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authorJesusaves <cpntb1@ymail.com>2019-06-15 14:28:38 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-15 14:28:38 -0300
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Detail this a bit further
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* [ ] Magic Council Redesign
* [ ] Mercenary System Redesign
* [ ] Up to 7* is it?
+ * See properly how level is distributed among mercenaries
* [ ] More mercenary boxsets
+ * [ ] Fixed-star-rating boxsets
+ * [ ] Superior boxsets (never a weak mercenary - for events)
+ * [ ] Inferior boxsets (never a strong mercenary - for quests)
+ * Weak/Strong should be based on player level.
+ * If you got a weak or a strong, based on luck.
* [ ] Ranged mercenaries
* [ ] Event rewards vs Daily Quest rewards
* Maybe in Tulimshar Guard House, and make it work like a guild?
* [ ] Random-monster-killing daily quest (based on your level)
* [ ] Explain how system works - ie. group with Lua, Player Quest
+ * Maybe even give a fixed-star-rating 1* mercenary
* [ ] Setzer
* [ ] Monster Potion - dyed, special avatar
* [ ] Monster Potion Item