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authorAndrei Karas <akaras@inbox.ru>2016-08-08 18:46:21 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-08 18:46:21 +0300
commit461bfb657a0300f27e3ffed55a78ce9249b54759 (patch)
tree0612c7f0c76bfec8792fbef2643de8cba5d60c0c /src/resources/db/skillunitdb.cpp
parentf57e4aa60a10e33ba707417c08eec9a99a796f9e (diff)
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Fix on client side walking on monster wall collision.
Diffstat (limited to 'src/resources/db/skillunitdb.cpp')
-rw-r--r--src/resources/db/skillunitdb.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/resources/db/skillunitdb.cpp b/src/resources/db/skillunitdb.cpp
index 6a742e230..d5657596b 100644
--- a/src/resources/db/skillunitdb.cpp
+++ b/src/resources/db/skillunitdb.cpp
@@ -105,6 +105,7 @@ void SkillUnitDb::loadXmlFile(const std::string &fileName,
"targetSelection", true));
BeingCommon::readBasicAttributes(currentInfo, skillUnitNode, "attack");
+ BeingCommon::readWalkingAttributes(currentInfo, skillUnitNode, 0);
currentInfo->setDeadSortOffsetY(XML::getProperty(skillUnitNode,
"deadSortOffsetY", 31));