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authorAndrei Karas <akaras@inbox.ru>2013-04-10 00:33:27 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-10 00:33:27 +0300
commita0c7a0e2d34a13f2c3e86f662e352977ebe2ae73 (patch)
tree15996308da765b18751048c6bdaeb81926959328 /src/resources/resource.h
parentc5ff42706d5ff540b5f557fa1a2b1924a6cdf07b (diff)
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Add option to left all per map sprites in memory if once was loaded.
This can prevent random lags and also can use more memory.
Diffstat (limited to 'src/resources/resource.h')
-rw-r--r--src/resources/resource.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/resources/resource.h b/src/resources/resource.h
index 2e73cd3f0..0577a3569 100644
--- a/src/resources/resource.h
+++ b/src/resources/resource.h
@@ -43,6 +43,7 @@ class Resource
*/
Resource() :
mTimeStamp(0),
+ mProtected(false),
#ifdef DEBUG_DUMP_LEAKS
mRefCount(0),
mDumped(false)
@@ -86,6 +87,12 @@ class Resource
std::string getSource() const A_WARN_UNUSED
{ return mSource; }
+ void setProtected(bool b)
+ { mProtected = b; }
+
+ bool isProtected() const
+ { return mProtected; }
+
#ifdef DEBUG_DUMP_LEAKS
bool getDumped() const A_WARN_UNUSED
{ return mDumped; }
@@ -105,6 +112,7 @@ class Resource
private:
time_t mTimeStamp; /**< Time at which the resource was orphaned. */
+ bool mProtected;
unsigned mRefCount; /**< Reference count. */
#ifdef DEBUG_DUMP_LEAKS
bool mDumped;