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authorjesusalva <cpntb1@ymail.com>2018-02-09 20:47:52 -0200
committerjesusalva <cpntb1@ymail.com>2018-02-09 20:47:52 -0200
commitc77d176e5e1e62680de0e79910066ba04e0f2ca2 (patch)
treea311e421b49ebaa56be21bfaee9b4a23b7262f97 /graphics/sprites
parent1c900465d75d72b111a2efa5aad6d6a2a355f84c (diff)
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Include a fixed XML removed on the previous commit. Shouldn't have any '\r'!
Diffstat (limited to 'graphics/sprites')
-rw-r--r--graphics/sprites/monsters/assassin.xml189
1 files changed, 189 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/assassin.xml b/graphics/sprites/monsters/assassin.xml
new file mode 100644
index 00000000..b6e079a3
--- /dev/null
+++ b/graphics/sprites/monsters/assassin.xml
@@ -0,0 +1,189 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/assassin.png|W" width="64" height="64" />
+
+ <action name="default" imageset="base"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <sequence start="72" end="75" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="76" end="79" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="81" end="84" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="85" end="88" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <sequence start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <sequence start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="cast" imageset="base">
+ <animation direction="down">
+ <sequence start="126" end="127" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="128" end="129" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="130" end="131" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="132" end="133" delay="250"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>