summaryrefslogtreecommitdiff
path: root/src/gui/windows/skilldialog.h
blob: 4546c70b6f3710416b00bf82c10788a1ed42aea6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2019  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GUI_WINDOWS_SKILLDIALOG_H
#define GUI_WINDOWS_SKILLDIALOG_H

#include "gui/widgets/window.h"

#include "enums/simpletypes/autotarget.h"
#include "enums/simpletypes/modifiable.h"

#include "enums/resources/skill/casttype.h"
#include "enums/resources/skill/skillowner.h"
#include "enums/resources/skill/skilltype.h"

#include "listeners/actionlistener.h"

#include "utils/xml.h"

class Being;
class Button;
class Label;
class SkillModel;
class SkillTab;
class Tab;
class TabbedArea;

struct SkillData;
struct SkillInfo;

/**
 * The skill dialog.
 *
 * \ingroup Interface
 */
class SkillDialog final : public Window,
                          public ActionListener
{
    public:
        SkillDialog();

        A_DELETE_COPY(SkillDialog)

        ~SkillDialog() override final;

        void postInit() override final;

        /**
         * Called when receiving actions from widget.
         */
        void action(const ActionEvent &event) override final;

        /**
         * Update the given skill's display
         */
        std::string update(const int id);

        /**
         * Update other parts of the display
         */
        void update();

        void updateModels();

        void updateModelsHidden();

        void loadXmlFile(const std::string &fileName,
                         const SkipError skipError);

        void clearSkills();

        void hideSkills(const SkillOwner::Type owner);

        void loadSkills();

        bool updateSkill(const int id,
                         const int range,
                         const Modifiable modifiable,
                         const SkillType::SkillType type,
                         const int sp);

        void addSkill(const SkillOwner::Type owner,
                      const int id,
                      const std::string &name,
                      const int level,
                      const int range,
                      const Modifiable modifiable,
                      const SkillType::SkillType type,
                      const int sp);

        SkillInfo* getSkill(const int id) const A_WARN_UNUSED;

        SkillInfo* getSkillByItem(const int itemId) const A_WARN_UNUSED;

        void setSkillDuration(const SkillOwner::Type owner,
                              const int id,
                              const int duration);

        bool hasSkills() const noexcept2 A_WARN_UNUSED
        { return !mSkills.empty(); }

        void widgetResized(const Event &event) override final;

        void useItem(const int itemId,
                     const AutoTarget autoTarget,
                     const int level,
                     const std::string &data) const;

        void updateTabSelection();

        void updateQuest(const int var,
                         const int val1,
                         const int val2,
                         const int val3,
                         const int time1);

        void playUpdateEffect(const int id) const;

        void playRemoveEffect(const int id) const;

        void playCastingDstTileEffect(const int id,
                                      const int level,
                                      const int x,
                                      const int y,
                                      const int delay) const;

        void slowLogic();

        void removeSkill(const int id);

        static void useSkill(const int skillId,
                             const AutoTarget autoTarget,
                             int level,
                             const bool withText,
                             const std::string &text,
                             CastTypeT castType,
                             const int offsetX,
                             const int offsetY);

        static void useSkill(const SkillInfo *const info,
                             const AutoTarget autoTarget,
                             int level,
                             const bool withText,
                             const std::string &text,
                             const CastTypeT castType,
                             const int offsetX,
                             const int offsetY);

        SkillData *getSkillData(const int id) const;

        SkillData *getSkillDataByLevel(const int id,
                                       const int level) const;

        void selectSkillLevel(const int skillId,
                              const int level);

        void selectSkillCastType(const int skillId,
                                 const CastTypeT type);

        void setSkillOffsetX(const int skillId,
                             const int offset);

        void setSkillOffsetY(const int skillId,
                             const int offset);

    private:
        static void useSkillDefault(const SkillInfo *const info,
                                    const AutoTarget autoTarget,
                                    int level,
                                    const bool withText,
                                    const std::string &text,
                                    int offsetX,
                                    int offsetY);

        static void useSkillTarget(const SkillInfo *const info,
                                   const AutoTarget autoTarget,
                                   int level,
                                   const bool withText,
                                   const std::string &text,
                                   const Being *being,
                                   int offsetX,
                                   int offsetY);

        static void useSkillPosition(const SkillInfo *const info,
                                     int level,
                                     const bool withText,
                                     const std::string &text,
                                     const int x,
                                     const int y,
                                     int offsetX,
                                     int offsetY);

        static std::string getDefaultSkillIcon(const SkillType::SkillType
                                               type);

        void addSkillDuration(SkillInfo *const skill);

        SkillInfo *loadSkill(XmlNodeConstPtr node,
                             SkillModel *const model);

        static void loadSkillData(XmlNodeConstPtr node,
                                  SkillInfo *const skill);

        void addDefaultTab();

        typedef std::map<int, SkillInfo*> SkillMap;
        SkillMap mSkills;
        STD_VECTOR<SkillInfo*> mDurations;
        TabbedArea *mTabs A_NONNULLPOINTER;
        std::list<Tab*> mDeleteTabs;
        Label *mPointsLabel A_NONNULLPOINTER;
        Button *mUseButton A_NONNULLPOINTER;
        Button *mIncreaseButton A_NONNULLPOINTER;
        SkillModel *mDefaultModel;
        SkillTab *mDefaultTab;
};

extern SkillDialog *skillDialog;

#endif  // GUI_WINDOWS_SKILLDIALOG_H