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diff --git a/src/gui/windows/ministatuswindow.h b/src/gui/windows/ministatuswindow.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_MINISTATUSWINDOW_H
+#define GUI_MINISTATUSWINDOW_H
+
+#include "inventory.h"
+#include "depricatedlistener.h"
+
+#include "gui/widgets/popup.h"
+
+#include <vector>
+
+class AnimatedSprite;
+class Graphics;
+class ProgressBar;
+class StatusPopup;
+class TextPopup;
+
+/**
+ * The player mini-status dialog.
+ *
+ * \ingroup Interface
+ */
+class MiniStatusWindow final : public Popup,
+ public InventoryListener,
+ public DepricatedListener
+{
+ public:
+ MiniStatusWindow();
+
+ A_DELETE_COPY(MiniStatusWindow)
+
+ ~MiniStatusWindow();
+
+ /**
+ * Sets one of the icons.
+ */
+ void setIcon(const int index, AnimatedSprite *const sprite);
+
+ void eraseIcon(const int index);
+
+ void drawIcons(Graphics *const graphics);
+
+ void processEvent(const Channels channel,
+ const DepricatedEvent &event) override;
+
+ void updateStatus();
+
+ void logic() override;
+
+ void draw(gcn::Graphics *graphics) override;
+
+ void mouseMoved(gcn::MouseEvent &mouseEvent) override;
+
+ void mousePressed(gcn::MouseEvent &event) override;
+
+ void mouseExited(gcn::MouseEvent &event) override;
+
+ void showBar(const std::string &name, const bool visible);
+
+ void updateBars();
+
+ void updateArrows();
+
+ void slotsChanged(Inventory *const inventory) override;
+
+ std::vector <ProgressBar*> &getBars() A_WARN_UNUSED
+ { return mBars; }
+
+ gcn::Rectangle getChildrenArea() override A_WARN_UNUSED;
+
+#ifdef USE_PROFILER
+ void logicChildren();
+#endif
+
+ private:
+ bool isInBar(ProgressBar *bar, int x, int y) const;
+
+ ProgressBar *createBar(const float progress, const int width,
+ const int height, const int color,
+ const std::string &name,
+ const std::string &description) A_WARN_UNUSED;
+
+ void loadBars();
+
+ void saveBars() const;
+
+ std::vector <ProgressBar*> mBars;
+ std::map <std::string, ProgressBar*> mBarNames;
+ std::vector<AnimatedSprite *> mIcons;
+
+ int mSpacing;
+ int mIconPadding;
+ int mIconSpacing;
+ int mMaxX;
+
+ /*
+ * Mini Status Bars
+ */
+ ProgressBar *mHpBar;
+ ProgressBar *mMpBar;
+ ProgressBar *mXpBar;
+ ProgressBar *mJobBar;
+ ProgressBar *mWeightBar;
+ ProgressBar *mInvSlotsBar;
+ ProgressBar *mMoneyBar;
+ ProgressBar *mArrowsBar;
+ ProgressBar *mStatusBar;
+ TextPopup *mTextPopup;
+ StatusPopup *mStatusPopup;
+};
+
+extern MiniStatusWindow *miniStatusWindow;
+
+#endif // GUI_MINISTATUSWINDOW_H