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-rw-r--r--src/game.cpp103
1 files changed, 0 insertions, 103 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 971352234..1e8d19398 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -877,109 +877,6 @@ void Game::moveInDirection(const unsigned char direction)
}
}
-#ifdef USE_SDL2
-void Game::handleSDL2WindowEvent(const SDL_Event &event)
-{
- int fpsLimit = 0;
- const int eventType = event.window.event;
- switch (eventType)
- {
- case SDL_WINDOWEVENT_RESIZED:
- client->resizeVideo(event.window.data1, event.window.data2, false);
- break;
- case SDL_WINDOWEVENT_ENTER:
- client->setMouseFocused(true);
- break;
- case SDL_WINDOWEVENT_LEAVE:
- client->setMouseFocused(false);
- break;
- case SDL_WINDOWEVENT_FOCUS_GAINED:
- client->setInputFocused(true);
- break;
- case SDL_WINDOWEVENT_FOCUS_LOST:
- client->setInputFocused(false);
- break;
- case SDL_WINDOWEVENT_MINIMIZED:
- client->setIsMinimized(true);
- if (player_node && !player_node->getAway())
- {
- fpsLimit = config.getIntValue("altfpslimit");
- player_node->setHalfAway(true);
- }
- setPriority(false);
- break;
- case SDL_WINDOWEVENT_RESTORED:
- case SDL_WINDOWEVENT_MAXIMIZED:
- client->setIsMinimized(false);
- if (player_node)
- {
- if (!player_node->getAway())
- fpsLimit = config.getIntValue("fpslimit");
- player_node->setHalfAway(false);
- }
- setPriority(true);
- break;
- default:
- break;
- }
-
- if (eventType == SDL_WINDOWEVENT_MINIMIZED
- || eventType == SDL_WINDOWEVENT_RESTORED
- || eventType == SDL_WINDOWEVENT_MAXIMIZED)
- {
- if (player_node)
- {
- player_node->updateStatus();
- player_node->updateName();
- }
- updateFrameRate(fpsLimit);
- }
-}
-#else
-void Game::handleActive(const SDL_Event &event)
-{
- int fpsLimit = 0;
- if (event.active.state & SDL_APPACTIVE)
- {
- if (event.active.gain)
- { // window restore
- client->setIsMinimized(false);
- if (player_node)
- {
- if (!player_node->getAway())
- fpsLimit = config.getIntValue("fpslimit");
- player_node->setHalfAway(false);
- }
- setPriority(true);
- }
- else
- { // window minimization
-#ifdef ANDROID
- client->setState(STATE_EXIT);
-#else
- client->setIsMinimized(true);
- if (player_node && !player_node->getAway())
- {
- fpsLimit = config.getIntValue("altfpslimit");
- player_node->setHalfAway(true);
- }
- setPriority(false);
-#endif
- }
- if (player_node)
- player_node->updateStatus();
- }
- if (player_node)
- player_node->updateName();
-
- if (event.active.state & SDL_APPINPUTFOCUS)
- client->setInputFocused(event.active.gain);
- if (event.active.state & SDL_APPMOUSEFOCUS)
- client->setMouseFocused(event.active.gain);
- updateFrameRate(fpsLimit);
-}
-#endif
-
void Game::updateFrameRate(int fpsLimit)
{
if (!fpsLimit)