summaryrefslogblamecommitdiff
path: root/status-effects.xml
blob: 9978a16eb24200ab8e7a36deaa67da4635515ee5 (plain) (tree)
1
2
3
4
5
                                      

                                          

                                                















































                                                                                                  
                    
                  
                   

                 
                                                            













                       



                    






                                                       



                      
























                                  
                                                     

                                                                   








                          
                  
                    

               
                       
                  
                        


























                                                             

                        
                                                            



                                                                      



                          









                             
                          


                  



                            



                           













                                                       



                          




































                                                            



                     










                                                       




                                
                     
                
                                

                  



















                                                       


















                               
                                  
                  
                        








                                                              


                      
                                                            





                                                                   
                                              





                                                                   
                                                     





                                                                   
                                                            





                                                                   
                                                     


                                                                   









                                                                   
                                                     





                                                                   
                                                     





                                                                   
                                                     





                                                                   
                                                     


                                                                   
























































































































































































                                                            


                                                         




                         
                                









                              
                              












                         
<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: 4144, Alige, Reid, Jesusalva
Copyright (C) 2010-2013 Evol Online
Copyright (C) 2018-2022 TMW2: Moubootaur Legends
-->

<!--
name:                       Name of the status effect.
id:                         ID of the status effect.
persistent-particle-effect: Displays if the effect is present during all of the timer (?).
start-particle:             Particles used for the effect, appearing when the effect is enabled.
icon:                       Displays an icon in the top bar, appearing when the effect is enabled.
start-message:              Displays a message when you launch the effect.
end-message:                Displays a message when the effect end.
-->

<status-effects>
    <status-effect
        name="provoke"
        id="0"
    />
    <status-effect
        name="endure"
        id="1"
    />
    <status-effect
        name="concentration"
        id="3"
    />
    <status-effect
        name="hiding"
        id="4"
        option="2"
        icon="icons/invisible.xml"
    />
    <status-effect
        name="cloacking"
        id="5"
        option="4"
        icon="icons/invisible.xml"
    />
    <status-effect
        name="enchant poison"
        id="6"
    />
    <status-effect
        name="poison react"
        id="7"
    />
    <status-effect
        name="quagmire"
        id="8"
    />
    <!-- angelus -->
    <status-effect
        name="def+"
        id="9"
        opt2="32"
        start-particle="graphics/particles/magic-shield.xml"
    />
    <status-effect
        name="blessing"
        id="10"
    />
    <status-effect
        name="inc agi"
        id="12"
    />
    <status-effect
        name="dec agi"
        id="13"
    />
    <status-effect
        name="dmg +"
        id="15"
    />
    <status-effect
        name="magnificat"
        id="20"
        icon="icons/healing.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/healing.xml"
    />
    <status-effect
        name="max dmg"
        id="26"
    />
    <status-effect
        name="riding"
        id="27"
        option="32"
        icon="icons/invisible.xml"
    />
    <status-effect
        name="falcon"
        id="28"
        option="16"
    />
    <status-effect
        name="trick dead"
        id="29"
    />
    <status-effect
        name="weight 50%"
        id="35"
    />
    <status-effect
        name="weight 90%"
        id="36"
    />
    <status-effect
        name="att haste 1"
        id="37"
        icon="icons/bpotion_drink.xml|#da69e5,ffdaff"
        persistent-particle-effect="true"
        start-particle="graphics/particles/hastefurry.particle.xml"
    />
    <status-effect
        name="att haste 2"
        id="38"
    />
    <status-effect
        name="att haste 3"
        id="39"
    />
    <status-effect
        name="drunk"
        id="40"
    />
    <!-- post delay -->
    <status-effect
        name="mail wait"
        id="46"
    />
    <status-effect
        name="lk concentration"
        id="105"
        icon="icons/concentration.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/concentration.xml"
    />
    <status-effect
        name="cart boost"
        id="118"
    />
    <status-effect
        name="bleeding"
        id="124"
        opt2="64"
    />
    <status-effect
        name="run"
        id="133"
    />
    <status-effect
        name="ting"
        id="134"
    />
    <status-effect
        name="inc str 2"
        id="150"
        icon="icons/bpotion_blink.xml|#c05000,f0a000,f0f09f"
        persistent-particle-effect="true"
        start-particle="graphics/particles/strengthfurry.particle.xml"
    />
    <status-effect
        name="auto revive"
        id="156"
    />
    <status-effect
        name="inc str"
        id="182"
    />
    <!-- fake id -->
    <status-effect
        name="hide"
        id="194"
        icon="icons/hide.xml"
    />
    <status-effect
        name="perm exp up"
        id="250"
    />
    <status-effect
        name="exp insurance"
        id="251"
    />
    <status-effect
        name="perm drop up"
        id="252"
    />
    <status-effect
        name="heal s"
        id="293"
        icon="icons/healing.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/healing.xml"
    />
    <status-effect
        name="heal l"
        id="294"
        icon="icons/healing.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/healing.xml"
    />
    <status-effect
        name="frost misty"
        id="351"
    />
    <status-effect
        name="stasis"
        id="356"
    />
    <status-effect
        name="camouflage"
        id="360"
    />
    <status-effect
        name="sphere 1"
        id="363"
    />
    <status-effect
        name="sphere 2"
        id="364"
    />
    <status-effect
        name="sphere 3"
        id="365"
    />
    <status-effect
        name="sphere 4"
        id="366"
    />
    <status-effect
        name="sphere 5"
        id="367"
    />
    <status-effect
        name="invisibility"
        id="403"
        icon="icons/invisible.xml"
        start-message="You are now invisible."
        end-message="You are no longer invisible."
        persistent-particle-effect="true"
        start-particle="graphics/particles/invisibility.xml"
    />
    <status-effect
        name="freeze"
        id="437"
    />
    <status-effect
        name="cloud kill"
        id="440"
    />
    <status-effect
        name="heal g"
        id="578"
        icon="icons/healing.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/healing.xml"
    />
    <status-effect
        name="silence 2"
        id="582"
        icon="icons/silence.xml"
    />
    <status-effect
        name="exp up"
        id="618"
        icon="icons/feather.xml"
    />
    <status-effect
        name="sit"
        id="622"
    />
    <status-effect
        name="heal m"
        id="670"
        icon="icons/healing.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/healing.xml"
    />
    <status-effect
        name="cart"
        id="673"
        icon="icons/hide.xml"
    />
    <status-effect
        name="equip arrows"
        id="695"
    />
    <status-effect
        name="clan info"
        id="696"
    />
    <status-effect
        name="swords clan"
        id="762"
    />
    <status-effect
        name="archwand clan"
        id="763"
    />
    <status-effect
        name="golden mace clan"
        id="764"
    />
    <status-effect
        name="cross bow clan"
        id="765"
    />
    <!-- daily send mail count -->
    <status-effect
        name="mail sent"
        id="824"
    />
    <status-effect
        name="spell-protection"
        id="966"
        icon="icons/spell-protection.xml"
        start-particle="graphics/particles/magic-shield.xml"
        end-particle="graphics/particles/magic-shield-end.xml"
    />
    <status-effect
        name="inc agi"
        id="971"
        icon="icons/bpotion_drink.xml|#ccb534,f1ea8e,ffffaa"
        persistent-particle-effect="true"
        start-particle="graphics/particles/hastefurry.particle.xml"
    />
    <status-effect
        name="inc vit"
        id="972"
        icon="icons/bpotion_drink.xml|#ffffff"
        persistent-particle-effect="true"
        start-particle="graphics/particles/hastefurry.particle.xml"
    />
    <status-effect
        name="inc int"
        id="973"
        icon="icons/bpotion_drink.xml|#4b4bbd,888af4"
        persistent-particle-effect="true"
        start-particle="graphics/particles/hastefurry.particle.xml"
    />
    <status-effect
        name="inc dex"
        id="974"
        icon="icons/bpotion_drink.xml|#530a7c,b362e1,ca87ef"
        persistent-particle-effect="true"
        start-particle="graphics/particles/hastefurry.particle.xml"
    />
    <status-effect
        name="inc luk"
        id="975"
        icon="icons/bpotion_drink.xml|#1f9c1f,89d689"
        persistent-particle-effect="true"
        start-particle="graphics/particles/hastefurry.particle.xml"
    />
    <status-effect
        name="inc hit"
        id="976"
        icon="icons/feather.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/hastefurry.particle.xml"
    />
    <status-effect
        name="inc flee"
        id="977"
        icon="icons/dpotion_drink.xml|#000000,999999"
        persistent-particle-effect="true"
        start-particle="graphics/particles/hastefurry.particle.xml"
    />
    <status-effect
        name="walk speed change"
        id="978"
        icon="icons/dpotion_drink.xml|#dae569,ffffda"
        persistent-particle-effect="true"
        start-particle="graphics/particles/hastefurry.particle.xml"
    />
    <status-effect
        name="inc max hp"
        id="979"
        icon="icons/epotion_drink.xml|#00ff00,44ff00"
        persistent-particle-effect="true"
        start-particle="graphics/particles/hastefurry.particle.xml"
    />
    <status-effect
        name="inc max mp"
        id="980"
        icon="icons/epotion_drink.xml|#0000ff,0044ff"
        persistent-particle-effect="true"
        start-particle="graphics/particles/hastefurry.particle.xml"
    />

    <!-- OPTION_SIGHT -->
    <status-effect
        name="sight"
        option="1"
    />
    <!-- OPTION_CART1 -->
    <status-effect
        name="cart 1"
        option="8"
    />
    <!-- OPTION_INVISIBLE -->
    <status-effect
        name="invisible"
        option="64"
        icon="icons/invisible.xml"
        start-message="You are now invisible."
        end-message="You are no longer invisible."
        persistent-particle-effect="true"
        start-particle="graphics/particles/invisibility.xml"
    />
    <!-- OPTION_CART2 -->
    <status-effect
        name="cart 2"
        option="128"
    />
    <!-- OPTION_CART3 -->
    <status-effect
        name="cart 3"
        option="256"
    />
    <!-- OPTION_CART4 -->
    <status-effect
        name="cart 4"
        option="512"
    />
    <!-- OPTION_CART5 -->
    <status-effect
        name="cart 5"
        option="1024"
    />
    <!-- OPTION_ORCISH -->
    <status-effect
        name="orcish"
        option="2048"
    />
    <!-- OPTION_WEDDING -->
    <status-effect
        name="wedding"
        option="4096"
    />
    <!-- OPTION_RUWACH -->
    <status-effect
        name="ruwach"
        option="8192"
    />
    <!-- OPTION_CHASEWALK -->
    <status-effect
        name="chase walk"
        option="16384"
    />
    <!-- OPTION_FLYING -->
    <status-effect
        name="flying"
        option="32768"
    />
    <!-- OPTION_XMAS -->
    <status-effect
        name="xmas"
        option="65536"
    />
    <!-- OPTION_TRANSFORM -->
    <status-effect
        name="transform"
        option="131072"
    />
    <!-- OPTION_SUMMER -->
    <status-effect
        name="summer"
        option="262144"
    />
    <!-- OPTION_DRAGON1 -->
    <status-effect
        name="dragon 1"
        option="524288"
    />
    <!-- OPTION_WUG -->
    <status-effect
        name="wug"
        option="1048576"
    />
    <!-- OPTION_WUGRIDER -->
    <status-effect
        name="wug rider"
        option="2097152"
    />
    <!-- OPTION_MADOGEAR -->
    <status-effect
        name="mado gear"
        option="4194304"
    />
    <!-- OPTION_DRAGON2 -->
    <status-effect
        name="dragon 2"
        option="8388608"
    />
    <!-- OPTION_DRAGON3 -->
    <status-effect
        name="dragon 3"
        option="16777216"
    />
    <!-- OPTION_DRAGON4 -->
    <status-effect
        name="dragon 4"
        option="33554432"
    />
    <!-- OPTION_DRAGON5 -->
    <status-effect
        name="dragon 5"
        option="67108864"
    />
    <!-- OPTION_HANBOK -->
    <status-effect
        name="hanbok"
        option="134217728"
    />
    <!-- OPTION_OKTOBERFEST -->
    <status-effect
        name="oktoberfest"
        option="268435456"
    />

    <!-- OPT1_STONE -->
    <status-effect
        name="stone"
        opt1="1"
    />
    <!-- OPT1_FREEZE -->
    <status-effect
        name="freeze"
        opt1="2"
    />
    <!-- OPT1_STUN -->
    <status-effect
        name="stun"
        opt1="3"
    />
    <!-- OPT1_SLEEP -->
    <status-effect
        name="sleep"
        opt1="4"
    />
    <!-- OPT1_STONEWAIT -->
    <status-effect
        name="stone"
        opt1="6"
    />
    <!-- OPT1_BURNING -->
    <status-effect
        name="burning"
        opt1="7"
    />
    <!-- OPT1_IMPRISON -->
    <status-effect
        name="imprison"
        opt1="8"
    />
    <!-- OPT1_CRYSTALIZE -->
    <status-effect
        name="crystalize"
        opt1="9"
    />

    <!-- OPT2_POISON -->
    <status-effect
        name="poison"
        opt2="1"
        icon="icons/poison.xml"
        persistent-particle-effect="true"
        start-particle="graphics/particles/poison.xml"
    />
    <!-- OPT2_CURSE -->
    <status-effect
        name="curse"
        opt2="2"
        icon="icons/curse.xml"
        persistent-particle-effect="true"
        start-particle="graphics/sprites/icons/curse.xml"
    />
    <!-- OPT2_SILENCE -->
    <status-effect
        name="silence"
        opt2="4"
        icon="icons/silence.xml"
    />
    <!-- OPT2_SIGNUMCRUCIS -->
    <status-effect
        name="signum crucis"
        opt2="8"
    />
    <!-- OPT2_BLIND -->
    <status-effect
        name="blind"
        opt2="16"
        icon="icons/blind.xml"
    />
    <!-- OPT2_DPOISON -->
    <status-effect
        name="dpoison"
        opt2="128"
    />
    <!-- OPT2_FEAR -->
    <status-effect
        name="fear"
        opt2="256"
    />

</status-effects>