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authorAndrei Karas <akaras@inbox.ru>2013-12-22 20:03:20 +0300
committerAndrei Karas <akaras@inbox.ru>2013-12-22 20:03:20 +0300
commit15309c3bb75a5d5d1b56171fe1bd91b96e1735b8 (patch)
tree456439afcc908a50360bb8968f143dab32a4251e /src/gui/windows
parent2425f9821deb57ceab2f6e6a5aa01a0784e07148 (diff)
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allow fill complete part of progress bar with images.
For this need add in progress bar theme file option fillImage and set it to 1. Then add progress bar xml file for image with name: name_fill.xml. Default is: progressbar_fill.xml New theme option: fillImage New theme file (default name): progressbar_fill.xml
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/inventorywindow.cpp4
-rw-r--r--src/gui/windows/ministatuswindow.cpp29
-rw-r--r--src/gui/windows/ministatuswindow.h1
-rw-r--r--src/gui/windows/statuswindow.cpp13
-rw-r--r--src/gui/windows/updaterwindow.cpp2
5 files changed, 31 insertions, 18 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index b477e2b5a..3f447e443 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -118,7 +118,7 @@ InventoryWindow::InventoryWindow(Inventory *const inventory):
mInvCloseButton(nullptr),
mWeightBar(nullptr),
mSlotsBar(new ProgressBar(this, 0.0F, 100, 0, Theme::PROG_INVY_SLOTS,
- "slotsprogressbar.xml")),
+ "slotsprogressbar.xml", "slotsprogressbar_fill.xml")),
mFilter(nullptr),
mSortModel(new SortListModelInv),
mSortDropDown(new DropDown(this, mSortModel, false, false, this, "sort")),
@@ -227,7 +227,7 @@ InventoryWindow::InventoryWindow(Inventory *const inventory):
// TRANSLATORS: inventory button
mEquipmentButton = new Button(this, _("Equipment"), "equipment", this);
mWeightBar = new ProgressBar(this, 0.0F, 100, 0, Theme::PROG_WEIGHT,
- "weightprogressbar.xml");
+ "weightprogressbar.xml", "weightprogressbar_fill.xml");
mWeightBar->setColor(Theme::getThemeColor(Theme::WEIGHT_BAR),
Theme::getThemeColor(Theme::WEIGHT_BAR_OUTLINE));
diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp
index cd3f3701d..4559c1af4 100644
--- a/src/gui/windows/ministatuswindow.cpp
+++ b/src/gui/windows/ministatuswindow.cpp
@@ -63,7 +63,8 @@ MiniStatusWindow::MiniStatusWindow() :
mMaxX(0),
// TRANSLATORS: status bar name
mHpBar(createBar(0, 100, 0, Theme::HP_BAR, Theme::PROG_HP,
- "hpprogressbar.xml", "hp bar", _("health bar"))),
+ "hpprogressbar.xml", "hpprogressbar_fill.xml",
+ "hp bar", _("health bar"))),
mMpBar(Net::getGameHandler()->canUseMagicBar()
? createBar(0, 100, 0, Net::getPlayerHandler()->canUseMagic()
? Theme::MP_BAR : Theme::NO_MP_BAR,
@@ -71,30 +72,38 @@ MiniStatusWindow::MiniStatusWindow() :
? Theme::PROG_MP : Theme::PROG_NO_MP,
Net::getPlayerHandler()->canUseMagic()
? "mpprogressbar.xml" : "nompprogressbar.xml",
+ Net::getPlayerHandler()->canUseMagic()
+ ? "mpprogressbar_fill.xml" : "nompprogressbar_fill.xml",
// TRANSLATORS: status bar name
"mp bar", _("mana bar")) : nullptr),
mXpBar(createBar(0, 100, 0, Theme::XP_BAR, Theme::PROG_EXP,
+ "xpprogressbar.xml", "xpprogressbar_fill.xml",
// TRANSLATORS: status bar name
- "xpprogressbar.xml", "xp bar", _("experience bar"))),
+ "xp bar", _("experience bar"))),
mJobBar(nullptr),
mWeightBar(createBar(0, 140, 0, Theme::WEIGHT_BAR, Theme::PROG_WEIGHT,
+ "weightprogressbar.xml", "weightprogressbar_fill.xml",
// TRANSLATORS: status bar name
- "weightprogressbar.xml", "weight bar", _("weight bar"))),
+ "weight bar", _("weight bar"))),
mInvSlotsBar(createBar(0, 45, 0,
Theme::SLOTS_BAR, Theme::PROG_INVY_SLOTS,
- "slotsprogressbar.xml", "inventory slots bar",
+ "slotsprogressbar.xml", "slotsprogressbar_fill.xml",
+ "inventory slots bar",
// TRANSLATORS: status bar name
_("inventory slots bar"))),
mMoneyBar(createBar(0, 130, 0, Theme::MONEY_BAR, Theme::PROG_MONEY,
+ "moneyprogressbar.xml", "moneyprogressbar_fill.xml",
// TRANSLATORS: status bar name
- "moneyprogressbar.xml", "money bar", _("money bar"))),
+ "money bar", _("money bar"))),
mArrowsBar(createBar(0, 50, 0, Theme::ARROWS_BAR, Theme::PROG_ARROWS,
+ "arrowsprogressbar.xml", "arrowsprogressbar_fill.xml",
// TRANSLATORS: status bar name
- "arrowsprogressbar.xml", "arrows bar", _("arrows bar"))),
+ "arrows bar", _("arrows bar"))),
mStatusBar(createBar(100, (config.getIntValue("fontSize") > 16
? 250 : 165), 0, Theme::STATUS_BAR, Theme::PROG_STATUS,
+ "statusprogressbar.xml", "statusprogressbar_fill.xml",
// TRANSLATORS: status bar name
- "statusprogressbar.xml", "status bar", _("status bar"))),
+ "status bar", _("status bar"))),
mTextPopup(new TextPopup),
mStatusPopup(new StatusPopup)
{
@@ -117,7 +126,8 @@ MiniStatusWindow::MiniStatusWindow() :
{
mJobBar = createBar(0, 100, 0, Theme::JOB_BAR, Theme::PROG_JOB,
// TRANSLATORS: status bar name
- "jobprogressbar.xml", "job bar", _("job bar"));
+ "jobprogressbar.xml", "jobprogressbar_fill.xml",
+ "job bar", _("job bar"));
StatusWindow::updateJobBar(mJobBar);
}
@@ -164,12 +174,13 @@ ProgressBar *MiniStatusWindow::createBar(const float progress,
const int textColor,
const int backColor,
const std::string &restrict skin,
+ const std::string &restrict skinFill,
const std::string &restrict name,
const std::string &restrict
description)
{
ProgressBar *const bar = new ProgressBar(this,
- progress, width, height, backColor, skin);
+ progress, width, height, backColor, skin, skinFill);
bar->setActionEventId(name);
bar->setId(description);
bar->setColor(Theme::getThemeColor(textColor),
diff --git a/src/gui/windows/ministatuswindow.h b/src/gui/windows/ministatuswindow.h
index e2bae8a49..e73913683 100644
--- a/src/gui/windows/ministatuswindow.h
+++ b/src/gui/windows/ministatuswindow.h
@@ -100,6 +100,7 @@ class MiniStatusWindow final : public Popup,
const int width, const int height,
const int textColor, const int backColor,
const std::string &restrict skin,
+ const std::string &restrict skinFill,
const std::string &restrict name,
const std::string &restrict description)
A_WARN_UNUSED;
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 1f0fb4d91..2fb2e48e4 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -191,16 +191,16 @@ StatusWindow::StatusWindow() :
max = 1;
mHpBar = new ProgressBar(this, static_cast<float>(PlayerInfo::getAttribute(
- PlayerInfo::HP)) / static_cast<float>(max), 80, 0,
- Theme::PROG_HP, "hpprogressbar.xml");
+ PlayerInfo::HP)) / static_cast<float>(max), 80, 0, Theme::PROG_HP,
+ "hpprogressbar.xml", "hpprogressbar_fill.xml");
mHpBar->setColor(Theme::getThemeColor(Theme::HP_BAR),
Theme::getThemeColor(Theme::HP_BAR_OUTLINE));
max = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED);
mXpBar = new ProgressBar(this, max ?
static_cast<float>(PlayerInfo::getAttribute(PlayerInfo::EXP))
- / static_cast<float>(max) : static_cast<float>(0),
- 80, 0, Theme::PROG_EXP, "xpprogressbar.xml");
+ / static_cast<float>(max) : static_cast<float>(0), 80, 0,
+ Theme::PROG_EXP, "xpprogressbar.xml", "xpprogressbar_fill.xml");
mXpBar->setColor(Theme::getThemeColor(Theme::XP_BAR),
Theme::getThemeColor(Theme::XP_BAR_OUTLINE));
@@ -218,7 +218,8 @@ StatusWindow::StatusWindow() :
PlayerInfo::getAttribute(PlayerInfo::MAX_MP))
/ static_cast<float>(max) : static_cast<float>(0),
80, 0, useMagic ? Theme::PROG_MP : Theme::PROG_NO_MP,
- useMagic ? "mpprogressbar.xml" : "nompprogressbar.xml");
+ useMagic ? "mpprogressbar.xml" : "nompprogressbar.xml",
+ useMagic ? "mpprogressbar_fill.xml" : "nompprogressbar_fill.xml");
if (useMagic)
{
mMpBar->setColor(Theme::getThemeColor(Theme::MP_BAR),
@@ -258,7 +259,7 @@ StatusWindow::StatusWindow() :
// TRANSLATORS: status window label
mJobLabel = new Label(this, _("Job:"));
mJobBar = new ProgressBar(this, 0.0F, 80, 0, Theme::PROG_JOB,
- "jobprogressbar.xml");
+ "jobprogressbar.xml", "jobprogressbar_fill.xml");
mJobBar->setColor(Theme::getThemeColor(Theme::JOB_BAR),
Theme::getThemeColor(Theme::JOB_BAR_OUTLINE));
diff --git a/src/gui/windows/updaterwindow.cpp b/src/gui/windows/updaterwindow.cpp
index e219ab0b7..d33d58374 100644
--- a/src/gui/windows/updaterwindow.cpp
+++ b/src/gui/windows/updaterwindow.cpp
@@ -180,7 +180,7 @@ UpdaterWindow::UpdaterWindow(const std::string &restrict updateHost,
// TRANSLATORS: updater window button
mPlayButton(new Button(this, _("Play"), "play", this)),
mProgressBar(new ProgressBar(this, 0.0, 310, 0, Theme::PROG_UPDATE,
- "updateprogressbar.xml")),
+ "updateprogressbar.xml", "updateprogressbar_fill.xml")),
mBrowserBox(new BrowserBox(this, BrowserBox::AUTO_SIZE, true,
"browserbox.xml")),
mScrollArea(new ScrollArea(mBrowserBox, true, "update_background.xml")),