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authorJesusaves <cpntb1@ymail.com>2020-07-22 18:09:06 -0300
committerJesusaves <cpntb1@ymail.com>2020-07-22 18:09:06 -0300
commitd712518395a32d2f4b6b7f239a2f12f4e306dacd (patch)
tree24ad7c6dee65a48e0a7b54f68cfaa4daaf2e544c /maps/001-6.tmx
parent7947f30bfd4bbddf0077e5324609222569b08894 (diff)
downloadclientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.tar.gz
clientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.tar.bz2
clientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.tar.xz
clientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.zip
Not a hard rule, but I prefer maps to be saved with collision and heights invisible.
Also: Update several maps to Tiled 1.4.1 format
Diffstat (limited to 'maps/001-6.tmx')
-rw-r--r--maps/001-6.tmx16
1 files changed, 8 insertions, 8 deletions
diff --git a/maps/001-6.tmx b/maps/001-6.tmx
index cdaf4add..30994df9 100644
--- a/maps/001-6.tmx
+++ b/maps/001-6.tmx
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="200" height="200" tilewidth="32" tileheight="32" nextobjectid="18">
+<map version="1.4" tiledversion="1.4.1" orientation="orthogonal" renderorder="right-down" width="200" height="200" tilewidth="32" tileheight="32" infinite="0" nextlayerid="8" nextobjectid="18">
<properties>
<property name="author" value="Jesusalva"/>
<property name="license" value="GPL v2+, CC BY SA 3.0+"/>
@@ -17,7 +17,7 @@
<tileset firstgid="138" name="cave_x2" tilewidth="32" tileheight="64" tilecount="16" columns="16">
<image source="../graphics/tilesets/cave_x2.png" width="512" height="64"/>
</tileset>
- <layer name="Ground" width="200" height="200">
+ <layer id="1" name="Ground" width="200" height="200">
<data encoding="csv">
30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,
30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,
@@ -221,7 +221,7 @@
30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,31,135,102,120,120,101,137,29,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30
</data>
</layer>
- <layer name="Fringe" width="200" height="200">
+ <layer id="2" name="Fringe" width="200" height="200">
<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
@@ -425,7 +425,7 @@
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</data>
</layer>
- <layer name="Over" width="200" height="200">
+ <layer id="3" name="Over" width="200" height="200">
<data encoding="csv">
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@@ -629,7 +629,7 @@
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</data>
</layer>
- <layer name="Collision" width="200" height="200">
+ <layer id="4" name="Collision" width="200" height="200" visible="0">
<data encoding="csv">
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@@ -833,7 +833,7 @@
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</data>
</layer>
- <layer name="Heights" width="200" height="200" visible="0">
+ <layer id="5" name="Heights" width="200" height="200" visible="0">
<data encoding="csv">
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@@ -1037,11 +1037,11 @@
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</data>
</layer>
- <objectgroup name="Objects" visible="0">
+ <objectgroup id="6" name="Objects" visible="0">
<object id="1" name="Margin" type="fixme" x="0" y="0" width="640" height="640"/>
<object id="2" name="Margin" type="fixme" x="5760" y="5760" width="640" height="640"/>
</objectgroup>
- <objectgroup color="#55ff7f" name="Spawn">
+ <objectgroup color="#55ff7f" id="7" name="Spawn">
<object id="6" name="Bif" type="spawn" x="64" y="-448" width="5952" height="2496">
<properties>
<property name="death" value="35000"/>