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authorSaulc <lucashelaine14@gmail.com>2020-04-27 01:35:25 +0000
committerSaulc <lucashelaine14@gmail.com>2020-04-27 01:35:25 +0000
commit35ec5763cd09a684cba2f281c9756cee785d9f5d (patch)
tree4e64bb9629c3c54013336c9f0da0deef08183a5d /Icon/LoF/weapons-tmw-files/weapon-scythe.xml
parent2e6d03a8305464d57f8084115f7e8eafbb26b0ba (diff)
downloadart-Weapon-Sprite-v1.tar.gz
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art-Weapon-Sprite-v1.zip
Clean up messWeapon-Sprite-v1
Diffstat (limited to 'Icon/LoF/weapons-tmw-files/weapon-scythe.xml')
-rw-r--r--Icon/LoF/weapons-tmw-files/weapon-scythe.xml79
1 files changed, 0 insertions, 79 deletions
diff --git a/Icon/LoF/weapons-tmw-files/weapon-scythe.xml b/Icon/LoF/weapons-tmw-files/weapon-scythe.xml
deleted file mode 100644
index c27037ea..00000000
--- a/Icon/LoF/weapons-tmw-files/weapon-scythe.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite name="player" action="stand">
- <imageset name="staff" src="graphics/sprites/weapon-scythe.png" width="128" height="128"/>
- <action name="default" imageset="staff"/>
- <action name="stand" imageset="staff">
- <animation direction="down">
- <frame index="0" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="16" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="32" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="48" offsetX="0" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="staff">
- <animation direction="down">
- <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence start="17" end="22" offsetX="0" offsetY="32" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence start="33" end="38" offsetX="0" offsetY="32" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence start="49" end="54" offsetX="0" offsetY="32" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="staff">
- <animation direction="down">
- <frame index="7" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="23" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="39" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="55" offsetX="0" offsetY="32"/>
- </animation>
- </action>
- <action name="dead" imageset="staff">
- <animation direction="down">
- <frame index="12" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="12" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="12" offsetX="0" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="12" offsetX="0" offsetY="32"/>
- </animation>
- </action>
- <action name="attack" imageset="staff">
- <animation direction="down">
- <sequence start="8" end="11" offsetX="0" offsetY="32" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="24" end="27" offsetX="0" offsetY="32" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="40" end="43" offsetX="0" offsetY="32" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="56" end="59" offsetX="0" offsetY="32" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>