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-rw-r--r--src/gui/shortcut/itemshortcut.cpp240
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diff --git a/src/gui/shortcut/itemshortcut.cpp b/src/gui/shortcut/itemshortcut.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2007-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/shortcut/itemshortcut.h"
+
+#include "configuration.h"
+#include "inventory.h"
+#include "item.h"
+#include "spellmanager.h"
+
+#include "being/playerinfo.h"
+
+#include "const/spells.h"
+
+#include "gui/windows/skilldialog.h"
+
+#include "const/resources/skill.h"
+
+#include "debug.h"
+
+ItemShortcut *itemShortcut[SHORTCUT_TABS];
+
+ItemShortcut::ItemShortcut(const int number) :
+ mItemSelected(-1),
+ mItemColorSelected(ItemColor_one),
+ mNumber(number)
+{
+ load();
+}
+
+ItemShortcut::~ItemShortcut()
+{
+ logger->log1("ItemShortcut::~ItemShortcut");
+}
+
+void ItemShortcut::load(const bool oldConfig)
+{
+ std::string name;
+ std::string color;
+ const Configuration *cfg;
+ if (oldConfig)
+ cfg = &config;
+ else
+ cfg = &serverConfig;
+
+ if (mNumber)
+ {
+ name = std::string("shortcut").append(toString(mNumber)).append("_");
+ color = std::string("shortcutColor").append(
+ toString(mNumber)).append("_");
+ }
+ else
+ {
+ name = "shortcut";
+ color = "shortcutColor";
+ }
+ for (unsigned int i = 0; i < SHORTCUT_ITEMS; i++)
+ {
+ const int itemId = cfg->getValue(name + toString(i), -1);
+ const ItemColor itemColor = fromInt(
+ cfg->getValue(color + toString(i), 1),
+ ItemColor);
+
+ mItems[i] = itemId;
+ mItemColors[i] = itemColor;
+ }
+}
+
+void ItemShortcut::save() const
+{
+ std::string name;
+ std::string color;
+ if (mNumber)
+ {
+ name = std::string("shortcut").append(toString(mNumber)).append("_");
+ color = std::string("shortcutColor").append(
+ toString(mNumber)).append("_");
+ }
+ else
+ {
+ name = "shortcut";
+ color = "shortcutColor";
+ }
+
+ logger->log("save %s", name.c_str());
+
+ for (unsigned int i = 0; i < SHORTCUT_ITEMS; i++)
+ {
+ const int itemId = mItems[i] ? mItems[i] : -1;
+ const int itemColor = (mItemColors[i] != ItemColor_zero) ?
+ toInt(mItemColors[i], int) : 1;
+ if (itemId != -1)
+ {
+ serverConfig.setValue(name + toString(i), itemId);
+ serverConfig.setValue(color + toString(i), itemColor);
+ }
+ else
+ {
+ serverConfig.deleteKey(name + toString(i));
+ serverConfig.deleteKey(color + toString(i));
+ }
+ }
+}
+
+void ItemShortcut::useItem(const int index) const
+{
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+
+ const int itemId = mItems[index];
+ const ItemColor itemColor = mItemColors[index];
+ if (itemId >= 0)
+ {
+ if (itemId < SPELL_MIN_ID)
+ {
+ const Item *const item = inv->findItem(itemId, itemColor);
+ if (item && item->getQuantity())
+ PlayerInfo::useEquipItem(item, Sfx_true);
+ }
+ else if (itemId < SKILL_MIN_ID && spellManager)
+ {
+ spellManager->useItem(itemId);
+ }
+ else if (skillDialog)
+ {
+ skillDialog->useItem(itemId,
+ fromBool(config.getBoolValue("skillAutotarget"), AutoTarget),
+ toInt(itemColor, int));
+ }
+ }
+}
+
+void ItemShortcut::equipItem(const int index) const
+{
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+
+ const int itemId = mItems[index];
+ if (itemId)
+ {
+ const Item *const item = inv->findItem(itemId, mItemColors[index]);
+ if (item && item->getQuantity())
+ {
+ if (item->isEquipment() == Equipm_true)
+ {
+ if (item->isEquipped() == Equipped_false)
+ PlayerInfo::equipItem(item, Sfx_true);
+ }
+ }
+ }
+}
+void ItemShortcut::unequipItem(const int index) const
+{
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+
+ const int itemId = mItems[index];
+ if (itemId)
+ {
+ const Item *const item = inv->findItem(itemId, mItemColors[index]);
+ if (item && item->getQuantity())
+ {
+ if (item->isEquipment() == Equipm_true)
+ {
+ if (item->isEquipped() == Equipped_true)
+ PlayerInfo::unequipItem(item, Sfx_true);
+ }
+ }
+ }
+}
+
+void ItemShortcut::setItemSelected(const Item *const item)
+{
+ if (item)
+ {
+ mItemSelected = item->getId();
+ mItemColorSelected = item->getColor();
+ }
+ else
+ {
+ mItemSelected = -1;
+ mItemColorSelected = ItemColor_one;
+ }
+}
+
+void ItemShortcut::setItem(const int index)
+{
+ mItems[index] = mItemSelected;
+ mItemColors[index] = mItemColorSelected;
+ save();
+}
+
+void ItemShortcut::setItem(const int index,
+ const int item,
+ const ItemColor color)
+{
+ mItems[index] = item;
+ mItemColors[index] = color;
+ save();
+}
+
+void ItemShortcut::swap(const int index1, const int index2)
+{
+ if (index1 < 0 || index2 < 0
+ || static_cast<unsigned int>(index1) >= SHORTCUT_ITEMS
+ || static_cast<unsigned int>(index2) >= SHORTCUT_ITEMS)
+ {
+ return;
+ }
+
+ const int tmpItem = mItems[index1];
+ mItems[index1] = mItems[index2];
+ mItems[index2] = tmpItem;
+ const ItemColor tmpColor = mItemColors[index1];
+ mItemColors[index1] = mItemColors[index2];
+ mItemColors[index2] = tmpColor;
+ save();
+}