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-rw-r--r--src/being/being.h20
-rw-r--r--src/net/eathena/beinghandler.cpp16
2 files changed, 24 insertions, 12 deletions
diff --git a/src/being/being.h b/src/being/being.h
index 1ae269416..b5becbf7a 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -91,12 +91,20 @@ class Being notfinal : public ActorSprite,
enum AttackType
{
- HIT = 0x00,
- CRITICAL = 0x0a,
- MULTI = 0x08,
- REFLECT = 0x04,
- FLEE = 0x0b,
- SKILL = 0xff,
+ HIT = 0,
+ PICKUP = 1,
+ SIT = 2,
+ STAND = 3,
+ REFLECT = 4,
+ SPLASH = 5,
+ SKILL = 6,
+ REPEATE = 7,
+ MULTI = 8,
+ MULTI_REFLECT = 9,
+ CRITICAL = 10,
+ FLEE = 11,
+ TOUCH_SKILL = 12,
+//? SKILL = 0xff,
MISS = 0xffff // pseudo value for miss attacks
};
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 366bddf85..7db7f0e80 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -1559,8 +1559,12 @@ void BeingHandler::processBeingAction2(Net::MessageIn &msg) const
case Being::HIT: // Damage
case Being::CRITICAL: // Critical Damage
case Being::MULTI: // Critical Damage
+ case Being::MULTI_REFLECT:
case Being::REFLECT: // Reflected Damage
case Being::FLEE: // Lucky Dodge
+ case Being::SPLASH:
+ case Being::SKILL:
+ case Being::REPEATE:
if (srcBeing)
{
if (srcSpeed && srcBeing->getType() == ActorType::Player)
@@ -1577,13 +1581,13 @@ void BeingHandler::processBeingAction2(Net::MessageIn &msg) const
}
break;
- case 0x01: // dead or pickup?
+ case Being::PICKUP:
break;
- // tmw server can send here garbage?
-// if (srcBeing)
-// srcBeing->setAction(BeingAction::DEAD, 0);
- case 0x02: // Sit
+ case Being::TOUCH_SKILL:
+ break;
+
+ case Being::SIT:
if (srcBeing)
{
srcBeing->setAction(BeingAction::SIT, 0);
@@ -1596,7 +1600,7 @@ void BeingHandler::processBeingAction2(Net::MessageIn &msg) const
}
break;
- case 0x03: // Stand up
+ case Being::STAND:
if (srcBeing)
{
srcBeing->setAction(BeingAction::STAND, 0);