescued %s - Give them a warm @welcome at the game! * @welcome - Warps to Candor. Usable for 15 minutes after a new char |