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authorJesusaves <cpntb1@ymail.com>2020-11-03 10:38:25 -0300
committerJesusaves <cpntb1@ymail.com>2020-11-03 10:38:25 -0300
commita72ba77eb55e621753415b6e209724f6e324d7af (patch)
treea75a4aeeb6f3dd28611e829c5f02d86d0f928537
parente0e2cb42c4cf1f0e409d07b5bb4c6f2e79ecd374 (diff)
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Death animation worked, same cannot be said about everything else XDD
-rw-r--r--graphics/sprites/monsters/moubootaur.xml2
-rw-r--r--monsters.xml1
2 files changed, 2 insertions, 1 deletions
diff --git a/graphics/sprites/monsters/moubootaur.xml b/graphics/sprites/monsters/moubootaur.xml
index fe09e0e9..bf1c830d 100644
--- a/graphics/sprites/monsters/moubootaur.xml
+++ b/graphics/sprites/monsters/moubootaur.xml
@@ -132,7 +132,7 @@ Copyright (C) 2011-2021 Moubootaur Legends -->
</animation>
</action>
- <action name="attack_distance" imageset="mob">
+ <action name="attack_magic" imageset="mob">
<animation direction="down">
<sequence start="390" end="397" delay="60"/>
<end />
diff --git a/monsters.xml b/monsters.xml
index b3467c08..c843757d 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1512,6 +1512,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<monster id="1500" name="Moubootaur">
<sprite>monsters/moubootaur.xml</sprite>
<sound event="hit">monsters/frostiana/hit1.ogg</sound>
+ <attack id="382" action="attack_magic"/>
</monster>
<monster id="1501" name="Cursed Soldier">
<sprite>races/ukar-male.xml</sprite>