diff options
195 files changed, 1609 insertions, 1698 deletions
diff --git a/ART_LICENSE b/ART_LICENSE index 1fdcea93..3e4fe71c 100644 --- a/ART_LICENSE +++ b/ART_LICENSE @@ -69,6 +69,10 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors ##2018 ### 05 +# Items + Items/pinkiepelt6.png (seeds) (CC BY-SA 3.0) (-) + Items/MTG_card2.png (by seeds) (CC BY-SA 3.0) (-) + Items/MTG_deckbox (by seeds) (CC BY-SA 3.0) (-) # Icon ## Arrows @@ -243,43 +247,127 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors Icon/weapons/bow/curvedbow.png (David E. Gervais) (CC BY-SA 3.0) (-) Icon/weapons/bow/hunterbow.png (David E. Gervais) (CC BY-SA 3.0) (-) ### onehanded + Icon/weapons/onehanded/apprenticesword.png + Icon/weapons/onehanded/archangelsword.png + Icon/weapons/onehanded/assassinblade.png + Icon/weapons/onehanded/axe-hatchet.png + Icon/weapons/onehanded/barbarianaxe.png + Icon/weapons/onehanded/brassknuckles.png + Icon/weapons/onehanded/convictstone.png + Icon/weapons/onehanded/goldSword.png + Icon/weapons/onehanded/kitana3.png + Icon/weapons/onehanded/kitana_4.png + Icon/weapons/onehanded/raidersickle.png + Icon/weapons/onehanded/raidersword.png + Icon/weapons/onehanded/sheeth_on_side.png + Icon/weapons/onehanded/weapon-dagger-bronzesword-4.png + Icon/weapons/onehanded/with_sheeth.png ### tool + Icon/weapons/tool/doublehammer.png (David E. Gervais) (CC BY-SA 3.0) (-) + Icon/weapons/tool/fathammer.png (David E. Gervais) (CC BY-SA 3.0) (-) + Icon/weapons/tool/gianthammer.png (David E. Gervais) (CC BY-SA 3.0) (-) + Icon/weapons/tool/goldentrianglehammer.png (David E. Gervais) (CC BY-SA 3.0) (-) + Icon/weapons/tool/pick.png (David E. Gervais) (CC BY-SA 3.0) (-) + Icon/weapons/tool/steelpick.png (David E. Gervais) (CC BY-SA 3.0) (-) + Icon/weapons/tool/trianglehammer.png (David E. Gervais) (CC BY-SA 3.0) (-) ### twohanded + Icon/weapons/twohanded/basicspear.png (TMW BR) NEED FIX + Icon/weapons/twohanded/butterflynet.png (TMW BR) NEED FIX + Icon/weapons/twohanded/guntmwicon.png (skipy) (GPL v2) (-) + Icon/weapons/twohanded/heavypike.png (TMW BR) NEED FIX + Icon/weapons/twohanded/weapon-polearm-bardiche.png (TMW BR) NEED FIX + Icon/weapons/twohanded/weapon-polearm-dualspear.png (TMW BR) NEED FIX + Icon/weapons/twohanded/weapon-polearm-halberd.png (TMW BR) NEED FIX ### xcf + Icon/weapons/xcfknife.xcf (Saulc) (CC BY-SA 3.0) (-) Icon/weapons/xcf/minerknife.xcf (Saulc) (CC BY-SA 3.0) (-) -# Lang - # Maps ## GumiHurns + Maps/GumiHurns/008-1.png (gumi) (CC BY-SA 3.0) (-) + Maps/GumiHurns/008-1.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-0.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-1.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-10.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-11.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-12.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-13.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-14.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-2.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-3.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-4.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-5.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-6.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-7.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-8.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) + Maps/GumiHurns/008-2-9.tmx (gumi) (CC BY-SA 3.0) (TMW Legacy) +## Nivalis + Maps/Nivalis/ice passage - Monster King Hideout.tmx (LOF FIX) + Maps/Nivalis/ice passage - north area.tmx (LOF FIX) + Maps/Nivalis/ice passage.tmx (LOF FIX) + Maps/Nivalis/nivalis.tmx (Jesusalva) (GPL v2) (TMW) +## Tonori Canyon + Maps/Tonori Canyon/desert_labyrynth_private.rar (Saulc) (CC BY-SA 3.0) (-) # Minimaps # Music -# NPC -## 008-1 -## 008-2-0 -## 008-2-1 -## 008-2-10 -## 008-2-11 -## 008-2-12 -## 008-2-13 -## 008-2-14 -## 008-2-2 -## 008-2-3 -## 008-2-4 -## 008-2-5 -## 008-2-6 -## 008-2-7 -## 008-2-8 -## 008-2-9 - # Rules -## Cave_indoor + Rules/rule_cave.tmx +## castle_indoor + Rules/castle_indoor/rule_castle_001.tmx + Rules/castle_indoor/rule_castle_002.tmx + Rules/castle_indoor/rule_castle_003.tmx + Rules/castle_indoor/rule_castle_009.tmx + Rules/castle_indoor/rule_castle_010.tmx ## cave + Rules/cave/rule_cave_001.tmx + Rules/cave/rule_cave_002.tmx + Rules/cave/rule_cave_003.tmx + Rules/cave/rule_cave_004.tmx + Rules/cave/rule_cave_005.tmx + Rules/cave/rule_cave_006.tmx + Rules/cave/rule_cave_007.tmx + Rules/cave/rule_cave_008.tmx + Rules/cave/rule_cave_009.tmx + Rules/cave/rule_cave_010.tmx + Rules/cave/rule_cave_050.tmx + Rules/cave/rule_cave_100.tmx +## desertcliffs + Rules/desertcliffs/rule_cave_001.tmx + Rules/desertcliffs/rule_cave_002.tmx + Rules/desertcliffs/rule_cave_003.tmx + Rules/desertcliffs/rule_cave_004.tmx + Rules/desertcliffs/rule_cave_005.tmx + Rules/desertcliffs/rule_cave_006.tmx + Rules/desertcliffs/rule_cave_007.tmx + Rules/desertcliffs/rule_cave_008.tmx + Rules/desertcliffs/rule_cave_03.tmx + Rules/desertcliffs/rule_cave_50.tmx + Rules/desertcliffs/rule_cave_100.tmx ## icecave -##tilesets + Rules/icecave/rule_icecave_001.tmx + Rules/icecave/rule_icecave_002.tmx + Rules/icecave/rule_icecave_003.tmx + Rules/icecave/rule_icecave_004.tmx + Rules/icecave/rule_icecave_005.tmx + Rules/icecave/rule_icecave_006.tmx + Rules/icecave/rule_icecave_007.tmx + Rules/icecave/rule_icecave_008.tmx + Rules/icecave/rule_icecave_009.tmx + Rules/icecave/rule_icecave_010.tmx + Rules/icecave/rule_icecave_020.tmx + Rules/icecave/rule_icecave_100.tmx +##tilesets + Rules/tilesets/set_castle_indoor.png + Rules/tilesets/set_cave.png + Rules/tilesets/set_desertcliff.png + Rules/tilesets/set_hlw.png + Rules/tilesets/set_icecave.png + Rules/tilesets/set_icemountain.png + Rules/tilesets/set_rules.png + Rules/tilesets/set_woodland.png #SFX SFX/big_punch.wav (Socapex) (CC BY-SA 3.0) (https://opengameart.org/content/punches-hits-swords-and-squishes) @@ -395,6 +483,9 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors Sprites/Monsters/xcf/pumpkandy.xcf (Saulc) (CC BY-SA 3.0) (TMW.org) Sprites/Monsters/xcf/terranite.xcf (Kr0n05931) (GPLv2) (mishana, Saulc) Sprites/monsters/xcf/yetifly.xcf (Saulc) (GPLv2) (Bcs86, Hkurn, Skipy) + Sprites/monsters/xcf/swamp_maggot.xcf (seeds) (CC BY-SA 3.0) (-) + Sprites/monsters/xcf/dark_frostiana.xcf (seeds) (CC BY-SA 3.0) (-) + ## NPCs sprite/npcs/00bnr.png (Lien) (GPLv2) (-) sprite/npcs/00hinnack.png (Lien) (GPLv2) (-) @@ -413,6 +504,9 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors sprite/npcs/scary_pirate.png (Lien) (GPLv2) (-) sprite/npcs/skullkidhatmieu.png (Lien) (GPLv2) (-) sprite/npcs/muestra.png (kalaez) + sprite/npcs/perching_piou_spritesheet.png (seeds) (CC BY-SA 3.0) (-) + sprite/npcs/sleeping_piou_spritesheet.png (seeds) (CC BY-SA 3.0) (-) + sprite/npcs/singing_piou_spritesheet.png (seeds) (CC BY-SA 3.0) (-) ### 64x64 Sprites/Npcs/64x64/Bucket_of_Milk.png (Nami) (CC BY-SA 3.0) (Pookie) @@ -465,6 +559,9 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors Sprites/Npcs/xcf/switch.xcf Sprites/Npcs/xcf/tamer.xcf Sprites/Npcs/xcf/woodywife-carla.xcf (Saulc) (CC BY-SA 3.0) (-) + Sprites/Npcs/xcf/perching_piou.xcf (seeds) (CC BY-SA 3.0) (-) + Sprites/Npcs/xcf/sleeping_piou.xcf (seeds) (CC BY-SA 3.0) (-) + Sprites/Npcs/xcf/piou_singing.xcf (seeds) (CC BY-SA 3.0) (-) ## model ### usable @@ -508,20 +605,46 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors Tilesets/xcf/dyeable_arena.xcf (?) (GPLv2) (Saulc) Tilesets/xcf/signs_x2.xcf (?) (CC BY-SA 3.0) (Saulc) Tilesets/xcf/woodland_sand.xcf (?) (GPLv2) (TMW.org, Saulc) + Tilesets/xcf/swamp_trees_x2x3 (seeds) (CC BY-SA 3.0) (-) # WIP -## CCO Magerage +## CC0 - magerage - Miloslav ČÞ + WIP/CC0 - magerage - Miloslav ČÞ/object_button_1.png + WIP/CC0 - magerage - Miloslav ČÞ/object_button_2.png + WIP/CC0 - magerage - Miloslav ČÞ/object_lever_1.png + WIP/CC0 - magerage - Miloslav ČÞ/object_lever_2.png + WIP/CC0 - magerage - Miloslav ČÞ/object_lever_3.png + WIP/CC0 - magerage - Miloslav ČÞ/object_lever_4.png + WIP/CC0 - magerage - Miloslav ČÞ/object_lever_5.png + WIP/CC0 - magerage - Miloslav ČÞ/object_statue.png + WIP/CC0 - magerage - Miloslav ČÞ/object_teleport_input.png + WIP/CC0 - magerage - Miloslav ČÞ/object_teleport_output.png + WIP/CC0 - magerage - Miloslav ČÞ/switch.png + ## equipment ### chest + WIP/equipment/chest/atmwgc.png (tmw forum) + WIP/equipment/chest/awesomeBD.png (tmw forum) + WIP/equipment/chest/labcoat_20130603.png (bcs86) + WIP/equipment/chest/labcoat_female.png (Nard) (GPLv2) (-) ### feet + WIP/equipment/feet/progress.png ### head + WIP/equipment/head/RastHat.png (MAF-Ours) (CC BY-SA 3.0) (Saulc) + WIP/equipment/head/Samurai_helmet.png (MAF-Ours) (CC BY-SA 3.0) (Saulc) + WIP/equipment/head/indianset.png (MAF-Ours) (CC BY-SA 3.0) (-) ### weapon - + WIP/equipment/equipment/Brown Sword.png (Psychodelic) (GPLv2) (-) + WIP/equipment/equipment/Dark Red Sword.png (Psychodelic) (GPLv2) (-) + WIP/equipment/equipment/Red Speed Sword.png (Psychodelic) (GPLv2) (-) + WIP/equipment/equipment/hammer.png (meway) (GPLv2) (-) # Wallpaper Wallpaper/halloweenloginwallpaper_1024x768.png Wallpaper/login_wallpaper.xcf Wallpaper/login_wallpaper_niver.png Wallpaper/login_wallpaper_xmas.png + # graphics + graphics/darkness.xcf Every Francesco Miglietta under CC-BY-SA 3.0 mean HAL9000 -------------------------------------------------------------------------- diff --git a/Drafts/hats.xlsx b/Drafts/hats.xlsx Binary files differnew file mode 100644 index 00000000..f8bce154 --- /dev/null +++ b/Drafts/hats.xlsx diff --git a/Drafts/kn_craft.xlsx b/Drafts/kn_craft.xlsx Binary files differnew file mode 100644 index 00000000..af5dfd9e --- /dev/null +++ b/Drafts/kn_craft.xlsx diff --git a/Drafts/manaplus_improvments.md b/Drafts/manaplus_improvments.md deleted file mode 100644 index 753485c5..00000000 --- a/Drafts/manaplus_improvments.md +++ /dev/null @@ -1,94 +0,0 @@ -# ManaPlus Improvments [DRAFT] - -> This is a Draft, which means that the document is not done yet and as such shouldn't be took for granted. But that doesn't mean that the points are less important. - -### Cronical Failure Message - -Everytime you use a skill, a success and an error message shows up. If you try to -collect loot and press the collect key ('Z') multiple times, manaplus will also -spam you with error messages. - -### Disregarded Movement Block - -Sometimes the server may block player movement (via setpcblock) or you may have -the ability to move impaired by some status condition (stun/sleep/freeze/etc.) -Whenever the issue is BLOCK MOVEMENT, ManaPlus cannot handle it well. - -### npcdialog.xml is not flexible - -I would like to be able to create fully customized interfaces - the most needed -improvement here would be the ability to server hide buttons/images/etc. based on -the select options. - -### Theme Flexibility - -Would be interesting if there was another theme which looked like Source of Tales. - -### Default Resolution is not good for servers - -By default, manaplus will use whatever highest resolution is available. -However, most servers were designed for screens no bigger than 1280×1280. - -## Problems - -### Syncing Problems - -- General mob and player position desync (The bug that we try to fight with the -"Resync" command). It is because the way M+ and Server handles player movement is -different - while manaplus does small movements in each direction, with its own -pathfinder, the server expects big moves request, which cannot be cancelled (?), -made by mouse. This difference causes desync, even more noticeable when there's -network lag (the strongest the network lag, the hardest the desync will be). -Patches on server-side are appreciated, too. -- Mob corpses (mobs that a dead but to m+ they still live) - -### Mob render distance -Mobs aren't allways rendered at the screen edges (big window) - -### Controls on mobile are horrible -We have the touch buttons, but that doesn't changes the fact that the desktop-version interface doesn't work on mobile - especialy the menu and interface is not fun on a phone. -See the reviews on googleplaystore: -https://play.google.com/store/apps/details?id=org.evolonline.beta.manaplus&showAllReviews=true - -> **LawnCables opinion**: We don't need as much options and customisation options on mobile (I want to say we should find good defaults and hide the settings that make not much sense on mobile, such as keyboard bindings) - -### Controller support could use some upgrades - -- Better out of the box experience (with xbox360 controller) - -- Display talk button symbol over the npc that will get triggered so that the user knows when he can press it - -%TODO add improvment wishes here% - -### Misc Bugs: - -- sitting with s doesn't allways work instantanious (network lag?) -- Item info of bank items isn't shown (tmw2 death acorns - name of person that droped it) -- Support for full unicode text rendering (as example emojis with emoji fonts are displayed as tofu, not only important for emojis also important for signs that only recently were added to unicode) - -## (kinda Mandatory) New features - -### Renderer -> Real Lighting System -Light and light sources -Probably also shadows? - -## Documentation (that lacks or LawnCable didn't found): -- Modding/Plugins (with examples) - - -## Utopical ideas (Ideas that lack the link to reality) - -### Level Streaming -No different maps and warping anymore -> one big map (maybe saved in chunks, that not the whole map has to be loaded in memory, though that might not be that big of a deal) - -- would need some things that mobs from outside can't enter cities -- we need another system for exp-save-zones (villages) -- we would still need 'instanciateable' levels for some quests (namely singleplayerquests) (example: hassan-> kill scorpion) - -## Minor Improvement Suggestions - -- Option to suppress the intrusive overweight message (make it chat message). -- overweight message says you are over half weight but this might not be true, in -servers where overweight is 75% for example. - - diff --git a/Drafts/sprite_tmw2.txt b/Drafts/sprite_tmw2.txt new file mode 100644 index 00000000..abd5ab4a --- /dev/null +++ b/Drafts/sprite_tmw2.txt @@ -0,0 +1,53 @@ +deathhood.png +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/deathhood.png +coool2.png +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/coool2.png +Spot Shroom Hat1.png 869 Bytes +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/Spot%20Shroom%20Hat1.png +Savior Helm.png +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/Savior%20Helm.png +Sage Rulers Helm template final.png +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/Sage%20Rulers%20Helm%20template%20final.png +Pirate Lords Hat.png +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/Pirate%20Lords%20Hat.png +Pinkie Knights Helm View.png +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/Pinkie%20Knights%20Helm%20View.png +Lucky clover Hat.png 5.13 KB +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/Lucky%20clover%20Hat.png +Copolver sparten helm.png +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/Copolver%20sparten%20helm.png +Broken Copolver Helm.png +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/Broken%20Copolver%20Helm.png +Bounty Hunter Helm.png 2. +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/Bounty%20Hunter%20Helm.png +monster-haunted.png +https://gitlab.com/TMW2/Art/blob/master/Icon/LoF/Hello/monster-haunted.png +angel-wings.png +https://gitlab.com/TMW2/Art/blob/master/Sprites/Equipment/accessories/angel-wings.png +longboots.png +https://gitlab.com/TMW2/Art/blob/master/Sprites/Equipment/feet/longboots.png +warlordboots.png +https://gitlab.com/TMW2/Art/blob/master/Sprites/Equipment/feet/warlordboots.png +warlockboots.png +https://gitlab.com/TMW2/Art/blob/master/Sprites/Equipment/feet/warlockboots.png +bigBowlerHat.png 1.22 KB +https://gitlab.com/TMW2/Art/blob/master/Sprites/Equipment/head/bigBowlerHat.png +1Grieves_working__1_.png +https://gitlab.com/TMW2/Art/blob/master/Sprites/Equipment/legs/1Grieves_working__1_.png +SaviorGrieves.png +https://gitlab.com/TMW2/Art/blob/master/Sprites/Equipment/legs/SaviorGrieves.png +WarlordGrieves.png +https://gitlab.com/TMW2/Art/blob/master/Sprites/Equipment/legs/WarlordGrieves.png +calca-baloeiro-male.png 31.9 KB +https://gitlab.com/TMW2/Art/blob/master/Sprites/Equipment/legs/calca-baloeiro-male.png + + + + + + + + + + + diff --git a/Icon/LoF/Aurora Glasses.png 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Binary files differdeleted file mode 100644 index c3489e59..00000000 --- a/Interface/Evol website/Buttons.xcf +++ /dev/null diff --git a/Interface/Evol website/Download_button.xcf b/Interface/Evol website/Download_button.xcf Binary files differdeleted file mode 100644 index 1b72d8d5..00000000 --- a/Interface/Evol website/Download_button.xcf +++ /dev/null diff --git a/Interface/Evol website/Site_cpt.psd b/Interface/Evol website/Site_cpt.psd deleted file mode 100644 index a0b56826..00000000 --- a/Interface/Evol website/Site_cpt.psd +++ /dev/null @@ -1 +0,0 @@ -https://gitlab.com/evol/evol-media/blob/master/Web/Site_cpt.psd
\ No newline at end of file diff --git a/Items/.gitkeep b/Items/.gitkeep new file mode 100644 index 00000000..e69de29b --- /dev/null +++ b/Items/.gitkeep diff --git a/Items/MTG_card2.png b/Items/MTG_card2.png Binary files differnew file mode 100644 index 00000000..a18cc54e --- /dev/null +++ b/Items/MTG_card2.png diff --git a/Items/MTG_deckbox.png b/Items/MTG_deckbox.png Binary files differnew file mode 100644 index 00000000..99a040da --- /dev/null +++ b/Items/MTG_deckbox.png diff --git a/Items/pinkiepelt6.png b/Items/pinkiepelt6.png Binary files differnew file mode 100644 index 00000000..202e6b6e --- /dev/null +++ b/Items/pinkiepelt6.png diff --git a/Npc/008-1/_import.txt b/Npc/008-1/_import.txt deleted file mode 100644 index b7797bf0..00000000 --- a/Npc/008-1/_import.txt +++ /dev/null @@ -1,8 +0,0 @@ -// Map 008-1: Hurnscald -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-1/_mobs.txt", -"npc/008-1/_warps.txt", -"npc/008-1/confused-tree.txt", -"npc/008-1/doors.txt", -"npc/008-1/mapflags.txt", -"npc/008-1/wateranimation.txt", diff --git a/Npc/008-1/_mobs.txt b/Npc/008-1/_mobs.txt deleted file mode 100644 index e8835c09..00000000 --- a/Npc/008-1/_mobs.txt +++ /dev/null @@ -1,15 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-1: Hurnscald mobs -008-1,99,39,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,100,42,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,102,40,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,105,41,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,101,44,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,104,43,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,109,40,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,108,42,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,106,44,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,109,44,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,111,42,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,112,44,0,0 monster Manana Tree 1017,1,420000,240000 -008-1,112,39,0,0 monster Manana Tree 1017,1,420000,240000 diff --git a/Npc/008-1/_warps.txt b/Npc/008-1/_warps.txt deleted file mode 100644 index 44b0db66..00000000 --- a/Npc/008-1/_warps.txt +++ /dev/null @@ -1,13 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-1: Hurnscald warps -008-1,105,76,0 warp #008-1_105_76 0,0,008-2-0,26,23 -008-1,102,79,0 warp #008-1_102_79 0,0,008-2-0,23,34 -008-1,88,71,0 warp #008-1_88_71 0,0,008-2-1,33,42 -008-1,90,66,0 warp #008-1_90_66 0,0,008-2-1,38,27 -008-1,65,55,0 warp #008-1_65_55 0,0,008-2-2,28,33 -008-1,89,58,0 warp #008-1_89_58 0,0,008-2-6,27,32 -008-1,101,55,0 warp #008-1_101_55 0,0,008-2-7,36,28 -008-1,121,71,0 warp #008-1_121_71 1,0,008-2-8,36,38 -008-1,72,68,0 warp #008-1_72_68 0,0,008-2-9,30,34 -008-1,102,69,0 warp #008-1_102_69 0,0,008-2-10,37,33 -008-1,110,56,0 warp #008-1_110_56 0,0,008-2-12,30,31 diff --git a/Npc/008-1/confused-tree.txt b/Npc/008-1/confused-tree.txt deleted file mode 100644 index 22d415e4..00000000 --- a/Npc/008-1/confused-tree.txt +++ /dev/null @@ -1,957 +0,0 @@ -// Evol scripts. -// Author: -// gumi -// Based on CrazyTree, originally made by: -// gumi -// pclouds -// veryape -// wushin -// Description: -// emulated confused tree prototype - -// ~t lowercase hot word regex - -008-1,84,63,0 script Confused Tree NPC_CONFUSED_TREE,14,14,{ - - function tree_panel { - if (!is_staff() && #Tree_Trusted == false) - { - narrator(l("You see a tree.")); - if (getq(HurnscaldQuests_Inspector) == 2) - { - select( - l("Have you seen anything strange lately?"), - l("Do you know anything about the recent robberies?")); - - narrator(S_FIRST_BLANK_LINE, - l("..."), - l("It doesn't reply.")); - } - close; - } - - function clear_db { - clear(); - mes(l("##BWARNING:##b you are about to permanently empty the quote database.")); - next(); - mes(l("Do you want to continue?")); - - select( - l("Abort!"), - l("Empty the quote DB")); - - if (@menu == 2) - { - .@sentence$ = "I am an idiot"; - mes(l("Please write the following sentence:")); - mes(""); - mesf(" ##B%s.", .@sentence$); - input(.@confirm$); - - if (!startswith(strtoupper(.@confirm$), strtoupper(.@sentence$))) { - mes(l("Invalid!")); - close; - } - - query_sql("TRUNCATE TABLE tree_quotes;"); - mes(l("Database erased.")); - next(); - } - - return; - } - - function list_commands { - clear(); - mes(l("To grab a quote:")); - mes(col(" ~grab ##Bplayer name##b", 7)); - next(); - mes(l("To get a quote:")); - mes(col(" ~quote anyone", 7)); - mes(col(" ~quote ##Bplayer name##b", 7)); - mes(col(" ~quote ##B#number##b", 7)); - next(); - mes(l("To remove a quote:")); - mes(col(" ~remove quote ##B#number##b", 7)); - mes(col(" ~remove last quote", 7)); - next(); - mes(l("Last seen:")); - mes(col(" ~seen ##Bplayer name##b", 7)); - next(); - mes(l("To ignore a player:")); - mes(col(" ~ignore ##Bplayer name##b", 7)); - next(); - mes(l("To unignore a player:")); - mes(col(" ~unignore ##Bplayer name##b", 7)); - next(); - - if (is_admin()) - { - mes(l("To trust a player:")); - mes(col(" ~trust ##Bplayer name##b", 7)); - next(); - mes(l("To de-trust a player:")); - mes(col(" ~untrust ##Bplayer name##b", 7)); - next(); - } - return; - } - - do - { - clear(); - setnpcdialogtitle(l("Tree Control Panel")); - mes(l("Oh noes! You found my secret backdoor!")); - next(); - mes(l("Please select an option:")); - - select( - l("List the commands"), - rif(is_admin(), l("Empty the quote DB")), - l("Dance for me")); - - switch (@menu) - { - case 1: list_commands(); break; - case 2: clear_db(); break; - default: speech(l("Too lazy.")); close; - } - - } while (true); - - end; - } - - // utility functions below - - function check_is_ignored { - .@val = htget(.ignore_ht, strcharinfo(PC_NAME), 0); - - if (.@val > gettimetick(2)) - { - ++.ignored_times; - end; - } - - else if (.@val > 0) - { - htput(.ignore_ht, strcharinfo(PC_NAME), 0); // remove expired entries - } - - return; - } - - function special_name { - .@name$ = strcharinfo(PC_NAME); - .@low$ = strtolower(.@name$); - - if (rand(.sname_rate) == 0) - { - for (.@i = 0; .@i < .alias; .@i += 2) - { - if (.@low$ ~= .alias$[.@i]) - { - explode(.@aliases$, .alias$[.@i+1], "`"); - .@name$ = .@aliases$[rand(getarraysize(.@aliases$))]; - break; - } - } - } - - return .@name$; - } - - function face { - if (gettimetick(2) - .last_emote < .emote_rate) - { - ++.ignored_times; - return; - } - - .last_emote = gettimetick(2); - return emotion(getarg(0, E_SURPRISE)); - } - - function rp { - // used for queries - return replacestr(getarg(0,""), "~t", strtolower("(?:" + .name$ + "|" + .hotwords$ + ")")); - } - - function format_reply { - // used for replies - .@str$ = getarg(0, ""); - - // search for {{mustaches}} - while (.@str$ ~= "{{([^}]+)}}") - { - .@sub$ = replacestr($@regexmatch$[1], " ", ""); // remove whitespaces - .@sub$ = strtolower(.@sub$); // always lowercase the var name - .@capitalize = .@titlecase = .@allcaps = false; - - if (charat(.@sub$, 0) == "^") - { - .@capitalize = true; - .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char - } - - else if (charat(.@sub$, 0) == "+") - { - .@titlecase = true; - .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char - } - - else if (charat(.@sub$, 0) == "!") - { - .@allcaps = true; - .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char - } - - explode(.@sub2$, .@sub$, ","); - .@sub$ = .@sub2$[rand(getarraysize(.@sub2$))]; // allow to have multiple variables - - .@rep$ = getd(sprintf(".D_%s$[%i]", .@sub$, rand(getd(".D_" + .@sub$)))); // get he value - - if (.@capitalize) .@rep$ = capitalize(.@rep$); - else if (.@titlecase) .@rep$ = titlecase(.@rep$); - else if (.@allcaps) .@rep$ = strtoupper(.@rep$); - - .@str$ = replacestr(.@str$, $@regexmatch$[0], .@rep$); // remove the mustache, replace by value - } - - // search for emotes - if (.@str$ ~= "%%([^ ])") - { - // only handling a few of them - switch (ord($@regexmatch$[1])) - { - case 73: face(any(E_WINK, E_ANGEL)); break; - case 83: face(any(E_SAD, E_CRYING)); break; - case 85: face(E_SURPRISE); break; - case 93: face(any(E_HEARTEYE, E_HEART)); break; - case 94: face(E_DISGUST); break; - case 99: face(E_DEAD); break; - case 105: face(E_CRYING); break; - case 106: - case 91: face(any(E_SPEECH, E_BLAH)); break; - case 107: face(E_INSULTBUBBLE); break; - default: .@unhandled = true; - } - - if (.@unhandled != true) - { - if (.@str$ == $@regexmatch$[0]) end; // don't send handled, emote-only messages - .@str$ = replacestr(.@str$, " "+ $@regexmatch$[0], ""); // otherwise strip the emote - } - } - - // built-in variables - .@str$ = replacestr(.@str$, "~n", .name$); // npc name - .@str$ = replacestr(.@str$, "~p", special_name()); // player name or special name - .@str$ = replacestr(.@str$, "~P", strcharinfo(PC_NAME)); // unaltered player name - - return rp(.@str$); - } - - function strip_colors { - .@str$ = replacestr(getarg(0, ""), "##0", ""); - .@str$ = replacestr(.@str$, "##1", ""); - .@str$ = replacestr(.@str$, "##2", ""); - .@str$ = replacestr(.@str$, "##3", ""); - .@str$ = replacestr(.@str$, "##4", ""); - .@str$ = replacestr(.@str$, "##5", ""); - .@str$ = replacestr(.@str$, "##6", ""); - .@str$ = replacestr(.@str$, "##7", ""); - .@str$ = replacestr(.@str$, "##8", ""); - .@str$ = replacestr(.@str$, "##9", ""); - return replacestr(.@str$, "##a", ""); - } - - function strip_formatting { - .@str$ = strip_colors(getarg(0, "")); - .@str$ = replacestr(.@str$, "##B", ""); - return replacestr(.@str$, "##b", ""); - } - - function delayed_reply { - ++.answered_times; - @tree_reply$ = getarg(0, ""); - addtimer(.delay_reply, .name$ + "::OnDoReply"); - return; - } - - function reply { - .@reply$ = format_reply(getarg(0, "")); - getmapxy(.@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC); // get char location - - if (((.@reply$ == .last_reply$ && gettimetick(2) - .last_reply < .repeat_rate) - || gettimetick(2) - .last_reply < .talk_rate - || (gettimetick(2) - .blocked < .block_time && is_staff() == false) - || .@pc_map$ != .map$ - || distance(.x, .y, .@pc_x, .@pc_y) > .distance - || .@reply$ == "") - && is_gm() == false) - { - ++.ignored_times; - return; - } - - .last_reply = gettimetick(2); - .last_reply$= .@reply$; - - delayed_reply(.@reply$); - return; - } - - function seen_me { - if (playerattached() > 0 && htexists(.seen_ht)) - { - htput(.seen_ht, strcharinfo(PC_NAME), gettimetick(2)); - } - return; - } - - function have_you_seen { - .@player$ = getarg(0, ""); - .@player = getcharid(CHAR_ID_ACCOUNT, .@player$); - - if (.@player > 0) - { - // nested if, because they don't short-circuit - if (checkoption(Option_Invisible, .@player) == false) { - delayed_reply(sprintf("Player `%s` is currently online.", .@player$)); - end; - } - } - - .@time = htget(.seen_ht, .@player$, 0); - - if (.@time < 1) - delayed_reply(sprintf("I haven't seen player `%s` today.", .@player$)); - - else - delayed_reply(sprintf("Player `%s` was last seen %s.", .@player$, FuzzyTime(.@time))); - - end; - } - - function special_drops { - .@drop$ = .drops$[rand(.drops)]; - .@name$ = strcharinfo(PC_NAME); - .@low$ = strtolower(.@name$); - - if (rand(.sdrop_rate) == 0) - { - for (.@i = 0; .@i < .sdrops; .@i += 2) - { - if (.@low$ ~= .sdrops$[.@i]) - { - explode(.@d$, .sdrops$[.@i+1], "`"); - .@drop$ = .@d$[rand(getarraysize(.@d$))]; - break; - } - } - } - - return .@drop$; - } - - function roll_dice { - .@dices = max(min(getarg(0, 1), 8), 1); // 1..8 - .@sides = max((getarg(1, 6) < 1 ? 6 : getarg(1, 6)), 1); // 1..MAX_INT - - .@result$ = sprintf("*rolls the dice%s: %d", - rif(.@dices > 1, "s"), rand(1, .@sides)); // first dice - - for (.@d = 1; .@d < .@dices; ++.@d) - { - .@result$ += ", " + rand(1, .@sides); - } - - return .@result$ + ".*"; - } - - function flip_coin { - .@coins = getarg(0, 1); - - .@result$ = sprintf("*flips the coin%s: %s", - rif(.@coins > 1, "s"), (rand(2) == 1 ? "heads" : "tails")); // first coin - - for (.@c = 1; .@c < .@coins; ++.@c) - { - .@result$ += ", " + (rand(2) == 1 ? "heads" : "tails"); - } - - return .@result$ + ".*"; - } - - function roulette { - if (.roulette == 1) - { - npctalk("*pulls the trigger: *##BBANG##b*.*"); - delayed_reply("*reloads and spins the chambers.*"); - .roulette = rand(1, 7); // the Nagant_M1895 has 7 chambers - - // now the fun part - nude(); - percentheal(-100, 0); - } - - else - { - delayed_reply("*pulls the trigger: *click*.*"); - .roulette = (.roulette == 7 ? 1 : .roulette + 1); - } - - end; - } - - function monologue_player { - return sprintf("Your current monologue is at least %d line%s long.", - @monologue, rif(@monologue != 1, "s")); - } - - function who_player { - return sprintf("You seem to be ##B~P##b [%i:%i].", - getcharid(CHAR_ID_ACCOUNT), getcharid(CHAR_ID_CHAR)); - } - - function make_quote_table { - // Do not modify this - query_sql("CREATE TABLE IF NOT EXISTS `tree_quotes` (" - " `id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT," - " `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0'," - " `grabber` INT(11) UNSIGNED NOT NULL DEFAULT '0'," - " `timestamp` INT(10) UNSIGNED NOT NULL DEFAULT '0'," - " `message` VARCHAR(150) NOT NULL DEFAULT ''," - " PRIMARY KEY (`id`)," - " KEY `char_id` (`char_id`)," - " KEY `grabber` (`grabber`)" - ") ENGINE=MyISAM;"); - - .last_query = gettimetick(2); - return; - } - - function grab_quote { - .@name$ = getarg(0, ""); - - if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2)) - { - ++.ignored_times; - end; - } - - if (.@name$ == strcharinfo(PC_NAME)) - { - delayed_reply("##BError: You may not grab yourself."); - end; - } - - explode(.@tmp$[0], htget(.msg_ht, .@name$, ""), ":"); // get last message, if any - htput(.msg_ht, .@name$, ""); // ensure you can't grab twice the same message - - .@char_id = atoi(.@tmp$[0]); // grab the char id part - - if (.@char_id < 1) - { - delayed_reply(sprintf("##BError: I couldn't find anything to grab from player `%s`.", .@name$)); - end; - } - - .@msg$ = implode(.@tmp$, ":"); // put it back together - .@start = getstrlen(.@tmp$[0]) + getstrlen(.@tmp$[1]) + 2; // char:time:msg <= we just want the msg part - .@msg$ = escape_sql(strip_formatting(substr(.@msg$, .@start, getstrlen(.@msg$) - 1))); // sanitize - - if (.@msg$ == "") - { - delayed_reply("##BError: Message is empty or malformed. It cannot be grabbed."); - end; - } - - else if (.@msg$ ~= "^[!#~@]?(?:grab)?shield(?:ed)?(?:[:.!]? .*)?$") - { - delayed_reply("##BError: Message is shielded."); - end; - } - - query_sql(sprintf("INSERT INTO tree_quotes (char_id,grabber,timestamp,message) VALUES (%i,%i,%i,'%s');", - .@char_id, getcharid(CHAR_ID_CHAR), gettimetick(2), .@msg$)); - - query_sql("SELECT MAX(id) FROM tree_quotes;", .q_last_id); // get the last quote id - - .last_query = gettimetick(2); - - delayed_reply(sprintf("Success: Quote grabbed. (#%i)", .q_last_id)); - end; - } - - function remove_quote { - .@tmp = getarg(0, 0); - - if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2)) - { - ++.ignored_times; - end; - } - - query_sql(sprintf("SELECT id FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@tmp), .@id); // check if it exists - - if (.@id < 1) - { - delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@tmp)); - end; - } - - query_sql(sprintf("DELETE FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@id)); - - .last_query = gettimetick(2); - - delayed_reply(sprintf("Success: Quote removed. (#%i)", .@id)); - end; - } - - function cite_quote { - .@id = getarg(0,0); - - if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2)) - { - ++.ignored_times; - end; - } - - query_sql(sprintf("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message " - "FROM `tree_quotes` t " - "JOIN `char` c ON t.char_id = c.char_id " - "JOIN `char` d ON t.grabber = d.char_id " - "WHERE t.id=%i ORDER BY t.id DESC LIMIT 1;", - .@id), - .@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]); - - .last_query = gettimetick(2); - - if (.@nid[0] < 1) - { - delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@id)); - end; - } - - delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s.", - .@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1))); - end; - } - - function random_quote { - .@name$ = escape_sql(getarg(0, "")); - - if (gettimetick(2) - .last_query < (is_staff() ? .qpoll_rate : .qpoll_rate2)) - { - ++.ignored_times; - end; - } - - query_sql("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message " - "FROM `char` c " - "JOIN `tree_quotes` t ON t.char_id = c.char_id " - "JOIN `char` d ON d.char_id = t.grabber " + - rif(.@name$ != "", sprintf("WHERE c.name='%s' ", .@name$)) + - "ORDER BY RAND() LIMIT 1;", - .@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]); - - .last_query = gettimetick(2); - - if (.@nid[0] < 1) - { - if (.@name$ != "") - delayed_reply(sprintf("##BError: I couldn't find any quote from `%s` in the database.", getarg(0, ""))); - else - delayed_reply("##BError: The quote database is empty."); - end; - } - - delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s. (#%i)", - .@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1), .@nid[0])); - end; - } - - function trigger_hotword { - .@o$ = getarg(0, ""); // original lowercase - .@m$ = replacestr(.@o$, "*", ""); // original lowercase clean - - - if (.@m$ ~= "(?:^| )tell(?: (?:me|him|her|us|them))? a(?:n ?other| lame| bad| boring)? joke") - reply(.jokes$[rand(.jokes)]); - - else if (.@m$ ~= "(?:^| )heal me(?:$|[^a-z])") - reply(.healing$[rand(.healing)]); - // XXX: maybe actually heal the player once in a while - - else if (.@m$ ~= "(?:^| )(?:what|who) are you") - reply(.whoami$[rand(.whoami)]); - - else if (.@m$ ~= rp("(?:^| )(?:hi+|hello|heya?|hiya|good (?:morning|afternoon))[^a-z]* .*~t|~t.* (?:hi+|hello|heya?|hiya)")) - { - .blocked = 0; - reply(.greetings$[rand(.greetings)]); - } - - else if (.@o$ ~= rp("(?:^[*]| )(?:kicks?|shakes?) .*~t")) - reply(special_drops()); - - else if (.@o$ ~= rp("(?:^[*]| )(?:cuts?|nukes?|kills?|chops? down|saws?|hews?|murders?) .*~t")) - reply(.kill$[rand(.kill)]); - - else if (.@o$ ~= rp("(?:^[*]| )pokes? .*~t")) - reply(.poke$[rand(.poke)]); - - else if (.@o$ ~= rp("(?:^[*]| )(?:waters?|pees?|licks?) .*~t")) - reply(.disgusting$[rand(.disgusting)]); - - else if (compare(.@m$, " answer ") && .@m$ ~= "(?:life|universe|everything)(?:$|[^a-z])") - reply(.answer$[rand(.answer)]); - - else if (.@o$ ~= rp("(?:^[*]| )(?:burns?|incinerates?|ignites?) .*~t")) - reply(.burning$[rand(.burning)]); - // XXX: maybe here send a fire particle effect - - else if (.@m$ ~= rp("(?:^| )die ~t")) - reply(.die$[rand(.die)]); - - else if (.@o$ ~= rp("(?:^[*]| )bites? .*~t|(?:^[*]| )drops? .* on ~t")) - reply(.silly$[rand(.silly)]); - - else if (.@m$ ~= rp("(?:^| )(?:loves?|hugs?|kiss(es)?) .*~t|~t.* love(?:$|[^a-z])")) - reply(.love$[rand(.love)]); - - else if (.@m$ ~= rp("(?:^| )dance .*~t|~t.* dance(?:$|[^a-z])")) - reply(.dance$[rand(.dance)]); - - else if (.@m$ ~= rp("(?:^| )hates? .*~t")) - reply(.hate$[rand(.hate)]); - - else if (.@o$ ~= rp("(?:^[*]| )(?:eats?|shoots?|plucks?|tortures?|slaps?|slaps?|poisons?|breaks?|stabs?|throws?|punch(?:es)?) .*~t")) - reply(.pain$[rand(.pain)]); - - else if (.@o$ ~= rp("(?:^[*]| )(?:climbs?|rides?|mounts?) .*~t")) - reply(.climb$[rand(.climb)]); - - else if (.@m$ ~= "(?:^| )(?:see y(?:a|ou)|good night|(?:bye)?bye+)(?:$|[^a-z])") - reply(.bye$[rand(.bye)]); - - else if (.@m$ ~= rp("(?:^| )bad ~t")) - reply(.bad$[rand(.bad)]); - - else if (.@m$ ~= "(?:^| )(?:how old are you|uptime)(?:$|[^a-z])") - reply("%%B Server uptime: " + FuzzyTime(.uptime, 1) + "."); - - else if (.@m$ ~= "(?:^| )how chatty are you(?:$|[^a-z])") - reply("%%B Answered " + .answered_times + " times, ignored " + .ignored_times + " times."); - - else if (.@m$ ~= "(?:^| )what.* version(?:$|[^a-z])") - reply("%%B ~n, version " + .version + "."); // XXX: maybe return Hercules version and serverdata commit instead - - else if (.@m$ ~= "(?:^| )(?:(?:8|eight)[ -]?ball|(?:should|would|will|do|does) (?:i|you|he|she|it|we|they))(?:$|[^a-z])") - reply(.eightball$[rand(.eightball)]); - - else if (.@m$ ~= "(?:^| )roll(?: a| the)? dice(?:$|[^a-z])") - reply(roll_dice(1, 6)); - - else if (.@m$ ~= "(?:^| )roll(?: a)? ([1-8])d((?:[1-9][0-9]{0,10})?)(?:$|[^0-9a-z])") - reply(roll_dice(atoi($@regexmatch$[1]), atoi($@regexmatch$[2]))); - - else if (.@m$ ~= "(?:^| )roll ([1-8]) dices?(?:$|[^a-z])") - reply(roll_dice(atoi($@regexmatch$[1]), 6)); - - else if (.@m$ ~= "(?:^| )(?:flip|toss)(?: a| the)? coin(?:$|[^a-z])") - reply(flip_coin(1)); - - else if (.@m$ ~= "(?:^| )(?:flip|toss) ([1-8]) coins?(?:$|[^a-z])") - reply(flip_coin(atoi($@regexmatch$[1]))); - - else if (.@m$ ~= "(?:^| )(?:press|pull)(?: the)? trigger(?:$|[^a-z])") - roulette(); - - else if (.@m$ ~= "(?:^| )(?:how long|what) is(?: my)? monologue(?:$|[^a-z])") - reply(monologue_player()); - - else if (.@m$ ~= "(?:^| )who am i(?:$|[^a-z])") - reply(who_player()); - - else if (.@m$ ~= "(?:^| )shut up(?:$|[^a-z])") - { - reply(.shut_up$[rand(.shut_up)]); - .blocked = gettimetick(2); - } - - else if (rand(.dunno_rate) == 0) - reply(.no_idea$[rand(.no_idea)]); - - else - ++.ignored_times; - - end; - } - - function trigger_hiall { - if (rand(.hiall_rate) == 0) - reply(.greetings$[rand(.greetings)]); - - else - ++.ignored_times; - - end; - } - -OnClick: - tree_panel(); - bye; - - -OnTalkNearby: - .@no_nick$ = strip(strip_formatting(substr($@p0$, getstrlen(strcharinfo(PC_NAME)) + 3, getstrlen($@p0$) - 1))); // not very obvious stuff - .@no_nick_lower$ = strtolower(.@no_nick$); // FIXME: hercules doesn't have a way to do case insensitive regex yet - .@no_nick_clean$ = replacestr(.@no_nick_lower$, "*", ""); - - htput(.msg_ht, strcharinfo(PC_NAME), getcharid(CHAR_ID_CHAR) + ":" + gettimetick(2) + ":" + .@no_nick$); // log last message, for quotegrabs - .lastsender = getcharid(CHAR_ID_CHAR); // for monologue - - .last_activity = gettimetick(2); // for the auto-janitor - - if ((is_staff() || #Tree_Trusted) && charat(.@no_nick$, 0) == .symbol$) - { - if (.@no_nick$ ~= "^.grab \"?([^#:@\"]{4,23})\"?$") - reply(grab_quote($@regexmatch$[1])); - - else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: quote)? #([0-9]+)$") - reply(remove_quote(atoi($@regexmatch$[1]))); - - else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: last(?: quote)?)?$") - reply(remove_quote(.q_last_id)); - - else if (.@no_nick$ ~= "^.(?:quote|cite) #([0-9]+)$") - reply(cite_quote(atoi($@regexmatch$[1]))); - - else if (.@no_nick$ ~= "^.(?:(?:random )?quote|cite)(?: anyone| someone| random)?$") - reply(random_quote()); - - else if (.@no_nick$ ~= "^.(?:quote|cite) \"?([^#:@\"]{4,23})\"?$") - reply(random_quote($@regexmatch$[1])); - - else if (.@no_nick$ ~= "^.seen \"?([^#:@\"]{4,23})\"?$") - reply(have_you_seen($@regexmatch$[1])); - - // to allow trusted testers to reboot without knowing the exit code - else if (debug && .@no_nick$ ~= "^.re(?:boot|load|start)(?:(?: the)? server)?$") - { - announce("The server is rebooting. This may take a couple minutes.", bc_all); - sleep2(1000); - atcommand("@serverexit 104"); - } - - // exit, pull all, clean, build, reboot - else if (debug && .@no_nick$ ~= "^.re-?build(?:(?: the)? server)?$") - { - announce("The server is rebuilding. This will take several minutes.", bc_all); - sleep2(1000); - atcommand("@serverexit 108"); - } - - else if (.@no_nick$ ~= "^.(?:add )?ignored? \"?([^#:@\"]{4,23})\"?$") - { - .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]); - if (.@chr < 1) - { - reply("##BError: Player not found or not online."); - end; - } - htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), gettimetick(2) + 3600); - reply(sprintf("Success: Player `%s` is now ignored for 1 hour.", - strcharinfo(PC_NAME, .@chr))); - } - - else if (.@no_nick$ ~= "^.(?:un|de-?|remove )ignored? \"?([^#:@\"]{4,23})\"?$") - { - .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]); - if (.@chr < 1) - { - reply("##BError: Player not found or not online."); - end; - } - htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), 0); - reply(sprintf("Success: Player `%s` is no longer ignored.", - strcharinfo(PC_NAME, .@chr))); - } - - else if (is_admin() && .@no_nick$ ~= "^.(?:add )?trust(?:ed)? \"?([^#:@\"]{4,23})\"?$") - { - .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]); - if (.@chr < 1) - { - reply("##BError: Player not found or not online."); - end; - } - set(getvariableofpc(#Tree_Trusted, .@chr), true); - reply(sprintf("Success: Player `%s` can now use restricted commands.", - strcharinfo(PC_NAME, .@chr))); - } - - else if (is_admin() && .@no_nick$ ~= "^.(?:un|de-?|remove )trust(?:ed)? \"?([^#:@\"]{4,23})\"?$") - { - .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]); - if (.@chr < 1) - { - reply("##BError: Player not found or not online."); - end; - } - set(getvariableofpc(#Tree_Trusted, .@chr), false); - reply(sprintf("Success: Player `%s` can no longer use restricted commands.", - strcharinfo(PC_NAME, .@chr))); - } - - else - reply("##BError: Command not found or invalid syntax."); - } - - else if (.@no_nick_lower$ ~= rp("^(~t[^a-z ]* .*|(?:.* (?:~t[^a-z ]* .*|~t[^ a-z]*)))$")) - { - check_is_ignored(); - trigger_hotword($@regexmatch$[1]); - } - - else if (.@no_nick_clean$ ~= "^(hi(ya)?|hello|heya?) (all|friends|every(one|body))") - { - check_is_ignored(); - trigger_hiall(); - } - - else - { - if (.lastsender == getcharid(CHAR_ID_CHAR)) - @monologue++; - - else - @monologue = 1; - } - - // TODO: eliza mode, whisper eliza mode - end; - -OnTouch: - if (rand(.touch_rate) == 0) { - face(); - } - end; - -OnDoReply: - if (@tree_reply$ != "") { - npctalk(@tree_reply$); - @tree_reply$ = ""; - } - end; - -OnPCLogoutEvent: - seen_me(); - end; - -OnTimer3600000: - // scheduled janitor - .@now = gettimetick(2); - initnpctimer(); // schedule next - - if (.last_activity > (.@now - 3600)) { - end; // last activity is too recent - } - - // cleanup routine below - .lastsender = 0; - .last_activity = 0; - .last_reply = 0; - .last_emote = 0; - .last_query = 0; - .blocked = 0; - .enable_janitor = 0; - - htclear(.msg_ht); // empty the message table (quotegrabs) - htclear(.ignore_ht); // empty the ignore table - - .@it = htiterator(.seen_ht); // allocate new iterator - for (.@key$ = htinextkey(.@it); hticheck(.@it); .@key$ = htinextkey(.@it)) { - if (.@key$ == "") { - continue; - } - - if (htget(.seen_ht, .@key$, 0) < (.@now - 86400)) { - htput(.seen_ht, .@key$, 0); // remove from hash table if older than 24h - } - } - htidelete(.@it); // free the iterator - - face(); // do an emote (because why not) - end; - - -OnDay0320: - .dir = DOWNLEFT; - end; - - -OnDay0621: - .dir = LEFT; - end; - - -OnDay0922: - .dir = UPLEFT; - end; - - -OnDay1221: - .dir = DOWN; - end; - - -OnInit: - // config below - .hotwords$ = "tree"; // what hot words the npc should listen to, besides its own name (regex) - .distance = 14; // the npc will only listen to player within X tiles - .sex = G_OTHER; // gender of the npc - .dir = season_direction(); // sprite direction according to the season - .talk_rate = 1; // min number of seconds to wait between replies - .repeat_rate = 1; // min number of seconds to wait before sending the same message twice in a row - .block_time = 600; // how long to stay quiet after someone says shut up, in seconds - .emote_rate = 3; // min number of seconds to wait between emotes - .sdrop_rate = 8; // 1 in X chances to get a special drop - .sname_rate = 8; // 1 in X chances to get a special name - .dunno_rate = 2; // 1 in X chances to get a reply when the command is not found - .hiall_rate = 2; // 1 in X chances to reply to a "hi everyone" - .touch_rate = 4; // 1 in X chances to trigger the OnTouch action - .qpoll_rate = 1; // min number of seconds to wait before calling the sql db again for GMs - .qpoll_rate2 = 5; // min number of seconds to wait before calling the sql db again for non-GMs (currently unused) - .delay_reply = 250; // number of ms to wait to reply - .enable_janitor = true; // automatically free memory when idle - .symbol$ = "~"; // symbol for GM-only commands - - // register some arrays - callfunc("TREE_dictionaries"); - - // do random stuff - make_quote_table(); - face(); - - // boring stuff below - .version = 21; // increase this when you make a change - .uptime = gettimetick(2); - .alwaysVisible = true; // the NPC doesn't de-spawn when moving away - .pid = 1; // regex pattern id - .msg_ht = htnew(); // hashtable id for message history - .seen_ht = htnew(); // hashtable id for seen log - .ignore_ht = htnew(); // hashtable id for ignored players - .roulette = rand(1, 7); // spin the chambers - defpattern(.pid, "^(.*)$", "OnTalkNearby"); - activatepset(.pid); - if (.enable_janitor) { - initnpctimer(); - } -} - -// Duplicates below -//000-1,42,63,0 duplicate(Confused Tree) Confused Palm Tree NPC_NO_SPRITE,14,14 diff --git a/Npc/008-1/doors.txt b/Npc/008-1/doors.txt deleted file mode 100644 index de8ed1d8..00000000 --- a/Npc/008-1/doors.txt +++ /dev/null @@ -1,6 +0,0 @@ -008-1,104,27,0 script CottageDoor NPC_WARP,0,0,{ - end; - -OnTouch: - dispbottom(l("Locked.")); -} diff --git a/Npc/008-1/mapflags.txt b/Npc/008-1/mapflags.txt deleted file mode 100644 index f2680964..00000000 --- a/Npc/008-1/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-1 mapflag town diff --git a/Npc/008-1/wateranimation.txt b/Npc/008-1/wateranimation.txt deleted file mode 100644 index 8b66f637..00000000 --- a/Npc/008-1/wateranimation.txt +++ /dev/null @@ -1,9 +0,0 @@ -// Evol scripts. -// Author: -// gumi -// Reid -// Description: -// Water animations, splash, fishes, etc... - -008-1,139,32,0 duplicate(#water_animation0) #water_animation16 NPC_WATER_SPLASH -008-1,140,40,0 duplicate(#water_animation0) #water_animation17 NPC_WATER_SPLASH diff --git a/Npc/008-2-0/_import.txt b/Npc/008-2-0/_import.txt deleted file mode 100644 index f2ecc3b8..00000000 --- a/Npc/008-2-0/_import.txt +++ /dev/null @@ -1,5 +0,0 @@ -// Map 008-2-0: Chez Celestia -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-0/_savepoints.txt", -"npc/008-2-0/_warps.txt", -"npc/008-2-0/mapflags.txt", diff --git a/Npc/008-2-0/_savepoints.txt b/Npc/008-2-0/_savepoints.txt deleted file mode 100644 index d9055b64..00000000 --- a/Npc/008-2-0/_savepoints.txt +++ /dev/null @@ -1,11 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-0: Chez Celestia saves -008-2-0,37,27,0 script #save_008-2-0_37_27 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} diff --git a/Npc/008-2-0/_warps.txt b/Npc/008-2-0/_warps.txt deleted file mode 100644 index 72a8ab12..00000000 --- a/Npc/008-2-0/_warps.txt +++ /dev/null @@ -1,4 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-0: Chez Celestia warps -008-2-0,26,22,0 warp #008-2-0_26_22 0,0,008-1,105,75 -008-2-0,22,34,0 warp #008-2-0_22_34 0,0,008-1,101,79 diff --git a/Npc/008-2-0/mapflags.txt b/Npc/008-2-0/mapflags.txt deleted file mode 100644 index 93df75f4..00000000 --- a/Npc/008-2-0/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-0 mapflag town diff --git a/Npc/008-2-1/_import.txt b/Npc/008-2-1/_import.txt deleted file mode 100644 index 1e5137a7..00000000 --- a/Npc/008-2-1/_import.txt +++ /dev/null @@ -1,5 +0,0 @@ -// Map 008-2-1: Merchant Guild -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-1/_savepoints.txt", -"npc/008-2-1/_warps.txt", -"npc/008-2-1/mapflags.txt", diff --git a/Npc/008-2-1/_savepoints.txt b/Npc/008-2-1/_savepoints.txt deleted file mode 100644 index 66730940..00000000 --- a/Npc/008-2-1/_savepoints.txt +++ /dev/null @@ -1,11 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-1: Merchant Guild saves -008-2-1,42,27,0 script #save_008-2-1_42_27 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} diff --git a/Npc/008-2-1/_warps.txt b/Npc/008-2-1/_warps.txt deleted file mode 100644 index e47cbf73..00000000 --- a/Npc/008-2-1/_warps.txt +++ /dev/null @@ -1,4 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-1: Merchant Guild warps -008-2-1,37,27,0 warp #008-2-1_37_27 0,0,008-1,89,66 -008-2-1,33,43,0 warp #008-2-1_33_43 0,0,008-1,88,72 diff --git a/Npc/008-2-1/mapflags.txt b/Npc/008-2-1/mapflags.txt deleted file mode 100644 index 78899489..00000000 --- a/Npc/008-2-1/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-1 mapflag town diff --git a/Npc/008-2-10/_import.txt b/Npc/008-2-10/_import.txt deleted file mode 100644 index 994726eb..00000000 --- a/Npc/008-2-10/_import.txt +++ /dev/null @@ -1,4 +0,0 @@ -// Map 008-2-10: Hurnscald City Hall -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-10/_warps.txt", -"npc/008-2-10/mapflags.txt", diff --git a/Npc/008-2-10/_warps.txt b/Npc/008-2-10/_warps.txt deleted file mode 100644 index 25390f95..00000000 --- a/Npc/008-2-10/_warps.txt +++ /dev/null @@ -1,4 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-10: Hurnscald City Hall warps -008-2-10,37,34,0 warp #008-2-10_37_34 0,0,008-1,102,70 -008-2-10,37,25,0 warp #008-2-10_37_25 1,0,008-2-11,36,27 diff --git a/Npc/008-2-10/mapflags.txt b/Npc/008-2-10/mapflags.txt deleted file mode 100644 index 7635bed5..00000000 --- a/Npc/008-2-10/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-10 mapflag town diff --git a/Npc/008-2-11/_import.txt b/Npc/008-2-11/_import.txt deleted file mode 100644 index 84ad9ceb..00000000 --- a/Npc/008-2-11/_import.txt +++ /dev/null @@ -1,5 +0,0 @@ -// Map 008-2-11: Hurnscald City Hall -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-11/_savepoints.txt", -"npc/008-2-11/_warps.txt", -"npc/008-2-11/mapflags.txt", diff --git a/Npc/008-2-11/_savepoints.txt b/Npc/008-2-11/_savepoints.txt deleted file mode 100644 index c3cf65fc..00000000 --- a/Npc/008-2-11/_savepoints.txt +++ /dev/null @@ -1,20 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-11: Hurnscald City Hall saves -008-2-11,25,27,0 script #save_008-2-11_25_27 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} -008-2-11,45,27,0 script #save_008-2-11_45_27 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} diff --git a/Npc/008-2-11/_warps.txt b/Npc/008-2-11/_warps.txt deleted file mode 100644 index 6c8c4732..00000000 --- a/Npc/008-2-11/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-11: Hurnscald City Hall warps -008-2-11,37,28,0 warp #008-2-11_37_28 1,0,008-2-10,36,26 diff --git a/Npc/008-2-11/mapflags.txt b/Npc/008-2-11/mapflags.txt deleted file mode 100644 index 3e084fc0..00000000 --- a/Npc/008-2-11/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-11 mapflag town diff --git a/Npc/008-2-12/_import.txt b/Npc/008-2-12/_import.txt deleted file mode 100644 index 88a854e4..00000000 --- a/Npc/008-2-12/_import.txt +++ /dev/null @@ -1,4 +0,0 @@ -// Map 008-2-12: Hurnscald Clinic -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-12/_warps.txt", -"npc/008-2-12/mapflags.txt", diff --git a/Npc/008-2-12/_warps.txt b/Npc/008-2-12/_warps.txt deleted file mode 100644 index e44e7154..00000000 --- a/Npc/008-2-12/_warps.txt +++ /dev/null @@ -1,4 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-12: Hurnscald Clinic warps -008-2-12,30,32,0 warp #008-2-12_30_32 0,0,008-1,110,57 -008-2-12,36,27,0 warp #008-2-12_36_27 1,0,008-2-13,35,31 diff --git a/Npc/008-2-12/mapflags.txt b/Npc/008-2-12/mapflags.txt deleted file mode 100644 index b52526a7..00000000 --- a/Npc/008-2-12/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-12 mapflag town diff --git a/Npc/008-2-13/_import.txt b/Npc/008-2-13/_import.txt deleted file mode 100644 index a4b0330e..00000000 --- a/Npc/008-2-13/_import.txt +++ /dev/null @@ -1,5 +0,0 @@ -// Map 008-2-13: Hurnscald Clinic -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-13/_savepoints.txt", -"npc/008-2-13/_warps.txt", -"npc/008-2-13/mapflags.txt", diff --git a/Npc/008-2-13/_savepoints.txt b/Npc/008-2-13/_savepoints.txt deleted file mode 100644 index 5c8fc22d..00000000 --- a/Npc/008-2-13/_savepoints.txt +++ /dev/null @@ -1,38 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-13: Hurnscald Clinic saves -008-2-13,29,27,0 script #save_008-2-13_29_27 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} -008-2-13,32,27,0 script #save_008-2-13_32_27 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} -008-2-13,29,31,0 script #save_008-2-13_29_31 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} -008-2-13,32,31,0 script #save_008-2-13_32_31 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} diff --git a/Npc/008-2-13/_warps.txt b/Npc/008-2-13/_warps.txt deleted file mode 100644 index f9681284..00000000 --- a/Npc/008-2-13/_warps.txt +++ /dev/null @@ -1,4 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-13: Hurnscald Clinic warps -008-2-13,36,32,0 warp #008-2-13_36_32 1,0,008-2-12,35,28 -008-2-13,25,26,0 warp #008-2-13_25_26 1,0,008-2-14,24,30 diff --git a/Npc/008-2-13/mapflags.txt b/Npc/008-2-13/mapflags.txt deleted file mode 100644 index be0ed6a2..00000000 --- a/Npc/008-2-13/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-13 mapflag town diff --git a/Npc/008-2-14/_import.txt b/Npc/008-2-14/_import.txt deleted file mode 100644 index 29a984e8..00000000 --- a/Npc/008-2-14/_import.txt +++ /dev/null @@ -1,5 +0,0 @@ -// Map 008-2-14: Hurnscald Clinic -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-14/_savepoints.txt", -"npc/008-2-14/_warps.txt", -"npc/008-2-14/mapflags.txt", diff --git a/Npc/008-2-14/_savepoints.txt b/Npc/008-2-14/_savepoints.txt deleted file mode 100644 index cbb6fd12..00000000 --- a/Npc/008-2-14/_savepoints.txt +++ /dev/null @@ -1,11 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-14: Hurnscald Clinic saves -008-2-14,31,27,0 script #save_008-2-14_31_27 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} diff --git a/Npc/008-2-14/_warps.txt b/Npc/008-2-14/_warps.txt deleted file mode 100644 index 241626bb..00000000 --- a/Npc/008-2-14/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-14: Hurnscald Clinic warps -008-2-14,25,31,0 warp #008-2-14_25_31 1,0,008-2-13,24,27 diff --git a/Npc/008-2-14/mapflags.txt b/Npc/008-2-14/mapflags.txt deleted file mode 100644 index 4f5bd95c..00000000 --- a/Npc/008-2-14/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-14 mapflag town diff --git a/Npc/008-2-2/_import.txt b/Npc/008-2-2/_import.txt deleted file mode 100644 index 5a896da0..00000000 --- a/Npc/008-2-2/_import.txt +++ /dev/null @@ -1,4 +0,0 @@ -// Map 008-2-2: The Rusty Pick -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-2/_warps.txt", -"npc/008-2-2/mapflags.txt", diff --git a/Npc/008-2-2/_warps.txt b/Npc/008-2-2/_warps.txt deleted file mode 100644 index 8410ef2b..00000000 --- a/Npc/008-2-2/_warps.txt +++ /dev/null @@ -1,6 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-2: The Rusty Pick warps -008-2-2,28,34,0 warp #008-2-2_28_34 0,0,008-1,65,56 -008-2-2,52,25,0 warp #008-2-2_52_25 1,0,008-2-3,66,28 -008-2-2,24,29,0 warp #008-2-2_24_29 0,0,008-2-4,43,28 -008-2-2,52,32,0 warp #008-2-2_52_32 0,0,008-2-5,24,25 diff --git a/Npc/008-2-2/mapflags.txt b/Npc/008-2-2/mapflags.txt deleted file mode 100644 index 8f90e197..00000000 --- a/Npc/008-2-2/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-2 mapflag town diff --git a/Npc/008-2-3/_import.txt b/Npc/008-2-3/_import.txt deleted file mode 100644 index ed172cc7..00000000 --- a/Npc/008-2-3/_import.txt +++ /dev/null @@ -1,4 +0,0 @@ -// Map 008-2-3: The Rusty Pick -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-3/_warps.txt", -"npc/008-2-3/mapflags.txt", diff --git a/Npc/008-2-3/_warps.txt b/Npc/008-2-3/_warps.txt deleted file mode 100644 index 957ed686..00000000 --- a/Npc/008-2-3/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-3: The Rusty Pick warps -008-2-3,67,29,0 warp #008-2-3_67_29 1,0,008-2-2,51,26 diff --git a/Npc/008-2-3/mapflags.txt b/Npc/008-2-3/mapflags.txt deleted file mode 100644 index 947a2df3..00000000 --- a/Npc/008-2-3/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-3 mapflag town diff --git a/Npc/008-2-4/_import.txt b/Npc/008-2-4/_import.txt deleted file mode 100644 index 8ab4d742..00000000 --- a/Npc/008-2-4/_import.txt +++ /dev/null @@ -1,5 +0,0 @@ -// Map 008-2-4: The Rusty Pick -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-4/_savepoints.txt", -"npc/008-2-4/_warps.txt", -"npc/008-2-4/mapflags.txt", diff --git a/Npc/008-2-4/_savepoints.txt b/Npc/008-2-4/_savepoints.txt deleted file mode 100644 index 103787d1..00000000 --- a/Npc/008-2-4/_savepoints.txt +++ /dev/null @@ -1,11 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-4: The Rusty Pick saves -008-2-4,25,27,0 script #save_008-2-4_25_27 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} diff --git a/Npc/008-2-4/_warps.txt b/Npc/008-2-4/_warps.txt deleted file mode 100644 index 2d8336f7..00000000 --- a/Npc/008-2-4/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-4: The Rusty Pick warps -008-2-4,44,28,0 warp #008-2-4_44_28 0,0,008-2-2,25,29 diff --git a/Npc/008-2-4/mapflags.txt b/Npc/008-2-4/mapflags.txt deleted file mode 100644 index cd86a1e4..00000000 --- a/Npc/008-2-4/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-4 mapflag town diff --git a/Npc/008-2-5/_import.txt b/Npc/008-2-5/_import.txt deleted file mode 100644 index 74e70e1c..00000000 --- a/Npc/008-2-5/_import.txt +++ /dev/null @@ -1,4 +0,0 @@ -// Map 008-2-5: The Rusty Pick -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-5/_warps.txt", -"npc/008-2-5/mapflags.txt", diff --git a/Npc/008-2-5/_warps.txt b/Npc/008-2-5/_warps.txt deleted file mode 100644 index 21b7f527..00000000 --- a/Npc/008-2-5/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-5: The Rusty Pick warps -008-2-5,24,24,0 warp #008-2-5_24_24 0,0,008-2-2,52,31 diff --git a/Npc/008-2-5/mapflags.txt b/Npc/008-2-5/mapflags.txt deleted file mode 100644 index 435dd353..00000000 --- a/Npc/008-2-5/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-5 mapflag town diff --git a/Npc/008-2-6/_import.txt b/Npc/008-2-6/_import.txt deleted file mode 100644 index 4630df43..00000000 --- a/Npc/008-2-6/_import.txt +++ /dev/null @@ -1,4 +0,0 @@ -// Map 008-2-6: Two Guys One Bed -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-6/_warps.txt", -"npc/008-2-6/mapflags.txt", diff --git a/Npc/008-2-6/_warps.txt b/Npc/008-2-6/_warps.txt deleted file mode 100644 index 98944d50..00000000 --- a/Npc/008-2-6/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-6: Two Guys One Bed warps -008-2-6,27,33,0 warp #008-2-6_27_33 0,0,008-1,89,59 diff --git a/Npc/008-2-6/mapflags.txt b/Npc/008-2-6/mapflags.txt deleted file mode 100644 index c07673a4..00000000 --- a/Npc/008-2-6/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-6 mapflag town diff --git a/Npc/008-2-7/_import.txt b/Npc/008-2-7/_import.txt deleted file mode 100644 index 263e5dcf..00000000 --- a/Npc/008-2-7/_import.txt +++ /dev/null @@ -1,5 +0,0 @@ -// Map 008-2-7: Hurnscald Apothecary -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-7/_savepoints.txt", -"npc/008-2-7/_warps.txt", -"npc/008-2-7/mapflags.txt", diff --git a/Npc/008-2-7/_savepoints.txt b/Npc/008-2-7/_savepoints.txt deleted file mode 100644 index f3faa80f..00000000 --- a/Npc/008-2-7/_savepoints.txt +++ /dev/null @@ -1,11 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-7: Hurnscald Apothecary saves -008-2-7,25,27,0 script #save_008-2-7_25_27 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} diff --git a/Npc/008-2-7/_warps.txt b/Npc/008-2-7/_warps.txt deleted file mode 100644 index 3eb8538a..00000000 --- a/Npc/008-2-7/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-7: Hurnscald Apothecary warps -008-2-7,36,29,0 warp #008-2-7_36_29 0,0,008-1,101,56 diff --git a/Npc/008-2-7/mapflags.txt b/Npc/008-2-7/mapflags.txt deleted file mode 100644 index caeb89e9..00000000 --- a/Npc/008-2-7/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-7 mapflag town diff --git a/Npc/008-2-8/_import.txt b/Npc/008-2-8/_import.txt deleted file mode 100644 index d3346591..00000000 --- a/Npc/008-2-8/_import.txt +++ /dev/null @@ -1,4 +0,0 @@ -// Map 008-2-8: Hurnscald Forge -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-8/_warps.txt", -"npc/008-2-8/mapflags.txt", diff --git a/Npc/008-2-8/_warps.txt b/Npc/008-2-8/_warps.txt deleted file mode 100644 index 7e791e85..00000000 --- a/Npc/008-2-8/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-8: Hurnscald Forge warps -008-2-8,37,39,0 warp #008-2-8_37_39 1,0,008-1,120,72 diff --git a/Npc/008-2-8/mapflags.txt b/Npc/008-2-8/mapflags.txt deleted file mode 100644 index 2bdbedb9..00000000 --- a/Npc/008-2-8/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-8 mapflag town diff --git a/Npc/008-2-9/_import.txt b/Npc/008-2-9/_import.txt deleted file mode 100644 index aade14bd..00000000 --- a/Npc/008-2-9/_import.txt +++ /dev/null @@ -1,5 +0,0 @@ -// Map 008-2-9: Jack's Abode -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/008-2-9/_savepoints.txt", -"npc/008-2-9/_warps.txt", -"npc/008-2-9/mapflags.txt", diff --git a/Npc/008-2-9/_savepoints.txt b/Npc/008-2-9/_savepoints.txt deleted file mode 100644 index e2aae529..00000000 --- a/Npc/008-2-9/_savepoints.txt +++ /dev/null @@ -1,11 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-9: Jack's Abode saves -008-2-9,26,31,0 script #save_008-2-9_26_31 NPC_SAVE_POINT,{ - savepointparticle .map$, .x, .y, CURRENT_INN; - close; - -OnInit: - .distance = 2; - .sex = G_OTHER; - end; -} diff --git a/Npc/008-2-9/_warps.txt b/Npc/008-2-9/_warps.txt deleted file mode 100644 index 7021feae..00000000 --- a/Npc/008-2-9/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 008-2-9: Jack's Abode warps -008-2-9,30,35,0 warp #008-2-9_30_35 0,0,008-1,72,69 diff --git a/Npc/008-2-9/mapflags.txt b/Npc/008-2-9/mapflags.txt deleted file mode 100644 index e637ae03..00000000 --- a/Npc/008-2-9/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -008-2-9 mapflag town diff --git a/Rules/rules.txt b/Rules/rules.txt index b245114c..4bd59862 100644 --- a/Rules/rules.txt +++ b/Rules/rules.txt @@ -1,7 +1,7 @@ # Comment the rules which are not in use # Micksha Cave -caverules.txt +#caverules.txt # Cave Rules cave/rule_cave.txt @@ -10,7 +10,7 @@ cave/rule_cave.txt #castle_indoor/rule_castle_indoor.txt # Ice Cave Rules -icecave/rule_icecave.txt +#icecave/rule_icecave.txt # Desert Cliffs Rules #desertcliffs/rule_cave.txt diff --git a/Sprites/Equipment/accessories/angel-wings.xml b/Sprites/Equipment/accessories/angel-wings.xml deleted file mode 100644 index 8a10d837..00000000 --- a/Sprites/Equipment/accessories/angel-wings.xml +++ /dev/null @@ -1,102 +0,0 @@ -<?xml version="1.0"?> -<sprite> -<!-- Original from tmw.ufbteam.org - Authors: Varuna and Arikel--> - <imageset name="base" src="graphics/sprites/angel-wings.png|W" width="64" height="64" /> - <action name="stand" imageset="base"> - <animation direction="down"> - <sequence start="0" end="5" delay="75" offsetY="0" offsetX="0"/> - </animation> - <animation direction="left"> - <sequence start="18" end="23" delay="75" offsetY="0" offsetX="0" /> - </animation> - <animation direction="up"> - <sequence start="36" end="41" delay="75" offsetY="0" offsetX="0" /> - </animation> - <animation direction="right"> - <sequence start="54" end="59" delay="75" offsetY="0" offsetX="0" /> - </animation> - </action> - - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="0" end="5" delay="75" offsetY="0" offsetX="0"/> - </animation> - <animation direction="left"> - <sequence start="18" end="23" delay="75" offsetY="0" offsetX="0" /> - </animation> - <animation direction="up"> - <sequence start="36" end="41" delay="75" offsetY="0" offsetX="0" /> - </animation> - <animation direction="right"> - <sequence start="54" end="59" delay="75" offsetY="0" offsetX="0" /> - </animation> - </action> - - <action name="sit" imageset="base"> - <animation direction="down"> - <sequence start="0" end="5" delay="75" offsetY="8" offsetX="0"/> - </animation> - <animation direction="left"> - <sequence start="18" end="23" delay="75" offsetY="8" offsetX="6" /> - </animation> - <animation direction="up"> - <sequence start="36" end="41" delay="75" offsetY="8" offsetX="0" /> - </animation> - <animation direction="right"> - <sequence start="54" end="59" delay="75" offsetY="8" offsetX="-8" /> - </animation> - </action> - - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8" /> - </animation> - <animation direction="left"> - <frame index="26" /> - </animation> - <animation direction="up"> - <frame index="44" /> - </animation> - <animation direction="right"> - <frame index="62" /> - </animation> - </action> - - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75" offsetY="0" offsetX="0" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75" offsetY="0" offsetX="0" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75" offsetY="0" offsetX="0" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75" offsetY="0" offsetX="0" /> - <end /> - </animation> - </action> - - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75" offsetY="0" offsetX="0" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75" offsetY="0" offsetX="0" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75" offsetY="0" offsetX="0" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75" offsetY="0" offsetX="0" /> - <end /> - </animation> - </action> -</sprite> diff --git a/Sprites/Equipment/chests/chest-snakeplate-female.png b/Sprites/Equipment/chests/chest-snakeplate-female.png Binary files differdeleted file mode 100644 index a2bcc82f..00000000 --- a/Sprites/Equipment/chests/chest-snakeplate-female.png +++ /dev/null diff --git a/Sprites/Equipment/chests/chest-snakeplate-female.xml b/Sprites/Equipment/chests/chest-snakeplate-female.xml deleted file mode 100644 index 21ee5cbb..00000000 --- a/Sprites/Equipment/chests/chest-snakeplate-female.xml +++ /dev/null @@ -1,103 +0,0 @@ -<?xml version="1.0"?> -<sprite name="player" action="stand"> - <imageset name="base" src="graphics/sprites/chest-snakeplate-female.png" width="64" height="64"/> - - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end /> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end /> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end /> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end /> - </animation> - </action> - - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end /> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end /> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end /> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end /> - </animation> - </action> - - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - -</sprite> diff --git a/Sprites/Equipment/chests/chest-snakeplate-male.png b/Sprites/Equipment/chests/chest-snakeplate-male.png Binary files differdeleted file mode 100644 index 1598725e..00000000 --- a/Sprites/Equipment/chests/chest-snakeplate-male.png +++ /dev/null diff --git a/Sprites/Equipment/chests/chest-snakeplate-male.xml b/Sprites/Equipment/chests/chest-snakeplate-male.xml deleted file mode 100644 index b387617d..00000000 --- a/Sprites/Equipment/chests/chest-snakeplate-male.xml +++ /dev/null @@ -1,103 +0,0 @@ -<?xml version="1.0"?> -<sprite name="player" action="stand"> - <imageset name="base" src="graphics/sprites/chest-snakeplate-male.png" width="64" height="64"/> - - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end /> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end /> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end /> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end /> - </animation> - </action> - - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end /> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end /> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end /> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end /> - </animation> - </action> - - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - -</sprite> diff --git a/Sprites/Equipment/chests/ready/Sprites_Equipment_chests_chest-snakeplate-female.png b/Sprites/Equipment/chests/ready/Sprites_Equipment_chests_chest-snakeplate-female.png Binary files differnew file mode 100644 index 00000000..23ed6488 --- /dev/null +++ b/Sprites/Equipment/chests/ready/Sprites_Equipment_chests_chest-snakeplate-female.png diff --git a/Sprites/Equipment/chests/ready/Sprites_Equipment_chests_chest-snakeplate-male.png b/Sprites/Equipment/chests/ready/Sprites_Equipment_chests_chest-snakeplate-male.png Binary files differnew file mode 100644 index 00000000..8ff9b9a6 --- /dev/null +++ b/Sprites/Equipment/chests/ready/Sprites_Equipment_chests_chest-snakeplate-male.png diff --git a/Sprites/Equipment/chests/xcf/Sprites_Equipment_chests_chest-snakeplate-female.xcf b/Sprites/Equipment/chests/xcf/Sprites_Equipment_chests_chest-snakeplate-female.xcf Binary files differnew file mode 100644 index 00000000..15380938 --- /dev/null +++ b/Sprites/Equipment/chests/xcf/Sprites_Equipment_chests_chest-snakeplate-female.xcf diff --git a/Sprites/Equipment/chests/xcf/Sprites_Equipment_chests_chest-snakeplate-male.xcf b/Sprites/Equipment/chests/xcf/Sprites_Equipment_chests_chest-snakeplate-male.xcf Binary files differnew file mode 100644 index 00000000..04e513d7 --- /dev/null +++ b/Sprites/Equipment/chests/xcf/Sprites_Equipment_chests_chest-snakeplate-male.xcf diff --git a/Icon/LoF/Glitter Fro.png b/Sprites/Equipment/head/Glitter_Fro.png Binary files differindex d7d9c87f..d7d9c87f 100644 --- a/Icon/LoF/Glitter Fro.png +++ b/Sprites/Equipment/head/Glitter_Fro.png diff --git a/Sprites/Equipment/head/bandana_black.png b/Sprites/Equipment/head/bandana_black.png Binary files differnew file mode 100644 index 00000000..82ce2f2d --- /dev/null +++ b/Sprites/Equipment/head/bandana_black.png diff --git a/Sprites/Equipment/head/bandana_blue.png b/Sprites/Equipment/head/bandana_blue.png Binary files differnew file mode 100644 index 00000000..f73cf20c --- /dev/null +++ b/Sprites/Equipment/head/bandana_blue.png diff --git a/Sprites/Equipment/head/bandana_gold.png b/Sprites/Equipment/head/bandana_gold.png Binary files differnew file mode 100644 index 00000000..a41d5a1e --- /dev/null +++ b/Sprites/Equipment/head/bandana_gold.png diff --git a/Sprites/Equipment/head/bandana_green.png b/Sprites/Equipment/head/bandana_green.png Binary files differnew file mode 100644 index 00000000..7f468882 --- /dev/null +++ b/Sprites/Equipment/head/bandana_green.png diff --git a/Sprites/Equipment/head/glitter_fro.png b/Sprites/Equipment/head/glitter_fro.png Binary files differdeleted file mode 100644 index d7d9c87f..00000000 --- a/Sprites/Equipment/head/glitter_fro.png +++ /dev/null diff --git a/Sprites/Equipment/head/head-mask-aguia.png b/Sprites/Equipment/head/head-mask-aguia.png Binary files differnew file mode 100644 index 00000000..5a0cd49b --- /dev/null +++ b/Sprites/Equipment/head/head-mask-aguia.png diff --git a/Sprites/Equipment/head/hitomb-lord.png b/Sprites/Equipment/head/hitomb-lord.png Binary files differnew file mode 100644 index 00000000..94ccaeef --- /dev/null +++ b/Sprites/Equipment/head/hitomb-lord.png diff --git a/Sprites/Equipment/head/pirate_Lords_Hat_2017_new_2.png b/Sprites/Equipment/head/pirate_Lords_Hat_2017_new_2.png Binary files differnew file mode 100644 index 00000000..57546d27 --- /dev/null +++ b/Sprites/Equipment/head/pirate_Lords_Hat_2017_new_2.png diff --git a/Sprites/Equipment/head/ready/Icon_LoF_Chrome__miners_hat.png b/Sprites/Equipment/head/ready/Icon_LoF_Chrome__miners_hat.png Binary files differnew file mode 100644 index 00000000..ad28a7f4 --- /dev/null +++ b/Sprites/Equipment/head/ready/Icon_LoF_Chrome__miners_hat.png diff --git a/Sprites/Equipment/head/ready/Icon_LoF_deep_Minors_Helm_comp.png b/Sprites/Equipment/head/ready/Icon_LoF_deep_Minors_Helm_comp.png Binary files differnew file mode 100644 index 00000000..e4ddf699 --- /dev/null +++ b/Sprites/Equipment/head/ready/Icon_LoF_deep_Minors_Helm_comp.png diff --git a/Sprites/Equipment/head/ready/Icon_LoF_sage_enhanced_final_rendition.png b/Sprites/Equipment/head/ready/Icon_LoF_sage_enhanced_final_rendition.png Binary files differnew file mode 100644 index 00000000..6ad0660c --- /dev/null +++ b/Sprites/Equipment/head/ready/Icon_LoF_sage_enhanced_final_rendition.png diff --git a/Sprites/Equipment/head/ready/Icon_LoF_the_iron_mask.png b/Sprites/Equipment/head/ready/Icon_LoF_the_iron_mask.png Binary files differnew file mode 100644 index 00000000..3ceea82e --- /dev/null +++ b/Sprites/Equipment/head/ready/Icon_LoF_the_iron_mask.png diff --git a/Sprites/Equipment/head/ready/antlerhat.png b/Sprites/Equipment/head/ready/antlerhat.png Binary files differdeleted file mode 100644 index 0b092dc8..00000000 --- a/Sprites/Equipment/head/ready/antlerhat.png +++ /dev/null diff --git a/Sprites/Equipment/head/ready/head-wreath.png b/Sprites/Equipment/head/ready/head-wreath.png Binary files differdeleted file mode 100644 index 63b53319..00000000 --- a/Sprites/Equipment/head/ready/head-wreath.png +++ /dev/null diff --git a/Sprites/Equipment/head/ready/pumpkinhelmet.png b/Sprites/Equipment/head/ready/pumpkinhelmet.png Binary files differdeleted file mode 100644 index adced031..00000000 --- a/Sprites/Equipment/head/ready/pumpkinhelmet.png +++ /dev/null diff --git a/Sprites/Equipment/head/ready/silkheadband.png b/Sprites/Equipment/head/ready/silkheadband.png Binary files differdeleted file mode 100644 index 5e00613f..00000000 --- a/Sprites/Equipment/head/ready/silkheadband.png +++ /dev/null diff --git a/Sprites/Equipment/head/ready/underworldmask.png b/Sprites/Equipment/head/ready/underworldmask.png Binary files differdeleted file mode 100644 index a490fadc..00000000 --- a/Sprites/Equipment/head/ready/underworldmask.png +++ /dev/null diff --git a/Sprites/Equipment/head/ready/witchhat.png b/Sprites/Equipment/head/ready/witchhat.png Binary files differdeleted file mode 100644 index cd7013e7..00000000 --- a/Sprites/Equipment/head/ready/witchhat.png +++ /dev/null diff --git a/Sprites/Equipment/head/ready/wizardhat.png b/Sprites/Equipment/head/ready/wizardhat.png Binary files differdeleted file mode 100644 index eaa06179..00000000 --- a/Sprites/Equipment/head/ready/wizardhat.png +++ /dev/null diff --git a/Sprites/Equipment/head/superpaperhat.png b/Sprites/Equipment/head/superpaperhat.png Binary files differdeleted file mode 100644 index 7ca152bd..00000000 --- a/Sprites/Equipment/head/superpaperhat.png +++ /dev/null diff --git a/Sprites/Equipment/head/xcf/Icon_LoF_Chrome__miners_hat.xcf b/Sprites/Equipment/head/xcf/Icon_LoF_Chrome__miners_hat.xcf Binary files differnew file mode 100644 index 00000000..d6c52971 --- /dev/null +++ b/Sprites/Equipment/head/xcf/Icon_LoF_Chrome__miners_hat.xcf diff --git a/Sprites/Equipment/head/xcf/Icon_LoF_deep_Minors_Helm_comp.xcf b/Sprites/Equipment/head/xcf/Icon_LoF_deep_Minors_Helm_comp.xcf Binary files differnew file mode 100644 index 00000000..561156ea --- /dev/null +++ b/Sprites/Equipment/head/xcf/Icon_LoF_deep_Minors_Helm_comp.xcf diff --git a/Sprites/Equipment/head/xcf/Icon_LoF_sage_enhanced_final_rendition.xcf b/Sprites/Equipment/head/xcf/Icon_LoF_sage_enhanced_final_rendition.xcf Binary files differnew file mode 100644 index 00000000..b439d0d2 --- /dev/null +++ b/Sprites/Equipment/head/xcf/Icon_LoF_sage_enhanced_final_rendition.xcf diff --git a/Sprites/Equipment/head/xcf/Icon_LoF_the_iron_mask.xcf b/Sprites/Equipment/head/xcf/Icon_LoF_the_iron_mask.xcf Binary files differnew file mode 100644 index 00000000..c9ad7776 --- /dev/null +++ b/Sprites/Equipment/head/xcf/Icon_LoF_the_iron_mask.xcf diff --git a/Sprites/Equipment/head/xcf/moonshroomhat.xcf b/Sprites/Equipment/head/xcf/moonshroomhat.xcf Binary files differnew file mode 100644 index 00000000..79e17de6 --- /dev/null +++ b/Sprites/Equipment/head/xcf/moonshroomhat.xcf diff --git a/Sprites/Hairstyles/for pookie/readme.md b/Sprites/Hairstyles/for pookie/readme.md new file mode 100644 index 00000000..2a144c87 --- /dev/null +++ b/Sprites/Hairstyles/for pookie/readme.md @@ -0,0 +1,2 @@ +info: tawhat +license: contact saulc
\ No newline at end of file diff --git a/Sprites/Monsters/dark_frostiana.xcf b/Sprites/Monsters/dark_frostiana.xcf Binary files differnew file mode 100644 index 00000000..7e198cec --- /dev/null +++ b/Sprites/Monsters/dark_frostiana.xcf diff --git a/Sprites/Monsters/efeito-onda.png b/Sprites/Monsters/efeito-onda.png Binary files differnew file mode 100644 index 00000000..f4d7b277 --- /dev/null +++ b/Sprites/Monsters/efeito-onda.png diff --git a/Sprites/Monsters/espectro-sombrio.png b/Sprites/Monsters/espectro-sombrio.png Binary files differnew file mode 100644 index 00000000..9c89973d --- /dev/null +++ b/Sprites/Monsters/espectro-sombrio.png diff --git a/Sprites/Monsters/espectro-sombrio.xml b/Sprites/Monsters/espectro-sombrio.xml new file mode 100644 index 00000000..6598327d --- /dev/null +++ b/Sprites/Monsters/espectro-sombrio.xml @@ -0,0 +1,152 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/espectro-sombrio.png" width="70" height="70"/> + + <action name="default" imageset="base"> + <animation> + <frame index="0"/> + </animation> + </action> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="0" delay="150"/> + <frame index="0" offsetY="-1" delay="200"/> + <frame index="0" offsetY="0" delay="150"/> + <frame index="0" offsetY="1" delay="200"/> + </animation> + <animation direction="left"> + <frame index="6" offsetY="0" delay="150"/> + <frame index="6" offsetY="-1" delay="200"/> + <frame index="6" offsetY="0" delay="150"/> + <frame index="6" offsetY="1" delay="200"/> + </animation> + <animation direction="up"> + <frame index="12" offsetY="0" delay="150"/> + <frame index="12" offsetY="-1" delay="200"/> + <frame index="12" offsetY="0" delay="150"/> + <frame index="12" offsetY="1" delay="200"/> + </animation> + <animation direction="right"> + <frame index="18" offsetY="0" delay="150"/> + <frame index="18" offsetY="-1" delay="200"/> + <frame index="18" offsetY="0" delay="150"/> + <frame index="18" offsetY="1" delay="200"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" delay="200"/> + <frame index="1" delay="200"/> + </animation> + <animation direction="left"> + <frame index="6" delay="200"/> + <frame index="7" delay="200"/> + </animation> + <animation direction="up"> + <frame index="12" delay="200"/> + <frame index="13" delay="200"/> + </animation> + <animation direction="right"> + <frame index="18" delay="200"/> + <frame index="19" delay="200"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="2" delay="200"/> + <end/> + </animation> + <animation direction="left"> + <frame index="8" delay="200"/> + <end/> + </animation> + <animation direction="up"> + <frame index="14" delay="200"/> + <end/> + </animation> + <animation direction="right"> + <frame index="20" delay="200"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" delay="75"/> + <frame index="10" delay="75"/> + <frame index="11" delay="75" offsetY="0"/> + <frame index="11" delay="75" offsetY="2"/> + <frame index="11" delay="75" offsetY="4"/> + <frame index="11" delay="75" offsetY="8"/> + <frame index="11" delay="75" offsetY="10"/> + <frame index="11" delay="75" offsetY="12"/> + <frame index="5" delay="75" offsetY="12"/> + <frame index="4" delay="75" offsetY="14"/> + <frame index="4" delay="75" offsetY="16"/> + <frame index="4" delay="75" offsetY="18"/> + <frame index="4" delay="75" offsetY="20"/> + <frame index="4" delay="75" offsetY="22"/> + <frame index="4" offsetY="24"/> + <end/> + </animation> + <animation direction="left"> + <frame index="9" delay="75"/> + <frame index="10" delay="75"/> + <frame index="11" delay="75" offsetY="0"/> + <frame index="11" delay="75" offsetY="2"/> + <frame index="11" delay="75" offsetY="4"/> + <frame index="11" delay="75" offsetY="8"/> + <frame index="11" delay="75" offsetY="10"/> + <frame index="11" delay="75" offsetY="12"/> + <frame index="5" delay="75" offsetY="12"/> + <frame index="4" delay="75" offsetY="14"/> + <frame index="4" delay="75" offsetY="16"/> + <frame index="4" delay="75" offsetY="18"/> + <frame index="4" delay="75" offsetY="20"/> + <frame index="4" delay="75" offsetY="22"/> + <frame index="4" offsetY="24"/> + <end/> + </animation> + <animation direction="up"> + <frame index="21" delay="75"/> + <frame index="22" delay="75"/> + <frame index="23" delay="75" offsetY="0"/> + <frame index="23" delay="75" offsetY="2"/> + <frame index="23" delay="75" offsetY="4"/> + <frame index="23" delay="75" offsetY="8"/> + <frame index="23" delay="75" offsetY="10"/> + <frame index="23" delay="75" offsetY="12"/> + <frame index="17" delay="75" offsetY="12"/> + <frame index="16" delay="75" offsetY="14"/> + <frame index="16" delay="75" offsetY="16"/> + <frame index="16" delay="75" offsetY="18"/> + <frame index="16" delay="75" offsetY="20"/> + <frame index="16" delay="75" offsetY="22"/> + <frame index="16" offsetY="24"/> + <end/> + </animation> + <animation direction="right"> + <frame index="21" delay="75"/> + <frame index="22" delay="75"/> + <frame index="23" delay="75" offsetY="0"/> + <frame index="23" delay="75" offsetY="2"/> + <frame index="23" delay="75" offsetY="4"/> + <frame index="23" delay="75" offsetY="8"/> + <frame index="23" delay="75" offsetY="10"/> + <frame index="23" delay="75" offsetY="12"/> + <frame index="17" delay="75" offsetY="12"/> + <frame index="16" delay="75" offsetY="14"/> + <frame index="16" delay="75" offsetY="16"/> + <frame index="16" delay="75" offsetY="18"/> + <frame index="16" delay="75" offsetY="20"/> + <frame index="16" delay="75" offsetY="22"/> + <frame index="16" offsetY="24"/> + <end/> + </animation> + </action> + +</sprite> diff --git a/Sprites/Monsters/monstro-aranha-rainha.png b/Sprites/Monsters/monstro-aranha-rainha.png Binary files differnew file mode 100644 index 00000000..a044e311 --- /dev/null +++ b/Sprites/Monsters/monstro-aranha-rainha.png diff --git a/Sprites/Monsters/monstro-aranha-rainha.xml b/Sprites/Monsters/monstro-aranha-rainha.xml new file mode 100644 index 00000000..09eb55b7 --- /dev/null +++ b/Sprites/Monsters/monstro-aranha-rainha.xml @@ -0,0 +1,74 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monstro-aranha-rainha.png|W;R" width="96" height="96"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="275"/> + <frame index="2" delay="275"/> + </animation> + <animation direction="left"> + <frame index="7" delay="275"/> + <frame index="9" delay="275"/> + </animation> + <animation direction="up"> + <frame index="14" delay="275"/> + <frame index="16" delay="275"/> + </animation> + <animation direction="right"> + <frame index="21" delay="275"/> + <frame index="23" delay="275"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="3" delay="100"/> + </animation> + <animation direction="left"> + <sequence start="7" end="10" delay="100"/> + </animation> + <animation direction="up"> + <sequence start="14" end="17" delay="100"/> + </animation> + <animation direction="right"> + <sequence start="21" end="24" delay="100"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="6"/> + </animation> + <animation direction="left"> + <frame index="13"/> + </animation> + <animation direction="up"> + <frame index="20"/> + </animation> + <animation direction="right"> + <frame index="27"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="4" end="5" delay="100"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="11" end="12" delay="100"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="18" end="19" delay="100"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="25" end="26" delay="100"/> + <end /> + </animation> + </action> + +</sprite> diff --git a/Sprites/Monsters/monstro-aranha-rainha2.png b/Sprites/Monsters/monstro-aranha-rainha2.png Binary files differnew file mode 100644 index 00000000..04d0de7f --- /dev/null +++ b/Sprites/Monsters/monstro-aranha-rainha2.png diff --git a/Sprites/Monsters/monstro-aranha-rainha2.xml b/Sprites/Monsters/monstro-aranha-rainha2.xml new file mode 100644 index 00000000..d7f9de4c --- /dev/null +++ b/Sprites/Monsters/monstro-aranha-rainha2.xml @@ -0,0 +1,74 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monstro-aranha-rainha2.png|W;R" width="70" height="70"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="275"/> + <frame index="2" delay="275"/> + </animation> + <animation direction="left"> + <frame index="7" delay="275"/> + <frame index="9" delay="275"/> + </animation> + <animation direction="up"> + <frame index="14" delay="275"/> + <frame index="16" delay="275"/> + </animation> + <animation direction="right"> + <frame index="21" delay="275"/> + <frame index="23" delay="275"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="3" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="7" end="10" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="14" end="17" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="21" end="24" delay="75"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="6"/> + </animation> + <animation direction="left"> + <frame index="13"/> + </animation> + <animation direction="up"> + <frame index="20"/> + </animation> + <animation direction="right"> + <frame index="27"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="4" end="5" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="11" end="12" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="18" end="19" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="25" end="26" delay="75"/> + <end/> + </animation> + </action> + +</sprite> diff --git a/Sprites/Monsters/monstro-aranha.png b/Sprites/Monsters/monstro-aranha.png Binary files differnew file mode 100644 index 00000000..fe994757 --- /dev/null +++ b/Sprites/Monsters/monstro-aranha.png diff --git a/Sprites/Monsters/monstro-aranha.xml b/Sprites/Monsters/monstro-aranha.xml new file mode 100644 index 00000000..17ae9c6e --- /dev/null +++ b/Sprites/Monsters/monstro-aranha.xml @@ -0,0 +1,74 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monstro-aranha.png|W;R" width="35" height="35"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="275"/> + <frame index="2" delay="275"/> + </animation> + <animation direction="left"> + <frame index="7" delay="275"/> + <frame index="9" delay="275"/> + </animation> + <animation direction="up"> + <frame index="14" delay="275"/> + <frame index="16" delay="275"/> + </animation> + <animation direction="right"> + <frame index="21" delay="275"/> + <frame index="23" delay="275"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="3" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="7" end="10" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="14" end="17" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="21" end="24" delay="75"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="6"/> + </animation> + <animation direction="left"> + <frame index="13"/> + </animation> + <animation direction="up"> + <frame index="20"/> + </animation> + <animation direction="right"> + <frame index="27"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="4" end="5" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="11" end="12" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="18" end="19" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="25" end="26" delay="75"/> + <end /> + </animation> + </action> + +</sprite> diff --git a/Sprites/Monsters/swamp_maggot.xcf b/Sprites/Monsters/swamp_maggot.xcf Binary files differnew file mode 100644 index 00000000..9b6c7db2 --- /dev/null +++ b/Sprites/Monsters/swamp_maggot.xcf diff --git a/Sprites/Monsters/tartaruga-espinhosa.png b/Sprites/Monsters/tartaruga-espinhosa.png Binary files differnew file mode 100644 index 00000000..e7c9e12f --- /dev/null +++ b/Sprites/Monsters/tartaruga-espinhosa.png diff --git a/Sprites/Monsters/tartaruga-espinhosa.xml b/Sprites/Monsters/tartaruga-espinhosa.xml new file mode 100644 index 00000000..d9828a40 --- /dev/null +++ b/Sprites/Monsters/tartaruga-espinhosa.xml @@ -0,0 +1,98 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/tartaruga-espinhosa.png" width="32" height="32"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="2" delay="75"/> + <frame index="1" delay="75"/> + <frame index="0" delay="3000"/> + <frame index="1" delay="75"/> + <frame index="2" delay="75"/> + <frame index="3" delay="1000"/> + </animation> + <animation direction="left"> + <frame index="8" delay="75"/> + <frame index="7" delay="75"/> + <frame index="6" delay="3000"/> + <frame index="7" delay="75"/> + <frame index="8" delay="75"/> + <frame index="9" delay="1000"/> + </animation> + <animation direction="up"> + <frame index="14" delay="75"/> + <frame index="13" delay="75"/> + <frame index="12" delay="3000"/> + <frame index="13" delay="75"/> + <frame index="14" delay="75"/> + <frame index="15" delay="1000"/> + </animation> + <animation direction="right"> + <frame index="20" delay="75"/> + <frame index="19" delay="75"/> + <frame index="18" delay="3000"/> + <frame index="19" delay="75"/> + <frame index="20" delay="75"/> + <frame index="21" delay="1000"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="4" delay="200"/> + <frame index="5" delay="200"/> + </animation> + <animation direction="left"> + <frame index="10" delay="200"/> + <frame index="11" delay="200"/> + </animation> + <animation direction="up"> + <frame index="16" delay="200"/> + <frame index="17" delay="200"/> + </animation> + <animation direction="right"> + <frame index="22" delay="200"/> + <frame index="23" delay="200"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="4" delay="75"/> + <frame index="5" delay="75"/> + <frame index="2"/> + </animation> + <animation direction="left"> + <frame index="10" delay="75"/> + <frame index="11" delay="75"/> + <frame index="8"/> + </animation> + <animation direction="up"> + <frame index="16" delay="75"/> + <frame index="17" delay="75"/> + <frame index="14"/> + </animation> + <animation direction="right"> + <frame index="22" delay="75"/> + <frame index="23" delay="75"/> + <frame index="20"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="24"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="26"/> + </animation> + <animation direction="right"> + <frame index="27"/> + </animation> + </action> + +</sprite> diff --git a/Sprites/Npcs/3431mon_banana.png b/Sprites/Npcs/3431mon_banana.png Binary files differnew file mode 100644 index 00000000..c2c589b7 --- /dev/null +++ b/Sprites/Npcs/3431mon_banana.png diff --git a/Sprites/Npcs/3481.png b/Sprites/Npcs/3481.png Binary files differdeleted file mode 100644 index 966bf003..00000000 --- a/Sprites/Npcs/3481.png +++ /dev/null diff --git a/Sprites/Npcs/4001.jpg b/Sprites/Npcs/4001.jpg Binary files differdeleted file mode 100644 index a8f31bad..00000000 --- a/Sprites/Npcs/4001.jpg +++ /dev/null diff --git a/Sprites/Npcs/banhista.png b/Sprites/Npcs/banhista.png Binary files differnew file mode 100644 index 00000000..7d5bb463 --- /dev/null +++ b/Sprites/Npcs/banhista.png diff --git a/Sprites/Npcs/bruxa-levitando.xml b/Sprites/Npcs/bruxa-levitando.xml new file mode 100644 index 00000000..fce94e63 --- /dev/null +++ b/Sprites/Npcs/bruxa-levitando.xml @@ -0,0 +1,31 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/npcs/bruxa.png" width="48" height="60"/> + + <action name="stand" imageset="base"> + <animation direction="default"> + <frame index="1" delay="75" offsetY="-1"/> + <frame index="2" delay="75" offsetY="-2"/> + <frame index="3" delay="75" offsetY="-3"/> + <frame index="4" delay="75" offsetY="-4"/> + <frame index="4" delay="150" offsetY="-5"/> + <frame index="4" delay="300" offsetY="-6"/> + <frame index="4" delay="150" offsetY="-5"/> + <frame index="4" delay="75" offsetY="-4"/> + <frame index="4" delay="150" offsetY="-3"/> + <frame index="4" delay="300" offsetY="-2"/> + <frame index="4" delay="150" offsetY="-3"/> + <frame index="4" delay="75" offsetY="-4"/> + <frame index="4" delay="150" offsetY="-5"/> + <frame index="4" delay="300" offsetY="-6"/> + <frame index="4" delay="150" offsetY="-5"/> + <frame index="4" delay="75" offsetY="-4"/> + <frame index="3" delay="75" offsetY="-3"/> + <frame index="2" delay="75" offsetY="-2"/> + <frame index="1" delay="75" offsetY="-1"/> + <frame index="0" offsetY="0"/> + </animation> + </action> + +</sprite> diff --git a/Sprites/Npcs/bruxa-livro.png b/Sprites/Npcs/bruxa-livro.png Binary files differnew file mode 100644 index 00000000..bd910d9a --- /dev/null +++ b/Sprites/Npcs/bruxa-livro.png diff --git a/Sprites/Npcs/bruxa-livro.xml b/Sprites/Npcs/bruxa-livro.xml new file mode 100644 index 00000000..a4d9df6f --- /dev/null +++ b/Sprites/Npcs/bruxa-livro.xml @@ -0,0 +1,30 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/npcs/bruxa-livro.png" width="66" height="66"/> + + <action name="stand" imageset="base"> + <animation direction="default"> + <frame index="0" delay="3000" offsetX="-20" offsetY="-2"/> + <frame index="1" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="0" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="2" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="0" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="3" delay="3000" offsetX="-20" offsetY="-2"/> + <frame index="0" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="3" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="0" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="3" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="0" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="3" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="0" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="3" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="0" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="3" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="0" delay="100" offsetX="-20" offsetY="-2"/> + <frame index="4" delay="3000" offsetX="-20" offsetY="-2"/> + <frame index="5" delay="3000" offsetX="-20" offsetY="-2"/> + </animation> + </action> + +</sprite> diff --git a/Sprites/Npcs/bruxa-vassoura.png b/Sprites/Npcs/bruxa-vassoura.png Binary files differnew file mode 100644 index 00000000..09c8015a --- /dev/null +++ b/Sprites/Npcs/bruxa-vassoura.png diff --git a/Sprites/Npcs/bruxa-vassoura.xml b/Sprites/Npcs/bruxa-vassoura.xml new file mode 100644 index 00000000..c3c48342 --- /dev/null +++ b/Sprites/Npcs/bruxa-vassoura.xml @@ -0,0 +1,97 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/npcs/bruxa-vassoura.png" width="56" height="65"/> + + <action name="stand" imageset="base"> + <animation direction="default"> + <frame index="0" delay="75" offsetY="-8"/> + + <frame index="0" delay="150" offsetY="-9"/> + <frame index="0" delay="300" offsetY="-10"/> + <frame index="0" delay="150" offsetY="-9"/> + <frame index="0" delay="75" offsetY="-8"/> + <frame index="0" delay="150" offsetY="-7"/> + <frame index="0" delay="300" offsetY="-6"/> + <frame index="0" delay="150" offsetY="-7"/> + <frame index="0" delay="75" offsetY="-8"/> + + <frame index="0" delay="150" offsetY="-9"/> + <frame index="0" delay="300" offsetY="-10"/> + <frame index="0" 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+ </action> + +</sprite> diff --git a/Sprites/Npcs/bruxa.png b/Sprites/Npcs/bruxa.png Binary files differnew file mode 100644 index 00000000..76ee5d16 --- /dev/null +++ b/Sprites/Npcs/bruxa.png diff --git a/Sprites/Npcs/bruxa.xml b/Sprites/Npcs/bruxa.xml new file mode 100644 index 00000000..f5706c8d --- /dev/null +++ b/Sprites/Npcs/bruxa.xml @@ -0,0 +1,31 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/npcs/bruxa.png" width="48" height="60"/> + + <action name="stand" imageset="base"> + <animation direction="default"> + <frame index="0" delay="25000"/> + <frame index="1" delay="75" offsetY="-1"/> + <frame index="2" delay="75" offsetY="-2"/> + <frame index="3" delay="75" offsetY="-3"/> + <frame index="4" delay="75" offsetY="-4"/> + <frame index="4" delay="150" offsetY="-5"/> + <frame index="4" delay="300" offsetY="-6"/> + <frame index="4" delay="150" offsetY="-5"/> + <frame index="4" delay="75" offsetY="-4"/> + <frame index="4" delay="150" offsetY="-3"/> + <frame index="4" delay="300" offsetY="-2"/> + <frame index="4" delay="150" offsetY="-3"/> + <frame index="4" delay="75" offsetY="-4"/> + <frame index="4" delay="150" offsetY="-5"/> + <frame index="4" delay="300" offsetY="-6"/> + <frame index="4" delay="150" offsetY="-5"/> + <frame index="4" delay="75" offsetY="-4"/> + <frame index="3" delay="75" offsetY="-3"/> + <frame index="2" delay="75" offsetY="-2"/> + <frame index="1" delay="75" offsetY="-1"/> + </animation> + </action> + +</sprite> diff --git a/Sprites/Npcs/lanterna-jack.png b/Sprites/Npcs/lanterna-jack.png Binary files differnew file mode 100644 index 00000000..e4fd3356 --- /dev/null +++ b/Sprites/Npcs/lanterna-jack.png diff --git a/Sprites/Npcs/lanterna-jack.xml b/Sprites/Npcs/lanterna-jack.xml new file mode 100644 index 00000000..2d11a472 --- /dev/null +++ b/Sprites/Npcs/lanterna-jack.xml @@ -0,0 +1,92 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/lanterna-jack.png" width="32" height="32"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="75" offsetY="-32"/> + <frame index="1" delay="150" offsetY="-33"/> + <frame index="2" delay="300" offsetY="-34"/> + <frame index="1" delay="150" offsetY="-33"/> + <frame index="0" delay="75" offsetY="-32"/> + <frame index="0" delay="150" offsetY="-31"/> + <frame index="0" delay="300" offsetY="-30"/> + <frame index="0" delay="150" offsetY="-31"/> + </animation> + <animation direction="left"> + <frame index="3" delay="75" offsetY="-32"/> + <frame index="4" delay="150" offsetY="-33"/> + <frame index="5" delay="300" offsetY="-34"/> + <frame index="4" delay="150" offsetY="-33"/> + <frame index="3" delay="75" offsetY="-32"/> + <frame index="3" delay="150" offsetY="-31"/> + <frame index="3" delay="300" offsetY="-30"/> + <frame index="3" delay="150" offsetY="-31"/> + </animation> + <animation direction="up"> + <frame index="6" delay="75" offsetY="-32"/> + <frame index="7" delay="150" offsetY="-33"/> + <frame index="8" delay="300" offsetY="-34"/> + <frame index="7" delay="150" offsetY="-33"/> + <frame index="6" delay="75" offsetY="-32"/> + <frame index="6" delay="150" offsetY="-31"/> + <frame index="6" delay="300" offsetY="-30"/> + <frame index="6" delay="150" offsetY="-31"/> + </animation> + <animation direction="right"> + <frame index="9" delay="75" offsetY="-32"/> + <frame index="10" delay="150" offsetY="-33"/> + <frame index="11" delay="300" offsetY="-34"/> + <frame index="10" delay="150" offsetY="-33"/> + <frame index="9" delay="75" offsetY="-32"/> + <frame index="9" delay="150" offsetY="-31"/> + <frame index="9" delay="300" offsetY="-30"/> + <frame index="9" delay="150" offsetY="-31"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="1" delay="125" offsetX="0" offsetY="-32"/> + <frame index="2" delay="100" offsetX="0" offsetY="-30"/> + <frame index="1" delay="75" offsetX="0" offsetY="-28"/> + <frame index="0" delay="100" offsetX="0" offsetY="-30"/> + <end/> + </animation> + <animation direction="left"> + <frame index="4" delay="125" offsetX="-2" offsetY="-32"/> + <frame index="5" delay="100" offsetX="-4" offsetY="-31"/> + <frame index="4" delay="75" offsetX="-2" offsetY="-30"/> + <frame index="3" delay="100" offsetX="0" offsetY="-31"/> + <end/> + </animation> + <animation direction="up"> + <frame index="7" delay="125" offsetX="0" offsetY="-32"/> + <frame index="8" delay="100" offsetX="0" offsetY="-31"/> + <frame index="7" delay="75" offsetX="0" offsetY="-30"/> + <frame index="6" delay="100" offsetX="-0" offsetY="-31"/> + <end/> + </animation> + <animation direction="right"> + <frame index="10" delay="125" offsetX="2" offsetY="-32"/> + <frame index="11" delay="100" offsetX="4" offsetY="-31"/> + <frame index="10" delay="75" offsetX="2" offsetY="-30"/> + <frame index="9" delay="100" offsetX="0" offsetY="-31"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="12" delay="75" offsetY="-30"/> + <frame index="13" delay="75" offsetY="-27"/> + <frame index="14" delay="75" offsetY="-23"/> + <frame index="15" delay="75" offsetY="-18"/> + <frame index="16" delay="75" offsetY="-12"/> + <frame index="16" delay="75" offsetY="-5"/> + <frame index="16"/> + </animation> + </action> + +</sprite> diff --git a/Sprites/Npcs/npcs-br.png b/Sprites/Npcs/npcs-br.png Binary files differnew file mode 100644 index 00000000..50acc460 --- /dev/null +++ b/Sprites/Npcs/npcs-br.png diff --git a/Sprites/Npcs/npcs-br2.png b/Sprites/Npcs/npcs-br2.png Binary files differnew file mode 100644 index 00000000..5207e8dd --- /dev/null +++ b/Sprites/Npcs/npcs-br2.png diff --git a/Sprites/Npcs/perching_piou_spritesheet.png b/Sprites/Npcs/perching_piou_spritesheet.png Binary files differnew file mode 100644 index 00000000..6797bcc4 --- /dev/null +++ b/Sprites/Npcs/perching_piou_spritesheet.png diff --git a/Sprites/Npcs/scarecrow.png b/Sprites/Npcs/scarecrow.png Binary files differdeleted file mode 100644 index ed6b5460..00000000 --- a/Sprites/Npcs/scarecrow.png +++ /dev/null diff --git a/Sprites/Npcs/singing_piou_spritesheet.png b/Sprites/Npcs/singing_piou_spritesheet.png Binary files differnew file mode 100644 index 00000000..1c299ec7 --- /dev/null +++ b/Sprites/Npcs/singing_piou_spritesheet.png diff --git a/Sprites/Npcs/sleeping_piou_spritesheet.png b/Sprites/Npcs/sleeping_piou_spritesheet.png Binary files differnew file mode 100644 index 00000000..f1407fb5 --- /dev/null +++ b/Sprites/Npcs/sleeping_piou_spritesheet.png diff --git a/Sprites/Npcs/xcf/perching_piou.xcf b/Sprites/Npcs/xcf/perching_piou.xcf Binary files differnew file mode 100644 index 00000000..11e03599 --- /dev/null +++ b/Sprites/Npcs/xcf/perching_piou.xcf diff --git a/Sprites/Npcs/xcf/piou_singing.xcf b/Sprites/Npcs/xcf/piou_singing.xcf Binary files differnew file mode 100644 index 00000000..f7d88c74 --- /dev/null +++ b/Sprites/Npcs/xcf/piou_singing.xcf diff --git a/Sprites/Npcs/xcf/sleeping_piou.xcf b/Sprites/Npcs/xcf/sleeping_piou.xcf Binary files differnew file mode 100644 index 00000000..c0fbbe4f --- /dev/null +++ b/Sprites/Npcs/xcf/sleeping_piou.xcf diff --git a/Sprites/model/usable/largeheadmodel-male.png b/Sprites/model/usable/largeheadmodel-male.png Binary files differnew file mode 100644 index 00000000..4007cc59 --- /dev/null +++ b/Sprites/model/usable/largeheadmodel-male.png diff --git a/Tilesets/swamp_tree_x2x3.png b/Tilesets/swamp_tree_x2x3.png Binary files differnew file mode 100644 index 00000000..b0af6884 --- /dev/null +++ b/Tilesets/swamp_tree_x2x3.png diff --git a/Wallpaper/halloweenloginwallpaper_1024x768.png b/Wallpaper/halloweenloginwallpaper_1024x768.png Binary files differdeleted file mode 100644 index 6bc9faee..00000000 --- a/Wallpaper/halloweenloginwallpaper_1024x768.png +++ /dev/null diff --git a/Wallpaper/login_wallpaper.xcf b/Wallpaper/login_wallpaper.xcf Binary files differindex 19094e0e..65a23d33 100644 --- a/Wallpaper/login_wallpaper.xcf +++ b/Wallpaper/login_wallpaper.xcf diff --git a/monsters.xml b/monsters.xml new file mode 100644 index 00000000..8a4d86b3 --- /dev/null +++ b/monsters.xml @@ -0,0 +1,652 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Saulc, +Copyright (C) 2018-2019 TMW2: Moubootaur Legends +This file list various monsters xml--> +<!-- +<monsters> Parent of the monster strings. +<monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them: +id="" ID of the monster. It is different for each monster and starts from 0. +name="" Name of the monster which will be displayed in game, it is also used by the server. +targetCursor="" Cursor size used by the client, different size are: small, medium and large. +walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed. +<sprite> This tag shows the path to the xml of the monster. +<sound> Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them: +event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn. +--> +<monsters> + <monster id="1000" name="Exempl" targetCursor="small"> + <sprite>monsters/exempl.xml</sprite> + <sound event="die">monsters/bat/batdie.ogg</sound> + <sound event="hit">monsters/bat/bathit.ogg</sound> + </monster> + +// <?xml version="1.0"?> +<monsters offset="0"> + <monster id="1129" name="General Terogan"> + <sprite>monsters/skeleton.xml|#aca379</sprite> + <sprite>equipment/chest/robe.xml|#ea0000,333333</sprite> + <sprite>equipment/head/phylactery.xml</sprite> + <sprite>equipment/head/evileyes.xml</sprite> + <sprite>equipment/hands/magefire.xml</sprite> + <attack id="1" critical-hit-effect-id="42" missile-particle="graphics/particles/thelost-attack.particle.xml" action="attack"/> + </monster> + + <?xml version="1.0"?> +<monsters offset="0"> + <monster id="1044" name="Lady Skeleton"> + <sprite>monsters/skeleton.xml|#ffe8bf</sprite> + <sprite>monsters/accessories/hairstyle08.xml|#ffe8bf</sprite> + </monster> +</monsters> +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1045" name="Fallen"> + <sprite>monsters/skeleton.xml|#ffe8bf</sprite> + <sprite>equipment/legs/chaps.xml</sprite> + <sprite>equipment/chest/warlordplate.xml</sprite> + <sprite>equipment/head/warlordhelm.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1047" name="Poltergeist"> + <sprite>monsters/wisp.xml|#77ffdd,77ddff</sprite> + <particlefx>graphics/particles/polter.particle.xml</particlefx> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1049" name="Bee" targetCursor="small"> + <sprite>monsters/bee.xml</sprite> + <sprite>monsters/accessories/generic-shadow-small-circle.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1058" name="Ice Goblin"> + <sprite>monsters/goblin-ice.xml</sprite> + <sound event="hit">monsters/fire-goblin/fire-goblin-hit1.ogg</sound> + <sound event="hit">monsters/fire-goblin/fire-goblin-hit2.ogg</sound> + <sound event="miss">monsters/fire-goblin/fire-goblin-miss1.ogg</sound> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1055" name="Butterfly" targetCursor="small"> + <sprite>monsters/butterfly.xml|#660000,FF3300,FFCC99,FFCCCC</sprite> + <sprite>monsters/accessories/generic-shadow-small-circle.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1060" name="Archant"> + <sprite>monsters/archant.xml</sprite> + <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound> + <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1068" name="Reaper"> + <sprite>monsters/reaper.xml</sprite> + <sprite>monsters/accessories/reaper-shadow.xml</sprite> + <particlefx>graphics/particles/monster-reaper.particle.xml</particlefx> + <sound event="hurt">monsters/reaper/reaper-hurt.ogg</sound> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1069" name="Scythe" targetCursor="large"> + <sprite>monsters/spinning-scythe.xml</sprite> + <sprite>monsters/accessories/scythe-shadow.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1071" name="Ice Element"> + <sprite>monsters/element-ball.xml|#5e929d,a2d8e3,ffffff</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1075" name="Stalker"> + <sprite>monsters/wraith.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1074" name="Red Bone"> + <sprite>monsters/skeleton.xml|#994040,772020,440808,000000</sprite> + <particlefx>graphics/particles/necroblast.particle.xml</particlefx> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1078" name="Tipsy Skeleton"> + <sprite>monsters/skeleton.xml|#ffe8bf</sprite> + <sprite>equipment/legs/chaps.xml</sprite> + <sprite>equipment/chest/vnecksweater.xml|#0d1430,21337c,4363e5</sprite> + <sprite>equipment/head/bowler-hat.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1082" name="Serqet"> + <sprite>monsters/serqet.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1080" name="Blue Spark"> + <sprite>monsters/ball-lightning.xml</sprite> + <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite> + <particlefx>graphics/particles/monster-ball-lightning-blue.particle.xml</particlefx> + </monster> +</monsters> + +<monsters offset="0"> + <monster id="1066" name="Vampire Bat"> + <sprite>monsters/vampire-bat.xml</sprite> + <sound event="die">monsters/bat/bat-dying1.ogg</sound> + <sound event="hit">monsters/bat/bat-hit1.ogg</sound> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1073" name="The Lost"> + <sprite>monsters/skeleton.xml|#aca379</sprite> + <sprite>equipment/chest/robe.xml|#333333</sprite> + <sprite>equipment/head/phylactery.xml</sprite> + </monster> + + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1081" name="Red Spark"> + <sprite>monsters/ball-lightning.xml</sprite> + <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite> + <particlefx>graphics/particles/monster-ball-lightning-red.particle.xml</particlefx> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1083" name="Huntsman Spider"> + <sprite>monsters/spider.xml|#1a160f,93774a,d2c3aa,ffffff;#a00000</sprite> + <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound> + <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1087" name="Larvern" targetCursor="small"> + <sprite>monsters/larvespa.xml|#211b0e,5c3e20,a68d42;#667C26</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1085" name="Ice Skull"> + <sprite>monsters/skull-ice.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1096" name="Soul Snake"> + <sprite>monsters/snake.xml|#664d28,a6673a,86D6DB,ffffff</sprite> + <particlefx>graphics/particles/monster-soulsnake.particle.xml</particlefx> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1095" name="White Bell"> + <sprite>monsters/snowflower.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1099" name="Sleeping Bandit"> + <sprite>monsters/sleeping-bandit.xml</sprite> + <sprite>equipment/weapons/dagger.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1102" name="Luvia"> + <sprite>model/base.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#3a3a3a,d5d5d5</sprite> + <sprite>hairstyles/hairstyle11-female.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#8c6625,dab425,ffffff</sprite> + <sprite>equipment/feet/assassin-boots.xml</sprite> + <sprite>equipment/legs/shorts.xml|#121212,343434</sprite> + <sprite>equipment/chest/sorcerer-robe.xml|#121212,343434;#8F47D6</sprite> + <sprite>equipment/head/wizard-hat.xml|#070707,121212,663399</sprite> + <particlefx>graphics/particles/monster-luvia.particle.xml</particlefx> + <attack id="1" critical-hit-effect-id="42" missile-particle="graphics/particles/luvia-attack.particle.xml" action="attack"/> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1097" name="Soul Eater"> + <sprite>monsters/skeleton.xml|#D9BFFF</sprite> + <sprite>equipment/chest/tanktop.xml|#333333,555555,444444</sprite> + <sprite>equipment/legs/shorts.xml|#333333,555555,444444</sprite> + <sprite>monsters/accessories/hairstyle05.xml|#333333</sprite> + <particlefx>graphics/particles/monster-souleater.particle.xml</particlefx> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1101" name="Demonic Spirit"> + <sprite>monsters/spirit-demonic.xml|#444444,9933ff</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1079" name="Drunken Lady Skeleton"> + <sprite>monsters/skeleton.xml|#ffe8bf</sprite> + <sprite>monsters/accessories/hairstyle08.xml|#ffe8bf</sprite> + <sprite>equipment/legs/skirt.xml|#3f221d,754d23,f5cea4</sprite> + <sprite>equipment/chest/shorttanktop.xml|#3f221d,754d23,f5cea4</sprite> + <sprite>equipment/head/heart-glasses.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1084" name="Crotcher Scorpion"> + <sprite>monsters/scorpion.xml|#211b0e,5c3e20,a68d42,ffffff</sprite> + <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound> + <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound> + </monster> +</monsters> + + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1086" name="Fey Element"> + <sprite>monsters/element-ball.xml|#6d4e2f,98612c,c38a53,ffffff</sprite> + <particlefx>graphics/particles/monster-leaf.particle.xml</particlefx> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1059" name="Giant Cave Maggot" targetCursor="large"> + <sprite>monsters/cave-maggot-giant.xml|#565051,ffffff</sprite> + <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound> + <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound> + <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound> + <sound event="die">monsters/maggot/maggot-dying1.ogg</sound> + </monster> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1067" name="Reaper"> + <sprite>monsters/reaper.xml</sprite> + <sprite>monsters/accessories/reaper-shadow.xml</sprite> + <particlefx>graphics/particles/monster-reaper.particle.xml</particlefx> + <sound event="hurt">monsters/reaper/reaper-hurt.ogg</sound> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1077" name="Drunken Skeleton"> + <sprite>monsters/skeleton.xml|#ffe8bf</sprite> + <sprite>equipment/legs/chaps.xml</sprite> + <sprite>equipment/chest/vnecksweater.xml|#580000,A40000,C02020,ff6060</sprite> + <sprite>equipment/head/tophat.xml</sprite> + </monster> + + <?xml version="1.0"?> +<monsters offset="0"> + <monster id="1088" name="Hyvern"> + <sprite>monsters/vespa.xml|#1a160f,93774a;#DEBFBF,BBA2A2</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1104" name="Demonic Mouboo"> + <sprite>monsters/mouboo-demonic.xml</sprite> + <sprite>monsters/accessories/mouboo-demonic-antlers.xml</sprite> + <particlefx>graphics/particles/monster-mouboo-demonic.particle.xml</particlefx> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1103" name="Witch Guard"> + <sprite>monsters/demon.xml|#444444,979797</sprite> + <sprite>equipment/feet/warlordboots.xml|#333333,878787</sprite> + <sprite>equipment/hands/generic.xml|#242424,626262</sprite> + <sprite>equipment/chest/demonwarlordplate.xml|#444444,979797</sprite> + <sprite>equipment/head/bull.xml</sprite> + <sprite>equipment/weapons/dagger.xml|#1c1b00,1b1a31,5b5660,827e85,9596e0</sprite> + <particlefx>graphics/particles/monster-witchguard.particle.xml</particlefx> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1105" name="Vicious Squirrel"> + <sprite>monsters/squirrel.xml|#736443</sprite> + <sound event="hurt">monsters/squirrel/squirrel-hurt1.ogg</sound> + <sound event="hurt">monsters/squirrel/squirrel-hurt2.ogg</sound> + <sound event="die">monsters/squirrel/squirrel-die1.ogg</sound> + <sound event="die">monsters/squirrel/squirrel-die2.ogg</sound> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1114" name="Nut Cracker"> + <sprite>monsters/nutcracker.xml</sprite> + <sprite>monsters/accessories/hairstyle07.xml|#333333</sprite> + <sprite>monsters/accessories/nutcrackerhat.xml</sprite> + </monster> +</monsters> + + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1115" name="Sea Slime Mother"> + <sprite>monsters/slime-mother.xml|#4ca1a0,ffffff</sprite> + <sprite>monsters/accessories/slime-covered-bow.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff;#332c19,443a20,453b1e,61532d,87733d,a58d4d;#4Ca16e,ffffff</sprite> + <sound event="hit">monsters/slime/slime-hit1.ogg</sound> + <attack id="1" missile-particle="graphics/particles/arrowh-sea-slime.particle.xml|#4Ca16e,ffffff" action="attack"/> + </monster> +</monsters> + + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1116" name="Undead Witch"> + <sprite>monsters/skeleton.xml|#ffe8bf</sprite> + <sprite>monsters/accessories/hairstyle08.xml</sprite> + <sprite>equipment/head/witch-hat.xml</sprite> + <sprite>equipment/chest/sorcerer-robe.xml|#111111,222222,333333,444444,555555,aaaaaa;#EFEFEF</sprite> + <sprite>equipment/weapons/polearm-blunt.xml|#332c19,443a20,453b1e,61532d,87733d,a58d4d</sprite> + <attack id="1" missile-particle="graphics/particles/undead-witch-attack.particle.xml" action="attack"/> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1116" name="Undead Witch"> + <sprite>monsters/skeleton.xml|#ffe8bf</sprite> + <sprite>monsters/accessories/hairstyle08.xml</sprite> + <sprite>equipment/head/witch-hat.xml</sprite> + <sprite>equipment/chest/sorcerer-robe.xml|#111111,222222,333333,444444,555555,aaaaaa;#EFEFEF</sprite> + <sprite>equipment/weapons/polearm-blunt.xml|#332c19,443a20,453b1e,61532d,87733d,a58d4d</sprite> + <attack id="1" missile-particle="graphics/particles/undead-witch-attack.particle.xml" action="attack"/> + </monster> +</monsters> + + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1121" name="Grenadier"> + <sprite>model/base.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#36e2fc,0ba8bf,a4a6a3,dad5f5;#3a3a3a,d5d5d5</sprite> + <sprite>hairstyles/hairstyle00-male.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#000000</sprite> + <sprite>equipment/chest/sorcerer-robe.xml|#5178a0,1a294c;#d5b02c</sprite> + <sprite>equipment/legs/pants.xml|#5178a0,1a294c</sprite> + <sprite>equipment/head/piratehat.xml</sprite> + <sprite>equipment/hands/generic.xml</sprite> + <sprite>equipment/feet/boots.xml|#212121,444444</sprite> + <attack id="1" critical-hit-effect-id="31" hit-effect-id="402" missile-particle="graphics/particles/lobbed-object.xml" action="attack"/> + </monster> +</monsters> + +<monsters offset="0"> + <monster id="1118" name="Green Slime Mother"> + <sprite>monsters/slime-mother.xml|#72982c,ffffff</sprite> + <sprite>monsters/accessories/slime-covered-bow.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff;#332c19,443a20,453b1e,61532d,87733d,a58d4d;#72982c,ffffff</sprite> + <sound event="hit">monsters/slime/slime-hit1.ogg</sound> + <attack id="1" missile-particle="graphics/particles/arrowh-green-slime.particle.xml|#72982c,ffffff" action="attack"/> + </monster> +</monsters> + + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1122" name="The Dread Pirate Marley"> + <sprite>model/base.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#36e2fc,0ba8bf,a4a6a3,dad5f5;#3a3a3a,d5d5d5</sprite> + <sprite>hairstyles/hairstyle00-male.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#000000</sprite> + <sprite>equipment/chest/assassin.xml</sprite> + <sprite>equipment/legs/assassin.xml</sprite> + <sprite>equipment/head/eyepatch.xml</sprite> + <sprite>equipment/feet/assassin-boots.xml</sprite> + <sprite>equipment/weapons/bow.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff;#332c19,443a20,453b1e,61532d,87733d,a58d4d</sprite> + <attack id="1" missile-particle="graphics/particles/arrow.particle.xml" action="attack"/> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1120" name="Swashbuckler"> + <sprite>model/base.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#36e2fc,0ba8bf,a4a6a3,dad5f5;#3a3a3a,d5d5d5</sprite> + <sprite>hairstyles/hairstyle00-male.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#000000</sprite> + <sprite>equipment/chest/vnecksweater.xml</sprite> + <sprite>equipment/legs/pants.xml|#212121,555555</sprite> + <sprite>equipment/head/bandana.xml|#212121,555555</sprite> + <sprite>equipment/feet/boots.xml|#212121,555555</sprite> + <sprite>equipment/weapons/dagger.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1079" name="Drunken Lady Skeleton"> + <sprite>monsters/skeleton.xml|#ffe8bf</sprite> + <sprite>monsters/accessories/hairstyle08.xml|#ffe8bf</sprite> + <sprite>equipment/legs/skirt.xml|#3f221d,754d23,f5cea4</sprite> + <sprite>equipment/chest/shorttanktop.xml|#3f221d,754d23,f5cea4</sprite> + <sprite>equipment/head/heart-glasses.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1126" name="Psi-Brain"> + <sprite>monsters/psi-brain.xml</sprite> + <sprite>monsters/psi-bubble.xml</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1101" name="Demonic Spirit"> + <sprite>monsters/spirit-demonic.xml|#444444,9933ff</sprite> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1128" name="General Razha"> + <sprite>monsters/demon.xml|#444444,979797</sprite> + <sprite>equipment/feet/warlordboots.xml|#333333,878787</sprite> + <sprite>equipment/hands/generic.xml|#242424,626262</sprite> + <sprite>equipment/chest/demonwarlordplate.xml|#ea0000,979797</sprite> + <sprite>equipment/head/bull.xml</sprite> + <sprite>equipment/weapons/dagger.xml|#181619,1c1b00,1b1a31,54438a,5b5660,827e85,9596e0</sprite> + <particlefx>graphics/particles/monster-witchguard.particle.xml</particlefx> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1133" name="Anne"> + <sprite>monsters/lizard.xml|#923F7C,6E5A8C,C1B5B6</sprite> + <sound event="hit">monsters/wolvern/wolvern-hit1.ogg</sound> + </monster> +</monsters> + +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1134" name="SUSAN" targetCursor="large"> + <sprite>monsters/SUSAN.xml|R:#ff00e4</sprite> + <particlefx>graphics/particles/heartnecklace.particle.xml</particlefx> + <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound> + <sound 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