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-/*
- * The ManaPlus Client
- * Copyright (C) 2011-2014 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* _______ __ __ __ ______ __ __ _______ __ __
- * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
- * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
- * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
- * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
- * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
- * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
- *
- * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
- *
- *
- * Per Larsson a.k.a finalman
- * Olof Naessén a.k.a jansem/yakslem
- *
- * Visit: http://guichan.sourceforge.net
- *
- * License: (BSD)
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- * 3. Neither the name of Guichan nor the names of its contributors may
- * be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
- * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef GCN_EXCEPTION_HPP
-#define GCN_EXCEPTION_HPP
-
-#include <string>
-
-#include "localconsts.h"
-
-#ifndef __FUNCTION__
-#define __FUNCTION__ "?"
-#endif
-
-/*
- * A macro used to create a standard exception object.
- * What it basicly does is that it creates a new exception
- * and automatically sets the filename and line number where
- * the exception occured by using other compiler macros.
- */
-#define GCN_EXCEPTION(mess) gcn::Exception(mess, \
- __FUNCTION__, \
- __FILE__, \
- __LINE__)
-
-namespace gcn
-{
-
- /**
- * An exception containing a message, a file and a line number
- * where the exception occured. Guichan will only throw exceptions
- * of this class.
- *
- * You can use this class for your own exceptions that has
- * something to do with a GUI exception. A nifty feature of the
- * excpetion class is that it can tell you from which line and
- * file it was thrown. To make things easier when throwing
- * exceptions there exists a macro for creating exceptions
- * which automatically sets the filename and line number.
- *
- * EXAMPLE: @code
- * throw GCN_EXCEPTION("my error message");
- * @endcode
- */
- class Exception final
- {
- public:
- /**
- * Constructor.
- */
- Exception();
-
- /**
- * Constructor.
- *
- * @param message The error message of the exception.
- */
- explicit Exception(const std::string& message);
-
- /**
- * Constructor.
- *
- * NOTE: Don't use this constructor. Use the GCN_EXCEPTION macro instead.
- * This constructor merely exists for the GCN_EXCEPTION macro to
- * use.
- *
- * @param message The error message of the exception.
- * @param function The function name where the exception occured.
- * @param filename The name of the file where the exception occured.
- * @param line The line number in the source code where the exception
- * occured.
- */
- Exception(const std::string& message,
- const std::string& function,
- const std::string& filename,
- const unsigned int line);
-
- /**
- * Gets the function name where the exception occured.
- *
- * @return The function name where the exception occured.
- */
- const std::string& getFunction() const A_WARN_UNUSED;
-
- /**
- * Gets the error message of the exception.
- *
- * @return The error message of the exception.
- */
- const std::string& getMessage() const A_WARN_UNUSED;
-
- /**
- * Gets the filename where the exception occured.
- *
- * @return The filename where the exception occured.
- */
- const std::string& getFilename() const A_WARN_UNUSED;
-
- /**
- * Gets the line number where the exception occured.
- *
- * @return The line number where the exception occured.
- */
- unsigned int getLine() const A_WARN_UNUSED;
-
- protected:
- /**
- * Holds the name of the function name where the
- * exception occured.
- */
- std::string mFunction;
-
- /**
- * Holds the error message of the exception.
- */
- std::string mMessage;
-
- /**
- * Holds the filename where the exception occured.
- */
- std::string mFilename;
-
- /**
- * Holds the line number where the exception occured.
- */
- unsigned int mLine;
- };
-} // namespace gcn
-
-#endif // end GCN_EXCEPTION_HPP
-
-/*
- * "Final Fantasy XI is the BEST!... It's even better then water!"
- * - Astrolite
- * I believe it's WoW now days.
- */