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-rw-r--r--graphics/tilesets/cave_lava.pngbin3092 -> 7666 bytes
-rw-r--r--items.xml3
-rw-r--r--maps.xml1
3 files changed, 3 insertions, 1 deletions
diff --git a/graphics/tilesets/cave_lava.png b/graphics/tilesets/cave_lava.png
index 05058668..5af7e586 100644
--- a/graphics/tilesets/cave_lava.png
+++ b/graphics/tilesets/cave_lava.png
Binary files differ
diff --git a/items.xml b/items.xml
index dcdd2136..1ae10ee7 100644
--- a/items.xml
+++ b/items.xml
@@ -3870,12 +3870,13 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
+ <!-- cast Magnum Break on attack. "to Saves" is not a typo, but an Easter Egg -->
<item id="3518"
image="equipment/weapons/divinesword.png|W:#ff0000"
name="Judgement ★★★"
description="Sometimes, to Saves the ones you like, you must judge the ones you doesn't."
attack="100"
- effect="Splash damage: cast Magnum Break on attack."
+ effect="Splash damage and knockback effect"
level="24"
critical-hit-effect-id="312"
hit-effect-id="312"
diff --git a/maps.xml b/maps.xml
index f620ff66..d42815c2 100644
--- a/maps.xml
+++ b/maps.xml
@@ -398,6 +398,7 @@ Copyright (C) 2018 TMW2 -->
<file name="graphics/tilesets/cave2.png"/>
<file name="graphics/tilesets/cave_lava.png"/>
<file name="graphics/tilesets/cave2_x2.png"/>
+ <file name="graphics/tilesets/cave2_base.png"/>
<file name="graphics/tilesets/cave2_bilevel.png"/>
<file name="graphics/tilesets/cave2_sewer_mine.png"/>
<file name="graphics/tilesets/cave2_transistions.png"/>