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authorAndrei Karas <akaras@inbox.ru>2014-10-01 17:11:12 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-01 19:28:09 +0300
commit1b9ea6d00c6923abe1da37833e7772d5a5e34b6d (patch)
treea4c4da9f46f171dfd559a10d7fb673164cd03e59 /src/net/eathena/generalhandler.cpp
parente6eef288f86dcc16aa2b5ba20c9079ead78f17e2 (diff)
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Move LUK stat from net enum into attributes.
Diffstat (limited to 'src/net/eathena/generalhandler.cpp')
-rw-r--r--src/net/eathena/generalhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index bebf22842..b8c8f2322 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -351,7 +351,7 @@ void GeneralHandler::gameStarted() const
statusWindow->addAttribute(VIT, _("Vitality"), "vit", true);
statusWindow->addAttribute(INT, _("Intelligence"), "int", true);
statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true);
- statusWindow->addAttribute(LUK, _("Luck"), "luk", true);
+ statusWindow->addAttribute(Attributes::LUK, _("Luck"), "luk", true);
statusWindow->addAttribute(Attributes::ATK, _("Attack"));
statusWindow->addAttribute(Attributes::DEF, _("Defense"));