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author | Andrei Karas <akaras@inbox.ru> | 2013-02-24 15:07:58 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-02-24 15:07:58 +0300 |
commit | bcde3a79a38aba8ca9e3ab7f4dea13ad8da33a54 (patch) | |
tree | 382d6301e5ec116905aa9a0f3e5e7ed3fe941e4f /src/gui/questswindow.h | |
parent | 70894a3935b30c8a001a614d808261059d29c63a (diff) | |
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Replace newQuestSfx and completeQuestSfx to newQuestEffectId and completeQuestEffectId.
Now in new/complete quest possible play also particle effects.
Diffstat (limited to 'src/gui/questswindow.h')
-rw-r--r-- | src/gui/questswindow.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/questswindow.h b/src/gui/questswindow.h index b4a46aafc..884b488c4 100644 --- a/src/gui/questswindow.h +++ b/src/gui/questswindow.h @@ -83,6 +83,8 @@ class QuestsWindow final : public Window, public gcn::ActionListener std::vector<QuestItem*> mQuestLinks; Image *mCompleteIcon; Image *mIncompleteIcon; + int mNewQuestEffectId; + int mCompleteQuestEffectId; }; extern QuestsWindow *questsWindow; |