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author | Saulc <lucashelaine14@gmail.com> | 2020-04-27 01:35:25 +0000 |
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committer | Saulc <lucashelaine14@gmail.com> | 2020-04-27 01:35:25 +0000 |
commit | 35ec5763cd09a684cba2f281c9756cee785d9f5d (patch) | |
tree | 4e64bb9629c3c54013336c9f0da0deef08183a5d /Icon/LoF/weapons-tmw-files/weapon-scythe.xml | |
parent | 2e6d03a8305464d57f8084115f7e8eafbb26b0ba (diff) | |
download | art-Weapon-Sprite-v1.tar.gz art-Weapon-Sprite-v1.tar.bz2 art-Weapon-Sprite-v1.tar.xz art-Weapon-Sprite-v1.zip |
Clean up messWeapon-Sprite-v1
Diffstat (limited to 'Icon/LoF/weapons-tmw-files/weapon-scythe.xml')
-rw-r--r-- | Icon/LoF/weapons-tmw-files/weapon-scythe.xml | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/Icon/LoF/weapons-tmw-files/weapon-scythe.xml b/Icon/LoF/weapons-tmw-files/weapon-scythe.xml deleted file mode 100644 index c27037ea..00000000 --- a/Icon/LoF/weapons-tmw-files/weapon-scythe.xml +++ /dev/null @@ -1,79 +0,0 @@ -<?xml version="1.0"?> -<sprite name="player" action="stand"> - <imageset name="staff" src="graphics/sprites/weapon-scythe.png" width="128" height="128"/> - <action name="default" imageset="staff"/> - <action name="stand" imageset="staff"> - <animation direction="down"> - <frame index="0" offsetX="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="16" offsetX="0" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="32" offsetX="0" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="48" offsetX="0" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="staff"> - <animation direction="down"> - <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="17" end="22" offsetX="0" offsetY="32" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="33" end="38" offsetX="0" offsetY="32" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="49" end="54" offsetX="0" offsetY="32" delay="75"/> - </animation> - </action> - <action name="sit" imageset="staff"> - <animation direction="down"> - <frame index="7" offsetX="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="23" offsetX="0" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="39" offsetX="0" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="55" offsetX="0" offsetY="32"/> - </animation> - </action> - <action name="dead" imageset="staff"> - <animation direction="down"> - <frame index="12" offsetX="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="12" offsetX="0" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="12" offsetX="0" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="12" offsetX="0" offsetY="32"/> - </animation> - </action> - <action name="attack" imageset="staff"> - <animation direction="down"> - <sequence start="8" end="11" offsetX="0" offsetY="32" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="24" end="27" offsetX="0" offsetY="32" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="40" end="43" offsetX="0" offsetY="32" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="56" end="59" offsetX="0" offsetY="32" delay="75"/> - <end/> - </animation> - </action> -</sprite> |