diff options
-rw-r--r-- | server/formulas/tmw2.md | 10 | ||||
-rw-r--r-- | todo.md | 26 |
2 files changed, 28 insertions, 8 deletions
diff --git a/server/formulas/tmw2.md b/server/formulas/tmw2.md index 0047dc1..b7bec05 100644 --- a/server/formulas/tmw2.md +++ b/server/formulas/tmw2.md @@ -338,6 +338,7 @@ The HP bonus is divided roughly as follows, remembering that attribute ``` Heavy Armor - 30% Light Armor - 20% +Magic Armor - 0% Heavy Helmet - 20% Light Helmet - 15% @@ -370,3 +371,12 @@ This totals to 100%. | 2765 | 2801 | 2838 | 2874 | 2910 | 2947 | 2985 | 3022 | 3059 | 3097 | Level 141 - 150 | | 3135 | 3174 | 3212 | 3251 | 3289 | 3329 | 3369 | 3408 | 3448 | 3488 | Level 151 - 160 | +## Attack Speed Bonus + +Only gloves have Aspd bonus. + +Formula: Level / 5 + +Once again, does not apply to magic. + + @@ -4,6 +4,7 @@ ## Moubootaur Legends Requests * [ ] Alchemy: Add ascending recipes (specially ores) +* [ ] Alchemy: Allow to repeat craft recipe (skip requestitem) * [ ] Basic Blueprints: Make them more available * [ ] Intense Beard: Improve dialogs * [ ] quests.xml - Add Blossom's and Thorn's Requests @@ -39,7 +40,7 @@ * [x] Helmets * [ ] Chestplates * [ ] Pants - * [ ] Gloves + * [x] Gloves * [ ] Shoes * [ ] Savior Armor * [ ] Craft NPC: Heavy/Light/Magic bonus set @@ -62,7 +63,7 @@ * [ ] Guild Bounty (GM) * [ ] Use variables instead of items? * What about guild-less bounty-hunters, then? - * [ ] Guild Badge Shop + * [x] Guild Badge Shop * [ ] Max dungeon attempts: Guild Level? * [ ] Badge Reward based on Guild Level? (1 badge/level)? * [ ] Guild - Warp object @@ -87,7 +88,14 @@ * [ ] Final Boss and Cutscenes * [ ] Gemini Assassins Quest * [ ] The Academy - * [ ] Maps + * [x] Main Map + * [ ] Storagehouse Maps + * [ ] Institute of Wizardy Maps + * [ ] Institute of Scholarship Maps + * [ ] Institute of Physical Sciences Maps + * [ ] Student Quarters Office Maps + * [ ] Academy Administration Maps + * [ ] Academy Forest Maps * [x] Main Class Redesign * [x] Subclass Redesign * [x] Magic Council Redesign @@ -130,7 +138,7 @@ * [ ] Monsters * [ ] Spider * [ ] Flowers - * [ ] Cursed Soldiers (Micksha) + * [x] Cursed Soldiers (Micksha) * [ ] Duck King * [ ] Gatekeeper * [ ] Hydra Cat @@ -170,7 +178,9 @@ * Time Flask warp target * [ ] Automatic Daily Event System (FY:DES) * Never repeat same event on same month (or maybe, same season) - * Last 1~3 days + * `array_shuffle` at creation + `array_pop` until empty? + * Or should it just go linearly? (gettimeparam(WEEK) % getarraysize())? + * Last ~~1~3 days~~a whole week * Excessive Randomness, specially on dialogs and settings ($@_$-abuse) for an unique experience * Example: Map EXP Bonus of 25% * Note: Might be interesting to do like TMW2:Spheres and have they weekly (using a rotating list of events/rewards with sighly tweaked lore, and mostly Strange Coins as rewards?) @@ -189,7 +199,7 @@ * [ ] Release it! * [ ] Extend Khafar * [ ] Extend Agostine -* [ ] LoF Bot quest to visit LOF +* [x] LoF Bot quest to visit LOF * [ ] Cooking * [x] Marggo: Use the chance to explain Alcohol Boosters * [ ] Finish True Buccanner Quest @@ -214,8 +224,8 @@ * [ ] Review Sudden Attack MP cost * [x] Add a tutorial text to the skull warning on Saxso's House * [x] What about the nurse giving the slippers for donating blood 5 times? "Now you must feel homelike already here.. take these slippers so your feet keep warm!" -* [ ] Terranite (sp) Armor -* [ ] Heavy Armor and Heavy Helmets - MaxHP bonus needs update +* [x] Terranite (sp) Armor +* [x] Heavy Armor and Heavy Helmets - MaxHP bonus needs update * [ ] Armor DEF on items.xml is outdated (too many armor for a too lazy Jesusalva) * [ ] Add chatlog cleaner at OnClock0500 * [ ] Remove only logs older than 3 months |