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-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop-female.xml65
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.pngbin0 -> 16281 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.xml65
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab-female.xml65
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.pngbin0 -> 8863711 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.xml65
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee-female.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.pngbin0 -> 17474 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-female.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.pngbin0 -> 16724 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot-female.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.pngbin0 -> 13329 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.pngbin0 -> 16023 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger-female.xml83
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.pngbin0 -> 12311 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.xml83
-rwxr-xr-xtmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.pngbin0 -> 16046 bytes
-rwxr-xr-xtmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.xml26
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt-female.xml97
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.pngbin0 -> 11915 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.xml97
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow-female.xml97
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.pngbin0 -> 19586 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.xml97
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop-female.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.pngbin0 -> 23183 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear-female.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.pngbin0 -> 13209 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab-female.xml79
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.pngbin0 -> 20315 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.xml78
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword-female.xml5
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.pngbin0 -> 29925 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.xml5
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long-female.xml115
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.pngbin0 -> 19575 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.xml115
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short-female.xml97
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.pngbin0 -> 13441 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.xml97
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand-female.xml5
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.pngbin0 -> 14746 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.xml5
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-female.xml65
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.pngbin0 -> 8863711 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.xml65
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-bastao.pngbin0 -> 27523 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.pngbin0 -> 28570 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.xml87
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.pngbin0 -> 28023 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.xml23
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.pngbin0 -> 27848 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.xml87
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.pngbin0 -> 28483 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.xml87
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.pngbin0 -> 27850 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.xml87
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.pngbin0 -> 28433 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.xml87
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.pngbin0 -> 27818 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.xml87
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-white.xml87
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.pngbin0 -> 28200 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.xml87
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.pngbin0 -> 9098 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.xml87
73 files changed, 3325 insertions, 0 deletions
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop-female.xml
new file mode 100644
index 00000000..8885903c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop-female.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="axe-chop"/>
+ <action name="stand" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.png
new file mode 100644
index 00000000..e7fa9c71
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.xml
new file mode 100644
index 00000000..8885903c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="axe-chop"/>
+ <action name="stand" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab-female.xml
new file mode 100644
index 00000000..476e6e79
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab-female.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="axe-stab"/>
+ <action name="stand" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.png
new file mode 100644
index 00000000..16f5a39a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.xml
new file mode 100644
index 00000000..476e6e79
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="axe-stab"/>
+ <action name="stand" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee-female.xml
new file mode 100644
index 00000000..14078256
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/>
+ <action name="default" imageset="banshee-bow"/>
+ <action name="stand" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.png
new file mode 100644
index 00000000..e3c2c04b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.xml
new file mode 100644
index 00000000..14078256
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/>
+ <action name="default" imageset="banshee-bow"/>
+ <action name="stand" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-female.xml
new file mode 100644
index 00000000..1ed461b1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
new file mode 100644
index 00000000..584bb97d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.png
new file mode 100644
index 00000000..97ab7f4a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.xml
new file mode 100644
index 00000000..584bb97d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
new file mode 100644
index 00000000..50a593a5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.png
new file mode 100644
index 00000000..875faf2c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.xml
new file mode 100644
index 00000000..50a593a5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.png
new file mode 100644
index 00000000..4ef3a2de
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.xml
new file mode 100644
index 00000000..1ed461b1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger-female.xml
new file mode 100644
index 00000000..d100e878
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger-female.xml
@@ -0,0 +1,83 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="dagger"/>
+ <action name="stand" imageset="dagger">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="dagger">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.png
new file mode 100644
index 00000000..258466b4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.xml
new file mode 100644
index 00000000..d100e878
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.xml
@@ -0,0 +1,83 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="dagger"/>
+ <action name="stand" imageset="dagger">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="dagger">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.png
new file mode 100755
index 00000000..e227b988
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.xml
new file mode 100755
index 00000000..4bed340e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="kanabo" src="graphics/sprites/equipment/weapons/kanabo.png" width="64" height="64" />
+
+ <action name="default" imageset="kanabo">
+ </action>
+
+ <action name="attack" imageset="kanabo">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
new file mode 100644
index 00000000..45efe267
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/>
+ <action name="default" imageset="polearm-blunt"/>
+ <action name="stand" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.png
new file mode 100644
index 00000000..39ae078b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.xml
new file mode 100644
index 00000000..45efe267
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/>
+ <action name="default" imageset="polearm-blunt"/>
+ <action name="stand" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow-female.xml
new file mode 100644
index 00000000..ab5e7caa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow-female.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-bluntyellow" src="graphics/sprites/equipment/weapons/polearm-bluntyellow.png|R" width="128" height="128"/>
+ <action name="default" imageset="polearm-bluntyellow"/>
+ <action name="stand" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.png
new file mode 100644
index 00000000..f38d0e82
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.xml
new file mode 100644
index 00000000..ab5e7caa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-bluntyellow" src="graphics/sprites/equipment/weapons/polearm-bluntyellow.png|R" width="128" height="128"/>
+ <action name="default" imageset="polearm-bluntyellow"/>
+ <action name="stand" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop-female.xml
new file mode 100644
index 00000000..6a75fed0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="polearm-chop"/>
+ <action name="stand" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.png
new file mode 100644
index 00000000..d5f76561
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.xml
new file mode 100644
index 00000000..6a75fed0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="polearm-chop"/>
+ <action name="stand" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear-female.xml
new file mode 100644
index 00000000..66402495
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="polearm-spear"/>
+ <action name="stand" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="72" end="75" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="76" end="79" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="81" end="84" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="85" end="88" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.png
new file mode 100644
index 00000000..ef299eb9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.xml
new file mode 100644
index 00000000..66402495
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="polearm-spear"/>
+ <action name="stand" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="72" end="75" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="76" end="79" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="81" end="84" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="85" end="88" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab-female.xml
new file mode 100644
index 00000000..dd501b2f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="polearm-stab"/>
+ <action name="stand" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.png
new file mode 100644
index 00000000..5be42f16
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.xml
new file mode 100644
index 00000000..240599e3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.xml
@@ -0,0 +1,78 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/>
+ <action name="stand" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
new file mode 100644
index 00000000..71ef39fd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
+ <include file="equipment/weapons/sword-long-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.png
new file mode 100644
index 00000000..4b1c5cbe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.xml
new file mode 100644
index 00000000..f35e9b77
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
+ <include file="equipment/weapons/sword-long.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long-female.xml
new file mode 100644
index 00000000..b7ded47d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long-female.xml
@@ -0,0 +1,115 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="sword-long"/>
+ <action name="stand" imageset="sword-long">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.png
new file mode 100644
index 00000000..3ac36a12
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.xml
new file mode 100644
index 00000000..b7ded47d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.xml
@@ -0,0 +1,115 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="sword-long"/>
+ <action name="stand" imageset="sword-long">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short-female.xml
new file mode 100644
index 00000000..04cc7fe6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short-female.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="sword-short"/>
+ <action name="stand" imageset="sword-short">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.png
new file mode 100644
index 00000000..cf33d04b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.xml
new file mode 100644
index 00000000..04cc7fe6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="sword-short"/>
+ <action name="stand" imageset="sword-short">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand-female.xml
new file mode 100644
index 00000000..d9b7ef7c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/>
+ <include file="equipment/weapons/wand-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.png
new file mode 100644
index 00000000..c14f11b5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.xml
new file mode 100644
index 00000000..c8590111
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/>
+ <include file="equipment/weapons/wand.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-female.xml
new file mode 100644
index 00000000..07f18b59
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-female.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/>
+ <action name="default" imageset="wand"/>
+ <action name="stand" imageset="wand">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="wand">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.png
new file mode 100644
index 00000000..bd082c6f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.xml
new file mode 100644
index 00000000..c2164aff
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/>
+ <action name="default" imageset="wand"/>
+ <action name="stand" imageset="wand">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="wand">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="0" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="18" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="36" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="54" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-bastao.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-bastao.png
new file mode 100644
index 00000000..198b36d9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-bastao.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.png
new file mode 100644
index 00000000..8019a5f4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.xml
new file mode 100644
index 00000000..0835c696
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-foice-morte.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.png
new file mode 100644
index 00000000..f1361980
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.xml
new file mode 100644
index 00000000..6888cf9e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="great-axe" src="graphics/sprites/equipment/weapons/weapon-singleblade-axe.png" width="64" height="64"/>
+ <action name="default" imageset="great-axe"/>
+ <action name="attack_2hand" imageset="great-axe">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.png
new file mode 100644
index 00000000..22e2af79
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.xml
new file mode 100644
index 00000000..af8d9782
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-black.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.png
new file mode 100644
index 00000000..937ecb20
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.xml
new file mode 100644
index 00000000..e92cbcaf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-blue.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.png
new file mode 100644
index 00000000..86eb007a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.xml
new file mode 100644
index 00000000..6917ddf9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-green.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.png
new file mode 100644
index 00000000..8187ad5a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.xml
new file mode 100644
index 00000000..99222bc9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-purple.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.png
new file mode 100644
index 00000000..f70b15d6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.xml
new file mode 100644
index 00000000..f5d7dc0c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-red.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-white.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-white.xml
new file mode 100644
index 00000000..b72ceede
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-white.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-bastao.png" width="128" height="128"/>
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.png
new file mode 100644
index 00000000..26d35a65
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.xml
new file mode 100644
index 00000000..a58776f0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-yellow.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.png
new file mode 100644
index 00000000..772e0167
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.xml
new file mode 100644
index 00000000..fd8617cd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>