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author | Andrei Karas <akaras@inbox.ru> | 2015-11-10 20:37:02 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-11-10 20:37:02 +0300 |
commit | b7d3acab99fe4975d4598b6c9ac1ad88edfa8506 (patch) | |
tree | a488f015fd7acee7654dab610eb95e904ffaeaa5 /src/gui/windows/skilldialog.cpp | |
parent | 81184f3787f4b9208b7ac1aacb3489ca143c9ccd (diff) | |
download | plus-b7d3acab99fe4975d4598b6c9ac1ad88edfa8506.tar.gz plus-b7d3acab99fe4975d4598b6c9ac1ad88edfa8506.tar.bz2 plus-b7d3acab99fe4975d4598b6c9ac1ad88edfa8506.tar.xz plus-b7d3acab99fe4975d4598b6c9ac1ad88edfa8506.zip |
Add support for casting status effect on ground.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index bf317b8cd..091c6c1d9 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -649,7 +649,8 @@ void SkillDialog::playCastingSrcEffect(const int id, Being *const being) const paths.getIntValue("skillCastingSrcEffectId")); } -void SkillDialog::playCastingDstEffect(const int id, Being *const being) const +void SkillDialog::playCastingDstEffect(const int id, + Being *const being) const { if (!effectManager) return; @@ -661,6 +662,24 @@ void SkillDialog::playCastingDstEffect(const int id, Being *const being) const paths.getIntValue("skillCastingDstEffectId")); } + +void SkillDialog::playCastingDstTileEffect(const int id, + const int x, + const int y, + const int delay) const +{ + if (!effectManager) + return; + SkillInfo *const info = getSkill(id); + if (!info) + return; + effectManager->triggerDefault(info->castingDstEffectId, + x * 32, + y * 32, + cur_time + delay / 1000, // end time in seconds + paths.getIntValue("skillCastingGroundEffectId")); +} + void SkillDialog::useSkill(const SkillInfo *const info, const AutoTarget autoTarget) { |