From b7d3acab99fe4975d4598b6c9ac1ad88edfa8506 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 10 Nov 2015 20:37:02 +0300 Subject: Add support for casting status effect on ground. --- src/gui/windows/skilldialog.cpp | 21 ++++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) (limited to 'src/gui/windows/skilldialog.cpp') diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index bf317b8cd..091c6c1d9 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -649,7 +649,8 @@ void SkillDialog::playCastingSrcEffect(const int id, Being *const being) const paths.getIntValue("skillCastingSrcEffectId")); } -void SkillDialog::playCastingDstEffect(const int id, Being *const being) const +void SkillDialog::playCastingDstEffect(const int id, + Being *const being) const { if (!effectManager) return; @@ -661,6 +662,24 @@ void SkillDialog::playCastingDstEffect(const int id, Being *const being) const paths.getIntValue("skillCastingDstEffectId")); } + +void SkillDialog::playCastingDstTileEffect(const int id, + const int x, + const int y, + const int delay) const +{ + if (!effectManager) + return; + SkillInfo *const info = getSkill(id); + if (!info) + return; + effectManager->triggerDefault(info->castingDstEffectId, + x * 32, + y * 32, + cur_time + delay / 1000, // end time in seconds + paths.getIntValue("skillCastingGroundEffectId")); +} + void SkillDialog::useSkill(const SkillInfo *const info, const AutoTarget autoTarget) { -- cgit v1.2.3-60-g2f50