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author | Andrei Karas <akaras@inbox.ru> | 2018-07-13 16:35:35 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-13 16:35:35 -0300 |
commit | 59910e0848d7dd8d79925e7559f0d46f7469cb58 (patch) | |
tree | 2b7c88733d681c362c06bc7c06d651fc553ed586 /server/scripts/script_commands.txt | |
parent | 0e447fb73e08e7b043ef57061839df021337994b (diff) | |
download | docs-59910e0848d7dd8d79925e7559f0d46f7469cb58.tar.gz docs-59910e0848d7dd8d79925e7559f0d46f7469cb58.tar.bz2 docs-59910e0848d7dd8d79925e7559f0d46f7469cb58.tar.xz docs-59910e0848d7dd8d79925e7559f0d46f7469cb58.zip |
Hercules Update
Diffstat (limited to 'server/scripts/script_commands.txt')
-rw-r--r-- | server/scripts/script_commands.txt | 117 |
1 files changed, 86 insertions, 31 deletions
diff --git a/server/scripts/script_commands.txt b/server/scripts/script_commands.txt index ce9555a..eb302da 100644 --- a/server/scripts/script_commands.txt +++ b/server/scripts/script_commands.txt @@ -2494,6 +2494,7 @@ arrays: --------------------------------------- *readparam(<parameter number>{, "<player name>"}) +*readparam(<parameter number>{, <account id>}) This function will return the basic stats of an invoking character, referred to by the parameter number. Instead of a number, you can use a @@ -2532,6 +2533,21 @@ Example 3: --------------------------------------- +*setparam(<parameter number>, <value>{, "<player name>"}) +*setparam(<parameter number>, <value>{, <account id>}) + +Sets a parameter on the given player. See readparam() for more info about +parameters. Keep in mind that not all read-able parameters are also set-able. + +Parameters that can be modified include: + +StatusPoint, BaseLevel, SkillPoint, Zeny, Sex, Weight, MaxWeight, JobLevel, +BaseExp, JobExp, Hp, MaxHp, Sp, MaxSp, Karma, Manner, Fame, bVit, bDex, bAgi, +bStr, bInt, bLuk + + +--------------------------------------- + *getcharid(<type>{, "<character name>"}) This function will return a unique ID number of the invoking character, @@ -2777,7 +2793,9 @@ save points. Available information types are: --------------------------------------- -*getcharip({"<character name>"|<account id>|<char id>}) +*getcharip({"<character name>"}) +*getcharip({<account id>}) +*getcharip({<character id>}) This function will return the IP address of the invoking character, or, if a player is specified, of that character. A blank string is returned if no @@ -4116,7 +4134,7 @@ offline in the mean time, attachrid() returns false, otherwise true. --------------------------------------- -*rid2name(<rid>) +*rid2name(<account id>) Converts rid to name. Note: The player/monster/NPC must be online/enabled. Good for PCKillEvent where you can convert 'killedrid' to the name of the @@ -4360,13 +4378,12 @@ effects. --------------------------------------- -*recovery() -*recovery(<account id>) +*recovery({<account id>}) *recovery("<map name>"{, <x1>, <y1>, <x2>, <y2>}) -In its first form, this command will revive and restore full HP and SP to all -characters currently connected to the server. In its second form, it will only -affect the target player. In its third form it will affect a whole map or area. +This command will revive and restore full HP and SP to all characters currently +connected to the server. If an account id is supplied, it will instead only +affect this character. If a map is supplied it will affect a whole map or area. --------------------------------------- @@ -4882,8 +4899,10 @@ Example: close(); --------------------------------------- -*getnameditem(<item id>, <character name|character ID>) -*getnameditem("<item name>", <character name|character ID>) +*getnameditem(<item id>, "<character name>") +*getnameditem(<item id>, <character ID>) +*getnameditem("<item name>", "<character name>") +*getnameditem("<item name>", <character ID>) Create an item signed with the given character's name. @@ -5047,7 +5066,7 @@ Check getitem2() to understand the arguments of the function. --------------------------------------- -*groupranditem(<item_id/constant>) +*groupranditem(<item id>) Returns the item_id of a random item picked from the item container specified. There are different item containers and they are specified in 'db/(pre-)re/item_group.conf'. @@ -5057,7 +5076,7 @@ Example: --------------------------------------- -*getrandgroupitem(<item_id/constant>, <quantity>) +*getrandgroupitem(<item id>, <quantity>) Similar to the above example, this command allows players to obtain the specified quantity of a random item from the container. The different containers @@ -6308,18 +6327,49 @@ Examples: *unitwarp(<GID>, <Mapname>, <x>, <y>) *unitattack(<GID>, <Target ID>) *unitstop(<GID>) -*unittalk(<GID>, <Text>) +*unittalk(<GID>, <Text>{, show_name{, <send_target>{, <target_id>}}}) *unitemote(<GID>, <Emote>) Okay, these commands should be fairly self explaining. For the emotions, you can look in db/constants.conf for prefixes with e_ PS: unitwarp() supports a <GID> of zero, which causes the executor of the +PS: unittalk() can receive 3 extra parameters: + show_name: + true: Shows Unit name like "UnitName : Message" (default) + false: Hides Unit name + send_target: + AREA_CHAT_WOC: sends the message to everyone in view range including the attached unit (default) + SELF: sends the message to the given unit gid only + target_id: + if send_target is set to SELF, the message will be shown by the given gid, + target_id allows changing the unit that will see the message. script to be affected. This can be used with OnTouchNPC to warp monsters: OnTouchNPC: unitwarp(0, "this", -1, -1); + // hide the npc name from the text + unittalk(getnpcid(0), "foobar", false); + + // display by npc to everyone + unittalk(getnpcid(0), "foobar", true); + + // display by npc to npc + unittalk(getnpcid(0), "foobar", true, SELF); + + // display the text by the npc to the attached player only + unittalk(getnpcid(0), "foobar", true, SELF, playerattached()); + + // display by player to everyone + unittalk(playerattached(), "foobar", true); + + // display by player to himself only + unittalk(playerattached(), "foobar", true, SELF); + + // display the text by the 1st player to the attached player only + unittalk(getcharid(CHAR_ID_ACCOUNT, "Name"), "foobar", true, SELF, playerattached()); + --------------------------------------- *disablenpc("<NPC object name>") @@ -6427,12 +6477,16 @@ A debug message also shows on the console when no events are triggered. --------------------------------------- -*npctalk("<message>"{, "<npc name>"}) +*npctalk("<message>"{, "<npc name>"{, <show_name>}}) + +show_npcname values: + true: shows npc name (default) + false: hide npc name This command will display a message to the surrounding area as if the NPC object running it was a player talking - that is, above their head and in -the chat window. The display name of the NPC will get appended in front of -the message to complete the effect. +the chat window. If show_npcname is true the name of the NPC will get appended in front of +the message, otherwise the npc name will not be shown. // This will make everyone in the area see the NPC greet the character // who just invoked it. @@ -6520,12 +6574,12 @@ valid <type> for gettimer() are: --------------------------------------- -*initnpctimer({ "<NPC name>" {, <Attach Flag>} } | - { "<NPC name>" | <Attach Flag> }) -*stopnpctimer({ "<NPC name>" {, <Detach Flag>} } | - { "<NPC name>" | <Detach Flag> }) -*startnpctimer({ "<NPC name>" {, <Attach Flag>} } | - { "<NPC name>" | <Attach Flag> }) +*initnpctimer({"<NPC name>"{, <Attach Flag>}}) +*initnpctimer({<Attach Flag>}) +*stopnpctimer({"<NPC name>"{, <Detach Flag>}}) +*stopnpctimer({<Detach Flag>}}) +*startnpctimer({"<NPC name>"{, <Attach Flag>}}) +*startnpctimer({<Attach Flag>}) *setnpctimer(<tick>{, "<NPC name>"}) *getnpctimer(<type of information>{, "<NPC name>"}) *attachnpctimer({"<character name>"}) @@ -8881,7 +8935,8 @@ behave specially when talked to by GMs. --------------------------------------- -*setgroupid(<new group id>{, "<character name>"|<account id>}) +*setgroupid(<new group id>{, "<character name>"}) +*setgroupid(<new group id>{, <account id>}) This function will temporary adjust the id of player group the account to which the player specified if the new group id is available. @@ -9340,19 +9395,19 @@ Add quest of the <ID2> to the the quest log, and the state is "active". --------------------------------------- -*questprogress(<ID>{, PLAYTIME|HUNTING}) +*questprogress(<ID>{, <type>}) If no additional argument supplied, return the state of the quest: 0 = Quest not started (not in quest log) 1 = Quest has been given 2 = Quest completed -If parameter PLAYTIME is supplied: +If <type> PLAYTIME is supplied: 0 = Quest not started (not in quest log) 1 = The time limit has not yet been reached 2 = The time limit has been reached -If parameter HUNTING is supplied: +If <type> HUNTING is supplied: 0 = Quest not started (not in quest log) 1 = Player hasn't killed all of the target monsters 2 = Player has killed all of the target monsters @@ -9752,11 +9807,11 @@ true otherwise. --------------------------------------- -*queueopt(<queue_id>, <optionType>, {Optional <option val>}) +*queueopt(<queue_id>, <optionType>{, <event label}) -Modifies <queue_id>'s <optionType>. When <option val> is not present -<optionType> is removed from <queue_id>. When present it modifies -<queue_id>'s <optionType> with the new <option val> value. +Modifies <queue_id>'s <optionType>. When <event label> is not present +<optionType> is removed from <queue_id>. When present it will execute the +<event label> when the <queue_id>'s <optionType> condition is met. Returns true on success, false on failure. @@ -10041,7 +10096,7 @@ returns 1 on success, 0 on failure. //===================================== --------------------------------------- -*join_clan(<ClanID>{,<RID>}) +*join_clan(<ClanID>{, <account id>}) Joins a player into the given clan. If no RID is given, will run with the current attached player. @@ -10050,7 +10105,7 @@ returns true on success, false on failure. --------------------------------------- -*clan_leave({<RID>}) +*clan_leave({<account id>}) Removes a player from its clan. If no RID is given, will run with the current attached player. |