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-rw-r--r--src/net/ea/playerhandler.cpp204
1 files changed, 0 insertions, 204 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 9ee783af4..aeec03c7b 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -65,208 +65,4 @@ bool PlayerHandler::canUseMagic() const
return PlayerInfo::getStatEffective(Attributes::MATK) > 0;
}
-#define setStatComplex(stat) \
- PlayerInfo::setStatBase(stat, base, notify); \
- if (mod != NoStat) \
- PlayerInfo::setStatMod(stat, mod)
-
-void PlayerHandler::setStat(Net::MessageIn &msg,
- const int type,
- const int base,
- const int mod,
- const Notify notify) const
-{
- switch (type)
- {
- case Ea::WALK_SPEED:
- localPlayer->setWalkSpeed(base);
- PlayerInfo::setStatBase(Attributes::WALK_SPEED, base);
- PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
- break;
- case Ea::EXP:
- PlayerInfo::setAttribute(Attributes::EXP, base);
- break;
- case Ea::JOB_EXP:
- PlayerInfo::setStatExperience(Attributes::JOB, base,
- PlayerInfo::getStatExperience(Attributes::JOB).second);
- break;
- case Ea::KARMA:
- PlayerInfo::setStatBase(Attributes::KARMA, base);
- PlayerInfo::setStatMod(Attributes::KARMA, 0);
- break;
- case Ea::MANNER:
- PlayerInfo::setStatBase(Attributes::MANNER, base);
- PlayerInfo::setStatMod(Attributes::MANNER, 0);
- break;
- case Ea::HP:
- PlayerInfo::setAttribute(Attributes::HP, base);
- if (localPlayer->isInParty() && Party::getParty(1))
- {
- PartyMember *const m = Party::getParty(1)
- ->getMember(localPlayer->getId());
- if (m)
- {
- m->setHp(base);
- m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP));
- }
- }
- break;
- case Ea::MAX_HP:
- PlayerInfo::setAttribute(Attributes::MAX_HP, base);
-
- if (localPlayer->isInParty() && Party::getParty(1))
- {
- PartyMember *const m = Party::getParty(1)->getMember(
- localPlayer->getId());
- if (m)
- {
- m->setHp(PlayerInfo::getAttribute(Attributes::HP));
- m->setMaxHp(base);
- }
- }
- break;
- case Ea::MP:
- PlayerInfo::setAttribute(Attributes::MP, base);
- break;
- case Ea::MAX_MP:
- PlayerInfo::setAttribute(Attributes::MAX_MP, base);
- break;
- case Ea::CHAR_POINTS:
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base);
- break;
- case Ea::LEVEL:
- PlayerInfo::setAttribute(Attributes::LEVEL, base);
- if (localPlayer)
- {
- localPlayer->setLevel(base);
- localPlayer->updateName();
- }
- break;
- case Ea::SKILL_POINTS:
- PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base);
- if (skillDialog)
- skillDialog->update();
- break;
- case Ea::STR:
- setStatComplex(Attributes::STR);
- break;
- case Ea::AGI:
- setStatComplex(Attributes::AGI);
- break;
- case Ea::VIT:
- setStatComplex(Attributes::VIT);
- break;
- case Ea::INT:
- setStatComplex(Attributes::INT);
- break;
- case Ea::DEX:
- setStatComplex(Attributes::DEX);
- break;
- case Ea::LUK:
- setStatComplex(Attributes::LUK);
- break;
- case Ea::MONEY:
- {
- const int oldMoney = PlayerInfo::getAttribute(Attributes::MONEY);
- const int newMoney = base;
- if (newMoney > oldMoney)
- {
- NotifyManager::notify(NotifyTypes::MONEY_GET,
- Units::formatCurrency(newMoney - oldMoney));
- }
- else if (newMoney < oldMoney)
- {
- NotifyManager::notify(NotifyTypes::MONEY_SPENT,
- Units::formatCurrency(oldMoney - newMoney).c_str());
- }
-
- PlayerInfo::setAttribute(Attributes::MONEY, newMoney);
- break;
- }
- case Ea::EXP_NEEDED:
- PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base);
- break;
- case Ea::JOB_MOD:
- PlayerInfo::setStatExperience(Attributes::JOB,
- PlayerInfo::getStatExperience(Attributes::JOB).first, base);
- break;
- case Ea::TOTAL_WEIGHT:
- PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base);
- break;
- case Ea::MAX_WEIGHT:
- PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base);
- break;
- case Ea::STR_NEEDED:
- statusWindow->setPointsNeeded(Attributes::STR, base);
- break;
- case Ea::AGI_NEEDED:
- statusWindow->setPointsNeeded(Attributes::AGI, base);
- break;
- case Ea::VIT_NEEDED:
- statusWindow->setPointsNeeded(Attributes::VIT, base);
- break;
- case Ea::INT_NEEDED:
- statusWindow->setPointsNeeded(Attributes::INT, base);
- break;
- case Ea::DEX_NEEDED:
- statusWindow->setPointsNeeded(Attributes::DEX, base);
- break;
- case Ea::LUK_NEEDED:
- statusWindow->setPointsNeeded(Attributes::LUK, base);
- break;
-
- case Ea::ATK:
- PlayerInfo::setStatBase(Attributes::ATK, base);
- PlayerInfo::updateAttrs();
- break;
- case Ea::ATK_MOD:
- PlayerInfo::setStatMod(Attributes::ATK, base);
- PlayerInfo::updateAttrs();
- break;
- case Ea::MATK:
- PlayerInfo::setStatBase(Attributes::MATK, base);
- break;
- case Ea::MATK_MOD:
- PlayerInfo::setStatMod(Attributes::MATK, base);
- break;
- case Ea::DEF:
- PlayerInfo::setStatBase(Attributes::DEF, base);
- break;
- case Ea::DEF_MOD:
- PlayerInfo::setStatMod(Attributes::DEF, base);
- break;
- case Ea::MDEF:
- PlayerInfo::setStatBase(Attributes::MDEF, base);
- break;
- case Ea::MDEF_MOD:
- PlayerInfo::setStatMod(Attributes::MDEF, base);
- break;
- case Ea::HIT:
- PlayerInfo::setStatBase(Attributes::HIT, base);
- break;
- case Ea::FLEE:
- PlayerInfo::setStatBase(Attributes::FLEE, base);
- break;
- case Ea::FLEE_MOD:
- PlayerInfo::setStatMod(Attributes::FLEE, base);
- break;
- case Ea::CRIT:
- PlayerInfo::setStatBase(Attributes::CRIT, base);
- break;
- case Ea::ATTACK_DELAY:
- localPlayer->setAttackSpeed(base);
- PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base);
- PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0);
- PlayerInfo::updateAttrs();
- break;
- case Ea::JOB:
- PlayerInfo::setStatBase(Attributes::JOB, base);
- break;
-
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
-}
-
} // namespace Ea