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-rw-r--r--src/net/eathena/skillhandler.cpp96
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diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
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+++ b/src/net/eathena/skillhandler.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/skillhandler.h"
+
+#include "logger.h"
+
+#include "net/eathena/protocol.h"
+
+#include "debug.h"
+
+extern Net::SkillHandler *skillHandler;
+
+namespace EAthena
+{
+
+SkillHandler::SkillHandler() :
+ MessageHandler(),
+ Ea::SkillHandler()
+{
+ static const uint16_t _messages[] =
+ {
+ SMSG_PLAYER_SKILLS,
+ SMSG_SKILL_FAILED,
+ SMSG_PLAYER_SKILL_UP,
+ 0
+ };
+ handledMessages = _messages;
+ skillHandler = this;
+}
+
+void SkillHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_SKILLS:
+ processPlayerSkills(msg);
+ break;
+
+ case SMSG_PLAYER_SKILL_UP:
+ processPlayerSkillUp(msg);
+ break;
+
+ case SMSG_SKILL_FAILED:
+ processSkillFailed(msg);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void SkillHandler::useBeing(int id, int level, int beingId)
+{
+ MessageOut outMsg(CMSG_SKILL_USE_BEING);
+ outMsg.writeInt16(static_cast<int16_t>(id));
+ outMsg.writeInt16(static_cast<int16_t>(level));
+ outMsg.writeInt32(beingId);
+}
+
+void SkillHandler::usePos(int id, int level, int x, int y)
+{
+ MessageOut outMsg(CMSG_SKILL_USE_POSITION);
+ outMsg.writeInt16(static_cast<int16_t>(level));
+ outMsg.writeInt16(static_cast<int16_t>(id));
+ outMsg.writeInt16(static_cast<int16_t>(x));
+ outMsg.writeInt16(static_cast<int16_t>(y));
+}
+
+void SkillHandler::useMap(int id, const std::string &map)
+{
+ MessageOut outMsg(CMSG_SKILL_USE_MAP);
+ outMsg.writeInt16(static_cast<int16_t>(id));
+ outMsg.writeString(map, 16);
+}
+
+} // namespace EAthena