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authorJesusaves <cpntb1@ymail.com>2021-01-13 19:03:12 -0300
committerJesusaves <cpntb1@ymail.com>2021-01-13 19:03:12 -0300
commita588544c41976c9ae45e80345f13792e4b31130d (patch)
treee644460f449474bea242507e22b889829d6f71d0 /monsters.xml
parentb56b81e0f936907b3e2995a2372a6e41bb576bfe (diff)
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Fortress Gate Spritesheet
Diffstat (limited to 'monsters.xml')
-rw-r--r--monsters.xml5
1 files changed, 4 insertions, 1 deletions
diff --git a/monsters.xml b/monsters.xml
index d516cdd9..1f3eddf9 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1310,7 +1310,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!-- ID 1250 to ID 1400 reserved to the Hercules Engine -->
- <!-- ID 1400 Reserved - Fortress Gate -->
+ <monster id="1400" name="Fortress Gate">
+ <sprite>monsters/gate.xml</sprite>
+ <sound event="die">special/nature-thunder.ogg</sound>
+ </monster>
<!-- ID 1401 Reserved - Fortress Statue -->
<monster id="1402" name="Azul Skull Slime">
<sprite>monsters/skullslime.xml|#3080e4,d2f4ff</sprite>