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authorJesusaves <cpntb1@ymail.com>2019-01-02 22:01:12 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-02 22:01:12 -0200
commit2adc908e0eb2311b63153703815e35d7009a730e (patch)
tree967a0565c4933d0612723c664cbd557c2eedde3e /Rules/desertcliffs
parent8cc0b4a9e3afe5c7d5e62c58819faf2261299ce5 (diff)
downloadart-2adc908e0eb2311b63153703815e35d7009a730e.tar.gz
art-2adc908e0eb2311b63153703815e35d7009a730e.tar.bz2
art-2adc908e0eb2311b63153703815e35d7009a730e.tar.xz
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Include a lot of junk + all LoF data publicy available on LoF Discord.
Diffstat (limited to 'Rules/desertcliffs')
-rw-r--r--Rules/desertcliffs/rule_cave.txt32
-rw-r--r--Rules/desertcliffs/rule_cave_001.tmx166
-rw-r--r--Rules/desertcliffs/rule_cave_002.tmx75
-rw-r--r--Rules/desertcliffs/rule_cave_003.tmx47
-rw-r--r--Rules/desertcliffs/rule_cave_004.tmx93
-rw-r--r--Rules/desertcliffs/rule_cave_005.tmx70
-rw-r--r--Rules/desertcliffs/rule_cave_006.tmx135
-rw-r--r--Rules/desertcliffs/rule_cave_007.tmx147
-rw-r--r--Rules/desertcliffs/rule_cave_008.tmx144
-rw-r--r--Rules/desertcliffs/rule_cave_03.tmx85
-rw-r--r--Rules/desertcliffs/rule_cave_050.tmx39
-rw-r--r--Rules/desertcliffs/rule_cave_100.tmx33
12 files changed, 1066 insertions, 0 deletions
diff --git a/Rules/desertcliffs/rule_cave.txt b/Rules/desertcliffs/rule_cave.txt
new file mode 100644
index 00000000..8695922d
--- /dev/null
+++ b/Rules/desertcliffs/rule_cave.txt
@@ -0,0 +1,32 @@
+// lines starting with // or // are comments
+// all other lines will be parsed and treated as filenames.
+
+// Rules for desert cliffs
+
+// basic stuff: each rule-tile gets a default tile
+// here is a map attribute set: "DeleteTiles := true" This means to delete all
+// tiles in all touched tileslayers first.
+./rule_cave_001.tmx
+
+// straight walls:
+./rule_cave_002.tmx
+
+// corners at walls
+./rule_cave_003.tmx
+./rule_cave_03.tmx
+//./rule_cave_004.tmx
+//./rule_cave_005.tmx
+
+// rules for entrances, has bad exception handling,
+// so mind where to put entrances. (So avoid putting them near corners)
+//./rule_cave_008.tmx
+
+// all tiles, which are walkable, but have unwalkable neighbors,
+// should be unwalkable
+// example: a decorative stone in a sea
+
+./rule_cave_050.tmx
+
+// error handling: some situations cannot be handled properly with this ruleset:
+// so indicate these situations with the error-tile
+//./rule_cave_100.tmx
diff --git a/Rules/desertcliffs/rule_cave_001.tmx b/Rules/desertcliffs/rule_cave_001.tmx
new file mode 100644
index 00000000..403a7a4b
--- /dev/null
+++ b/Rules/desertcliffs/rule_cave_001.tmx
@@ -0,0 +1,166 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="17" height="17" tilewidth="32" tileheight="32" nextobjectid="1">
+ <properties>
+ <property name="AutomappingRadius" value="1"/>
+ <property name="DeleteTiles" value="true"/>
+ </properties>
+ <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3">
+ <image source="../../graphics/tilesets/collision.png" width="96" height="96"/>
+ </tileset>
+ <tileset firstgid="10" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2">
+ <image source="../tilesets/set_rules.png" width="64" height="64"/>
+ </tileset>
+ <tileset firstgid="14" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8">
+ <image source="../tilesets/set_desertcliff.png" width="256" height="256"/>
+ </tileset>
+ <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16">
+ <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/>
+ </tileset>
+ <layer name="Regions" width="17" height="17">
+ <data encoding="csv">
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+ </layer>
+ <layer name="Input_set" width="17" height="17">
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+</map>
diff --git a/Rules/desertcliffs/rule_cave_002.tmx b/Rules/desertcliffs/rule_cave_002.tmx
new file mode 100644
index 00000000..e7c11406
--- /dev/null
+++ b/Rules/desertcliffs/rule_cave_002.tmx
@@ -0,0 +1,75 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="8" height="6" tilewidth="32" tileheight="32" nextobjectid="1">
+ <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3">
+ <image source="../../graphics/tilesets/collision.png" width="96" height="96"/>
+ </tileset>
+ <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8">
+ <image source="../tilesets/set_desertcliff.png" width="256" height="256"/>
+ </tileset>
+ <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2">
+ <image source="../tilesets/set_rules.png" width="64" height="64"/>
+ </tileset>
+ <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16">
+ <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/>
+ </tileset>
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diff --git a/Rules/desertcliffs/rule_cave_003.tmx b/Rules/desertcliffs/rule_cave_003.tmx
new file mode 100644
index 00000000..27e52d8e
--- /dev/null
+++ b/Rules/desertcliffs/rule_cave_003.tmx
@@ -0,0 +1,47 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="13" height="4" tilewidth="32" tileheight="32" nextobjectid="1">
+ <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3">
+ <image source="../../graphics/tilesets/collision.png" width="96" height="96"/>
+ </tileset>
+ <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8">
+ <image source="../tilesets/set_desertcliff.png" width="256" height="256"/>
+ </tileset>
+ <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2">
+ <image source="../tilesets/set_rules.png" width="64" height="64"/>
+ </tileset>
+ <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16">
+ <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/>
+ </tileset>
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+ <data encoding="csv">
+0,0,0,0,0,
+0,0,14,0,0,
+0,14,0,14,0,
+0,0,14,0,0,
+0,0,0,0,0
+</data>
+ </layer>
+ <layer name="Output_Collision" width="5" height="5">
+ <data encoding="csv">
+0,0,0,0,0,
+0,0,0,0,0,
+0,0,2,0,0,
+0,0,0,0,0,
+0,0,0,0,0
+</data>
+ </layer>
+</map>
diff --git a/Rules/desertcliffs/rule_cave_100.tmx b/Rules/desertcliffs/rule_cave_100.tmx
new file mode 100644
index 00000000..bd25bb0c
--- /dev/null
+++ b/Rules/desertcliffs/rule_cave_100.tmx
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="13" height="9" tilewidth="32" tileheight="32" nextobjectid="1">
+ <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3">
+ <image source="../../graphics/tilesets/collision.png" width="96" height="96"/>
+ </tileset>
+ <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8">
+ <image source="../tilesets/set_desertcliff.png" width="256" height="256"/>
+ </tileset>
+ <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2">
+ <image source="../tilesets/set_rules.png" width="64" height="64"/>
+ </tileset>
+ <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16">
+ <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/>
+ </tileset>
+ <tileset firstgid="334" name="desert2" tilewidth="32" tileheight="64" tilecount="128" columns="16">
+ <image source="../../graphics/tilesets/desert2.png" width="512" height="512"/>
+ </tileset>
+ <layer name="Regions" width="13" height="9">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoC7wokCPFxKmpT3DHQAAJSFKadQBAAA=
+ </data>
+ </layer>
+ <layer name="Input_set" width="13" height="9">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgGHjAh4NNrJ5RgAoA0841FdQBAAA=
+ </data>
+ </layer>
+ <layer name="Output_Error" width="13" height="9" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgGHjgjYNNrJ5RgAoAKzmZutQBAAA=
+ </data>
+ </layer>
+</map>