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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/worldselectdialog.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/worldselectdialog.cpp')
-rw-r--r--src/gui/windows/worldselectdialog.cpp166
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diff --git a/src/gui/windows/worldselectdialog.cpp b/src/gui/windows/worldselectdialog.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/worldselectdialog.h"
+
+#include "client.h"
+
+#include "input/keydata.h"
+#include "input/keyevent.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/listbox.h"
+#include "gui/widgets/scrollarea.h"
+
+#include "net/loginhandler.h"
+#include "net/net.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+extern WorldInfo **server_info;
+
+/**
+ * The list model for the server list.
+ */
+class WorldListModel final : public gcn::ListModel
+{
+ public:
+ explicit WorldListModel(Worlds worlds) :
+ mWorlds(worlds)
+ {
+ }
+
+ A_DELETE_COPY(WorldListModel)
+
+ ~WorldListModel()
+ { }
+
+ int getNumberOfElements() override
+ {
+ return static_cast<int>(mWorlds.size());
+ }
+
+ std::string getElementAt(int i) override
+ {
+ const WorldInfo *const si = mWorlds[i];
+ if (si)
+ {
+ return std::string(si->name).append(" (").append(
+ toString(si->online_users)).append(")");
+ }
+ else
+ {
+ return "???";
+ }
+ }
+ private:
+ Worlds mWorlds;
+};
+
+WorldSelectDialog::WorldSelectDialog(Worlds worlds):
+ // TRANSLATORS: world select dialog name
+ Window(_("Select World"), false, nullptr, "world.xml"),
+ gcn::ActionListener(),
+ gcn::KeyListener(),
+ mWorldListModel(new WorldListModel(worlds)),
+ mWorldList(new ListBox(this, mWorldListModel, "")),
+ // TRANSLATORS: world dialog button
+ mChangeLoginButton(new Button(this, _("Change Login"), "login", this)),
+ // TRANSLATORS: world dialog button
+ mChooseWorld(new Button(this, _("Choose World"), "world", this))
+{
+ ScrollArea *const worldsScroll = new ScrollArea(mWorldList,
+ getOptionBool("showbackground"), "world_background.xml");
+
+ worldsScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ place(0, 0, worldsScroll, 3, 5).setPadding(2);
+ place(1, 5, mChangeLoginButton);
+ place(2, 5, mChooseWorld);
+
+ // Make sure the list has enough height
+ getLayout().setRowHeight(0, 60);
+
+ reflowLayout(0, 0);
+
+ if (worlds.empty())
+ {
+ // Disable Ok button
+ mChooseWorld->setEnabled(false);
+ }
+ else
+ {
+ // Select first server
+ mWorldList->setSelected(0);
+ }
+
+ addKeyListener(this);
+
+ center();
+ setVisible(true);
+ mChooseWorld->requestFocus();
+}
+
+WorldSelectDialog::~WorldSelectDialog()
+{
+ delete mWorldListModel;
+ mWorldListModel = nullptr;
+}
+
+void WorldSelectDialog::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+ if (eventId == "world")
+ {
+ mChangeLoginButton->setEnabled(false);
+ mChooseWorld->setEnabled(false);
+ Net::getLoginHandler()->chooseServer(mWorldList->getSelected());
+
+ // Check in case netcode moves us forward
+ if (client->getState() == STATE_WORLD_SELECT)
+ client->setState(STATE_WORLD_SELECT_ATTEMPT);
+ }
+ else if (eventId == "login")
+ {
+ client->setState(STATE_PRE_LOGIN);
+ }
+}
+
+void WorldSelectDialog::keyPressed(gcn::KeyEvent &keyEvent)
+{
+ const int actionId = static_cast<KeyEvent*>(
+ &keyEvent)->getActionId();
+
+ if (actionId == static_cast<int>(Input::KEY_GUI_CANCEL))
+ {
+ action(gcn::ActionEvent(nullptr,
+ mChangeLoginButton->getActionEventId()));
+ }
+ else if (actionId == static_cast<int>(Input::KEY_GUI_SELECT)
+ || actionId == static_cast<int>(Input::KEY_GUI_SELECT2))
+ {
+ action(gcn::ActionEvent(nullptr, mChooseWorld->getActionEventId()));
+ }
+}