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-rw-r--r--src/net/tmwa/generalrecv.cpp132
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diff --git a/src/net/tmwa/generalrecv.cpp b/src/net/tmwa/generalrecv.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/generalrecv.h"
+
+#include "client.h"
+#include "configuration.h"
+
+#include "gui/windows/skilldialog.h"
+#include "gui/windows/socialwindow.h"
+#include "gui/windows/statuswindow.h"
+
+#include "gui/widgets/tabs/chat/guildtab.h"
+#include "gui/widgets/tabs/chat/partytab.h"
+
+#include "net/tmwa/adminhandler.h"
+#include "net/tmwa/beinghandler.h"
+#include "net/tmwa/buysellhandler.h"
+#include "net/tmwa/chathandler.h"
+#include "net/tmwa/charserverhandler.h"
+#include "net/tmwa/gamehandler.h"
+#include "net/tmwa/guildhandler.h"
+#include "net/tmwa/inventoryhandler.h"
+#include "net/tmwa/itemhandler.h"
+#include "net/tmwa/loginhandler.h"
+#include "net/tmwa/network.h"
+#include "net/tmwa/npchandler.h"
+#include "net/tmwa/partyhandler.h"
+#include "net/tmwa/pethandler.h"
+#include "net/tmwa/playerhandler.h"
+#include "net/tmwa/protocol.h"
+#include "net/tmwa/serverfeatures.h"
+#include "net/tmwa/tradehandler.h"
+#include "net/tmwa/skillhandler.h"
+#include "net/tmwa/questhandler.h"
+
+#ifdef EATHENA_SUPPORT
+#include "net/tmwa/auctionhandler.h"
+#include "net/tmwa/bankhandler.h"
+#include "net/tmwa/battlegroundhandler.h"
+#include "net/tmwa/buyingstorehandler.h"
+#include "net/tmwa/cashshophandler.h"
+#include "net/tmwa/elementalhandler.h"
+#include "net/tmwa/familyhandler.h"
+#include "net/tmwa/friendshandler.h"
+#include "net/tmwa/homunculushandler.h"
+#include "net/tmwa/mailhandler.h"
+#include "net/tmwa/maphandler.h"
+#include "net/tmwa/markethandler.h"
+#include "net/tmwa/mercenaryhandler.h"
+#include "net/tmwa/roulettehandler.h"
+#include "net/tmwa/searchstorehandler.h"
+#include "net/tmwa/vendinghandler.h"
+#endif
+
+#include "resources/db/itemdbstat.h"
+
+#include "utils/delete2.h"
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+namespace TmwAthena
+{
+
+ServerInfo charServer;
+ServerInfo mapServer;
+
+void GeneralRecv::processConnectionProblem(Net::MessageIn &msg)
+{
+ const uint8_t code = msg.readUInt8("flag");
+ logger->log("Connection problem: %u", static_cast<unsigned int>(code));
+
+ switch (code)
+ {
+ case 0:
+ // TRANSLATORS: error message
+ errorMessage = _("Authentication failed.");
+ break;
+ case 1:
+ // TRANSLATORS: error message
+ errorMessage = _("No servers available.");
+ break;
+ case 2:
+ if (client->getState() == STATE_GAME)
+ {
+ // TRANSLATORS: error message
+ errorMessage = _("Someone else is trying to use this "
+ "account.");
+ }
+ else
+ {
+ // TRANSLATORS: error message
+ errorMessage = _("This account is already logged in.");
+ }
+ break;
+ case 3:
+ // TRANSLATORS: error message
+ errorMessage = _("Speed hack detected.");
+ break;
+ case 8:
+ // TRANSLATORS: error message
+ errorMessage = _("Duplicated login.");
+ break;
+ default:
+ // TRANSLATORS: error message
+ errorMessage = _("Unknown connection error.");
+ break;
+ }
+ client->setState(STATE_ERROR);
+}
+
+} // namespace TmwAthena