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authorAndrei Karas <akaras@inbox.ru>2013-11-04 00:49:33 +0300
committerAndrei Karas <akaras@inbox.ru>2013-11-04 00:49:33 +0300
commitdb57c5be30ff61394b7fff8b0c7fa0101e66d6c0 (patch)
tree5bd683f3aeb3cfef458eaa45726f3e06c721b3b6 /src/gui/windows/equipmentwindow.cpp
parent1485b138c5b906546381f1ae4a91553a3c2fc6c4 (diff)
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improve checking for batch draw mode support by renderer.
Diffstat (limited to 'src/gui/windows/equipmentwindow.cpp')
-rw-r--r--src/gui/windows/equipmentwindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp
index 688fb814a..9f1ed11bf 100644
--- a/src/gui/windows/equipmentwindow.cpp
+++ b/src/gui/windows/equipmentwindow.cpp
@@ -169,7 +169,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
gcn::Font *const font = getFont();
const int fontHeight = font->getHeight();
- if (openGLMode != RENDER_SAFE_OPENGL)
+ if (isBatchDrawRenders(openGLMode))
{
if (mLastRedraw)
{