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authorAndrei Karas <akaras@inbox.ru>2013-10-19 16:27:33 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-19 16:30:24 +0300
commit6c3974a46c659e558b2b5f249b7b000a5b39fe25 (patch)
tree6ba5ad594cc0691821f879efff413c562f7cc552 /src/gui/windows/chatwindow.cpp
parent4f77307d659c4048c20eacda1d5b13fcce8d60da (diff)
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Rename actorspritemanager into actormanager.
Diffstat (limited to 'src/gui/windows/chatwindow.cpp')
-rw-r--r--src/gui/windows/chatwindow.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp
index f50ea6876..2c254ad62 100644
--- a/src/gui/windows/chatwindow.cpp
+++ b/src/gui/windows/chatwindow.cpp
@@ -22,7 +22,7 @@
#include "gui/windows/chatwindow.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "client.h"
#include "commandhandler.h"
#include "configuration.h"
@@ -671,10 +671,10 @@ void ChatWindow::localChatInput(const std::string &msg) const
void ChatWindow::doPresent() const
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
- const ActorSprites &actors = actorSpriteManager->getAll();
+ const ActorSprites &actors = actorManager->getAll();
std::string response;
int playercount = 0;
@@ -1255,9 +1255,9 @@ void ChatWindow::autoComplete()
if (!newName.empty())
needSecure = true;
- if (newName.empty() && actorSpriteManager)
+ if (newName.empty() && actorManager)
{
- actorSpriteManager->getPlayerNames(nameList, true);
+ actorManager->getPlayerNames(nameList, true);
newName = autoComplete(nameList, name);
if (!newName.empty())
needSecure = true;
@@ -1268,9 +1268,9 @@ void ChatWindow::autoComplete()
newName = spellManager->autoComplete(name);
if (newName.empty())
newName = autoComplete(name, &mCommands);
- if (newName.empty() && actorSpriteManager)
+ if (newName.empty() && actorManager)
{
- actorSpriteManager->getMobNames(nameList);
+ actorManager->getMobNames(nameList);
newName = autoComplete(nameList, name);
}
if (newName.empty())
@@ -1523,9 +1523,9 @@ void ChatWindow::updateOnline(std::set<std::string> &onlinePlayers) const
else
{
const std::string nick = tab->getNick();
- if (actorSpriteManager)
+ if (actorManager)
{
- const Being *const being = actorSpriteManager->findBeingByName(
+ const Being *const being = actorManager->findBeingByName(
nick, ActorSprite::PLAYER);
if (being)
{