From a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 10 Apr 2013 00:33:27 +0300 Subject: Add option to left all per map sprites in memory if once was loaded. This can prevent random lags and also can use more memory. --- src/resources/resource.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/resources/resource.h') diff --git a/src/resources/resource.h b/src/resources/resource.h index 2e73cd3f0..0577a3569 100644 --- a/src/resources/resource.h +++ b/src/resources/resource.h @@ -43,6 +43,7 @@ class Resource */ Resource() : mTimeStamp(0), + mProtected(false), #ifdef DEBUG_DUMP_LEAKS mRefCount(0), mDumped(false) @@ -86,6 +87,12 @@ class Resource std::string getSource() const A_WARN_UNUSED { return mSource; } + void setProtected(bool b) + { mProtected = b; } + + bool isProtected() const + { return mProtected; } + #ifdef DEBUG_DUMP_LEAKS bool getDumped() const A_WARN_UNUSED { return mDumped; } @@ -105,6 +112,7 @@ class Resource private: time_t mTimeStamp; /**< Time at which the resource was orphaned. */ + bool mProtected; unsigned mRefCount; /**< Reference count. */ #ifdef DEBUG_DUMP_LEAKS bool mDumped; -- cgit v1.2.3-60-g2f50