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-rw-r--r--src/gui/windows/setup.cpp255
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diff --git a/src/gui/windows/setup.cpp b/src/gui/windows/setup.cpp
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+++ b/src/gui/windows/setup.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/setup.h"
+
+#include "configuration.h"
+#include "game.h"
+#include "main.h"
+#include "touchmanager.h"
+
+#include "gui/windows/chatwindow.h"
+
+#include "gui/setup_audio.h"
+#include "gui/setup_chat.h"
+#include "gui/setup_colors.h"
+#include "gui/setup_joystick.h"
+#include "gui/setup_other.h"
+#include "gui/setup_theme.h"
+#include "gui/setup_input.h"
+#include "gui/setup_perfomance.h"
+#include "gui/setup_players.h"
+#include "gui/setup_relations.h"
+#include "gui/setup_touch.h"
+#include "gui/setup_video.h"
+#include "gui/setup_visual.h"
+
+#include "gui/widgets/label.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+extern Window *statusWindow;
+Setup *setupWindow;
+
+Setup::Setup() :
+ // TRANSLATORS: setup window name
+ Window(_("Setup"), false, nullptr, "setup.xml"),
+ gcn::ActionListener(),
+ mTabs(),
+ mWindowsToReset(),
+ mButtons(),
+ mResetWindows(nullptr),
+ mPanel(new TabbedArea(this)),
+ mVersion(new Label(this, FULL_VERSION))
+{
+ setCloseButton(true);
+ setResizable(true);
+ setStickyButtonLock(true);
+
+ int width = 620;
+ const int height = 450;
+
+ if (config.getIntValue("screenwidth") >= 730)
+ width += 100;
+
+ setContentSize(width, height);
+ setMinWidth(310);
+ setMinHeight(210);
+
+ static const char *buttonNames[] =
+ {
+ // TRANSLATORS: setup button
+ N_("Apply"),
+ // TRANSLATORS: setup button
+ N_("Cancel"),
+ // TRANSLATORS: setup button
+ N_("Store"),
+ // TRANSLATORS: setup button
+ N_("Reset Windows"),
+ nullptr
+ };
+ int x = width;
+ const int buttonPadding = getOption("buttonPadding", 5);
+ for (const char ** curBtn = buttonNames; *curBtn; ++ curBtn)
+ {
+ Button *const btn = new Button(this, gettext(*curBtn), *curBtn, this);
+ mButtons.push_back(btn);
+ x -= btn->getWidth() + buttonPadding;
+ btn->setPosition(x, height - btn->getHeight() - buttonPadding);
+ add(btn);
+
+ // Store this button, as it needs to be enabled/disabled
+ if (!strcmp(*curBtn, "Reset Windows"))
+ mResetWindows = btn;
+ }
+
+ mPanel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40));
+ mPanel->enableScrollButtons(true);
+
+ mTabs.push_back(new Setup_Video(this));
+ mTabs.push_back(new Setup_Visual(this));
+ mTabs.push_back(new Setup_Audio(this));
+ mTabs.push_back(new Setup_Perfomance(this));
+ mTabs.push_back(new Setup_Touch(this));
+ mTabs.push_back(new Setup_Input(this));
+ mTabs.push_back(new Setup_Joystick(this));
+ mTabs.push_back(new Setup_Colors(this));
+ mTabs.push_back(new Setup_Chat(this));
+ mTabs.push_back(new Setup_Players(this));
+ mTabs.push_back(new Setup_Relations(this));
+ mTabs.push_back(new Setup_Theme(this));
+ mTabs.push_back(new Setup_Other(this));
+
+ FOR_EACH (std::list<SetupTab*>::const_iterator, i, mTabs)
+ {
+ SetupTab *const tab = *i;
+ mPanel->addTab(tab->getName(), tab);
+ }
+ add(mPanel);
+
+ if (mResetWindows)
+ {
+ mVersion->setPosition(9,
+ height - mVersion->getHeight() - mResetWindows->getHeight() - 9);
+ }
+ else
+ {
+ mVersion->setPosition(9, height - mVersion->getHeight() - 30);
+ }
+ add(mVersion);
+
+ center();
+
+ widgetResized(gcn::Event(nullptr));
+ setInGame(false);
+ enableVisibleSound(true);
+}
+
+Setup::~Setup()
+{
+ delete_all(mTabs);
+ mButtons.clear();
+}
+
+void Setup::action(const gcn::ActionEvent &event)
+{
+ if (Game::instance())
+ Game::instance()->resetAdjustLevel();
+ const std::string &eventId = event.getId();
+
+ if (eventId == "Apply")
+ {
+ setVisible(false);
+ for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply));
+ }
+ else if (eventId == "Cancel")
+ {
+ doCancel();
+ }
+ else if (eventId == "Store")
+ {
+ if (chatWindow)
+ chatWindow->saveState();
+ config.write();
+ serverConfig.write();
+ }
+ else if (eventId == "Reset Windows")
+ {
+ // Bail out if this action happens to be activated before the windows
+ // are created (though it should be disabled then)
+ if (!statusWindow)
+ return;
+
+ FOR_EACH (std::list<Window*>::const_iterator, it, mWindowsToReset)
+ {
+ if (*it)
+ (*it)->resetToDefaultSize();
+ }
+ }
+}
+
+void Setup::setInGame(const bool inGame)
+{
+ mResetWindows->setEnabled(inGame);
+}
+
+void Setup::externalUpdate()
+{
+ FOR_EACH (std::list<SetupTab*>::const_iterator, it, mTabs)
+ {
+ if (*it)
+ (*it)->externalUpdated();
+ }
+}
+
+void Setup::registerWindowForReset(Window *const window)
+{
+ mWindowsToReset.push_back(window);
+}
+
+void Setup::doCancel()
+{
+ setVisible(false);
+ for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::cancel));
+}
+
+void Setup::activateTab(const std::string &name)
+{
+ std::string tmp = gettext(name.c_str());
+ mPanel->setSelectedTabByName(tmp);
+}
+
+void Setup::setVisible(bool visible)
+{
+ touchManager.setTempHide(visible);
+ Window::setVisible(visible);
+}
+
+void Setup::widgetResized(const gcn::Event &event)
+{
+ Window::widgetResized(event);
+
+ const gcn::Rectangle area = getChildrenArea();
+ int x = area.width;
+ const int height = area.height;
+ const int width = area.width;
+ const int buttonPadding = getOption("buttonPadding", 5);
+ mPanel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40));
+ FOR_EACH (std::vector<Button*>::iterator, it, mButtons)
+ {
+ Button *const btn = *it;
+ x -= btn->getWidth() + buttonPadding;
+ btn->setPosition(x, height - btn->getHeight() - buttonPadding);
+ }
+ if (mResetWindows)
+ {
+ mVersion->setPosition(9,
+ height - mVersion->getHeight() - mResetWindows->getHeight() - 9);
+ }
+ else
+ {
+ mVersion->setPosition(9, height - mVersion->getHeight() - 30);
+ }
+}