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author | Saulc <lucashelaine14@gmail.com> | 2020-04-27 01:35:25 +0000 |
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committer | Saulc <lucashelaine14@gmail.com> | 2020-04-27 01:35:25 +0000 |
commit | 35ec5763cd09a684cba2f281c9756cee785d9f5d (patch) | |
tree | 4e64bb9629c3c54013336c9f0da0deef08183a5d /Icon/LoF/weapons-tmw-files/weapon-axe.xml | |
parent | 2e6d03a8305464d57f8084115f7e8eafbb26b0ba (diff) | |
download | art-Weapon-Sprite-v1.tar.gz art-Weapon-Sprite-v1.tar.bz2 art-Weapon-Sprite-v1.tar.xz art-Weapon-Sprite-v1.zip |
Clean up messWeapon-Sprite-v1
Diffstat (limited to 'Icon/LoF/weapons-tmw-files/weapon-axe.xml')
-rw-r--r-- | Icon/LoF/weapons-tmw-files/weapon-axe.xml | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/Icon/LoF/weapons-tmw-files/weapon-axe.xml b/Icon/LoF/weapons-tmw-files/weapon-axe.xml deleted file mode 100644 index 0fdd27f8..00000000 --- a/Icon/LoF/weapons-tmw-files/weapon-axe.xml +++ /dev/null @@ -1,78 +0,0 @@ -<?xml version="1.0"?> -<sprite name="player" action="stand"> - <imageset name="base" src="graphics/sprites/weapon-axe.png" width="64" height="64"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="8"/> - </animation> - <animation direction="up"> - <frame index="8"/> - </animation> - <animation direction="right"> - <frame index="8"/> - </animation> - </action> - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> -</sprite> |