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authorJesusaves <cpntb1@ymail.com>2018-06-09 15:53:24 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-09 15:53:24 -0300
commit984b43d29ae5104b26dcae086f355efff1409c44 (patch)
treee7ef04135497ad4535317855e56b65d9149ef841 /tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.xml
parentf6c8e69330444a34925e21623f6f08ead7ca869b (diff)
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Diffstat (limited to 'tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.xml')
-rw-r--r--tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.xml68
1 files changed, 68 insertions, 0 deletions
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.xml
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+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.xml
@@ -0,0 +1,68 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/squirrel.png|R" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="16" end="19" delay="375"/>
+ <sequence start="20" end="25" delay="75"/>
+ <sequence start="16" end="19" delay="120"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="3" delay="375"/>
+ <sequence start="4" end="7" delay="75"/>
+ <sequence start="0" end="3" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="27" delay="375"/>
+ <sequence start="28" end="31" delay="75"/>
+ <sequence start="24" end="27" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="11" delay="375"/>
+ <sequence start="12" end="15" delay="75"/>
+ <sequence start="8" end="11" delay="75"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="48" end="50" delay="110"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="32" end="34" delay="110"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="56" end="58" delay="110"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="40" end="42" delay="110"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <sequence start="54" end="55" delay="800"/>
+ <frame index="55" delay="5000"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="16" delay="250"/>
+ <frame index="52" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="250"/>
+ <frame index="36" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="24" delay="250"/>
+ <frame index="60" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" delay="250"/>
+ <frame index="44" delay="250"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>