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authorAndrei Karas <akaras@inbox.ru>2013-02-24 15:07:58 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-24 15:07:58 +0300
commitbcde3a79a38aba8ca9e3ab7f4dea13ad8da33a54 (patch)
tree382d6301e5ec116905aa9a0f3e5e7ed3fe941e4f /src/gui/questswindow.h
parent70894a3935b30c8a001a614d808261059d29c63a (diff)
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Replace newQuestSfx and completeQuestSfx to newQuestEffectId and completeQuestEffectId.
Now in new/complete quest possible play also particle effects.
Diffstat (limited to 'src/gui/questswindow.h')
-rw-r--r--src/gui/questswindow.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/questswindow.h b/src/gui/questswindow.h
index b4a46aafc..884b488c4 100644
--- a/src/gui/questswindow.h
+++ b/src/gui/questswindow.h
@@ -83,6 +83,8 @@ class QuestsWindow final : public Window, public gcn::ActionListener
std::vector<QuestItem*> mQuestLinks;
Image *mCompleteIcon;
Image *mIncompleteIcon;
+ int mNewQuestEffectId;
+ int mCompleteQuestEffectId;
};
extern QuestsWindow *questsWindow;