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authorJesusaves <cpntb1@ymail.com>2019-03-06 23:46:32 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-06 23:46:46 -0300
commita9a6762020622cf33a1828636b2c4f0664590cfb (patch)
tree05120d4c054cb4ef957b8eb5a204a0e11baa703f
parent69494cb368910f7600592ce7899dac20b495f4dc (diff)
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Update todo
-rw-r--r--todo.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/todo.md b/todo.md
index c53043e..f3f054a 100644
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@@ -7,6 +7,7 @@
* [ ] Rebalance Paxel Quest before it gets available
* [ ] (IMPORTANT) Discuss with Saulc about Nahrec the Heavy Armor Maker and about Warlord set
* Bring the second helmet from Warlord Set from TMW-BR too, very good quest
+* [x] Spring Quest: Wreath
## Game Lore
* [ ] Next Main Storyline movement
@@ -133,7 +134,7 @@
* Or we could make it like Rush Game. Eh, board games are tricky.
* [ ] Global Boss
* Defeating it could, as Saulc said, raise server EXP rates for a while.
- But that could interfer with @exprate and will probably have a different effect.
+ By setting $@EXP_EVENT to rad(5,15), `monster(); donpcevent "@exprate::OnPlayerCall"`.
* [ ] Heroes Hold
* Traps should cause status effects at random too (these need client-data patch)
* Add the missing levels for Crazyfefe if needed
@@ -200,5 +201,6 @@
* [ ] Minor dialog to Nivalis Town Well - this is the wrong well!
* [ ] Treasure Chests animation
* [ ] Add story books to Halinarzo Library
+* [ ] Experience Orb items
* [ ] We could use real money...