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author | gumi <mekolat@users.noreply.github.com> | 2016-09-05 12:53:50 -0400 |
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committer | gumi <mekolat@users.noreply.github.com> | 2016-09-05 12:53:50 -0400 |
commit | af7ed77089da7766b15b7de743b757b8181964c2 (patch) | |
tree | 7225e4cb53dc36abb518517e0705a591cfe8e7b3 /server/scripts/evol_script_commands.txt | |
parent | 344c04b4bb1efb296799ce3109490c8c83066021 (diff) | |
download | docs-af7ed77089da7766b15b7de743b757b8181964c2.tar.gz docs-af7ed77089da7766b15b7de743b757b8181964c2.tar.bz2 docs-af7ed77089da7766b15b7de743b757b8181964c2.tar.xz docs-af7ed77089da7766b15b7de743b757b8181964c2.zip |
add documentation for the `slide` buildin
Diffstat (limited to 'server/scripts/evol_script_commands.txt')
-rw-r--r-- | server/scripts/evol_script_commands.txt | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/server/scripts/evol_script_commands.txt b/server/scripts/evol_script_commands.txt index 108147c..5d5a6c9 100644 --- a/server/scripts/evol_script_commands.txt +++ b/server/scripts/evol_script_commands.txt @@ -918,3 +918,14 @@ Example: --------------------------------------- +*slide x, y; + +Moves a player within the same map. +If warping players on a map where they already are, you should always prefer +slide over warp, as warp makes the client reload and re-render the whole map +while slide just tells the client to reposition the character. + +Example: + slide 25, 194; + +--------------------------------------- |