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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/npcdialog.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/npcdialog.cpp')
-rw-r--r--src/gui/npcdialog.cpp960
1 files changed, 0 insertions, 960 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
deleted file mode 100644
index 8a7466f4b..000000000
--- a/src/gui/npcdialog.cpp
+++ /dev/null
@@ -1,960 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/npcdialog.h"
-
-#include "actorspritemanager.h"
-#include "configuration.h"
-#include "client.h"
-#include "inventory.h"
-#include "item.h"
-#include "soundconsts.h"
-#include "soundmanager.h"
-
-#include "being/being.h"
-
-#include "gui/gui.h"
-#include "gui/inventorywindow.h"
-#include "gui/sdlfont.h"
-#include "gui/viewport.h"
-
-#include "gui/widgets/browserbox.h"
-#include "gui/widgets/button.h"
-#include "gui/widgets/inttextfield.h"
-#include "gui/widgets/itemcontainer.h"
-#include "gui/widgets/itemlinkhandler.h"
-#include "gui/widgets/layout.h"
-#include "gui/widgets/extendedlistbox.h"
-#include "gui/widgets/playerbox.h"
-#include "gui/widgets/scrollarea.h"
-
-#include "resources/avatardb.h"
-#include "resources/npcdb.h"
-#include "resources/resourcemanager.h"
-
-#include "net/net.h"
-#include "net/npchandler.h"
-
-#include "utils/copynpaste.h"
-#include "utils/gettext.h"
-
-#include <guichan/font.hpp>
-
-#include "debug.h"
-
-// TRANSLATORS: npc dialog button
-#define CAPTION_WAITING _("Stop waiting")
-// TRANSLATORS: npc dialog button
-#define CAPTION_NEXT _("Next")
-// TRANSLATORS: npc dialog button
-#define CAPTION_CLOSE _("Close")
-// TRANSLATORS: npc dialog button
-#define CAPTION_SUBMIT _("Submit")
-
-NpcDialog::DialogList NpcDialog::instances;
-NpcDialogs NpcDialog::mNpcDialogs;
-
-typedef std::vector<Image *>::iterator ImageVectorIter;
-
-NpcDialog::NpcDialog(const int npcId) :
- // TRANSLATORS: npc dialog name
- Window(_("NPC"), false, nullptr, "npc.xml"),
- gcn::ActionListener(),
- mNpcId(npcId),
- mDefaultInt(0),
- mDefaultString(),
- mTextBox(new BrowserBox(this, BrowserBox::AUTO_WRAP)),
- mScrollArea(new ScrollArea(mTextBox,
- getOptionBool("showtextbackground"), "npc_textbackground.xml")),
- mText(),
- mNewText(),
- mItemList(new ExtendedListBox(this, this, "extendedlistbox.xml")),
- mListScrollArea(new ScrollArea(mItemList,
- getOptionBool("showlistbackground"), "npc_listbackground.xml")),
- mItems(),
- mImages(),
- mItemLinkHandler(new ItemLinkHandler),
- mTextField(new TextField(this, "")),
- mIntField(new IntTextField(this)),
- // TRANSLATORS: npc dialog button
- mPlusButton(new Button(this, _("+"), "inc", this)),
- // TRANSLATORS: npc dialog button
- mMinusButton(new Button(this, _("-"), "dec", this)),
- // TRANSLATORS: npc dialog button
- mClearButton(new Button(this, _("Clear"), "clear", this)),
- mButton(new Button(this, "", "ok", this)),
- // TRANSLATORS: npc dialog button
- mButton2(new Button(this, _("Close"), "close", this)),
- // TRANSLATORS: npc dialog button
- mButton3(new Button(this, _("Add"), "add", this)),
- // TRANSLATORS: npc dialog button
- mResetButton(new Button(this, _("Reset"), "reset", this)),
- mInventory(new Inventory(Inventory::NPC, 1)),
- mItemContainer(new ItemContainer(this, mInventory)),
- mItemScrollArea(new ScrollArea(mItemContainer,
- getOptionBool("showitemsbackground"), "npc_listbackground.xml")),
- mInputState(NPC_INPUT_NONE),
- mActionState(NPC_ACTION_WAIT),
- mLastNextTime(0),
- mCameraMode(-1),
- mCameraX(0),
- mCameraY(0),
- mPlayerBox(new PlayerBox(nullptr)),
- mAvatarBeing(nullptr),
- mShowAvatar(false),
- mLogInteraction(config.getBoolValue("logNpcInGui"))
-{
- // Basic Window Setup
- setWindowName("NpcText");
- setResizable(true);
- setFocusable(true);
- setStickyButtonLock(true);
-
- setMinWidth(200);
- setMinHeight(150);
-
- setDefaultSize(300, 578, ImageRect::LOWER_LEFT);
-
- mPlayerBox->setWidth(70);
- mPlayerBox->setHeight(100);
-
- // Setup output text box
- mTextBox->setOpaque(false);
- mTextBox->setMaxRow(config.getIntValue("ChatLogLength"));
- mTextBox->setLinkHandler(mItemLinkHandler);
- mTextBox->setFont(gui->getNpcFont());
- mTextBox->setEnableKeys(true);
- mTextBox->setEnableTabs(true);
-
- mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
- mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
-
- // Setup listbox
- mItemList->setWrappingEnabled(true);
- mItemList->setActionEventId("ok");
- mItemList->addActionListener(this);
- mItemList->setDistributeMousePressed(false);
- mItemList->setFont(gui->getNpcFont());
- if (gui->getNpcFont()->getHeight() < 20)
- mItemList->setRowHeight(20);
- else
- mItemList->setRowHeight(gui->getNpcFont()->getHeight());
-
- setContentSize(260, 175);
- mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
- mItemScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
- mItemList->setVisible(true);
- mTextField->setVisible(true);
- mIntField->setVisible(true);
-
- const gcn::Font *const fnt = mButton->getFont();
- int width = std::max(fnt->getWidth(CAPTION_WAITING),
- fnt->getWidth(CAPTION_NEXT));
- width = std::max(width, fnt->getWidth(CAPTION_CLOSE));
- width = std::max(width, fnt->getWidth(CAPTION_SUBMIT));
- mButton->setWidth(8 + width);
-
- // Place widgets
- buildLayout();
-
- center();
- loadWindowState();
-
- instances.push_back(this);
- setVisible(true);
- requestFocus();
- enableVisibleSound(true);
- soundManager.playGuiSound(SOUND_SHOW_WINDOW);
-
- if (actorSpriteManager)
- {
- const Being *const being = actorSpriteManager->findBeing(mNpcId);
- if (being)
- {
- showAvatar(NPCDB::getAvatarFor(being->getSubType()));
- setCaption(being->getName());
- }
- }
-
- config.addListener("logNpcInGui", this);
-}
-
-NpcDialog::~NpcDialog()
-{
- config.removeListeners(this);
- clearLayout();
-
- if (mPlayerBox)
- {
- delete mPlayerBox->getBeing();
- delete mPlayerBox;
- }
-
- delete mTextBox;
- mTextBox = nullptr;
- delete mClearButton;
- mClearButton = nullptr;
- delete mButton;
- mButton = nullptr;
- delete mButton2;
- mButton2 = nullptr;
- delete mButton3;
- mButton3 = nullptr;
-
- // These might not actually be in the layout, so lets be safe
- delete mScrollArea;
- mScrollArea = nullptr;
- delete mItemList;
- mItemList = nullptr;
- delete mTextField;
- mTextField = nullptr;
- delete mIntField;
- mIntField = nullptr;
- delete mResetButton;
- mResetButton = nullptr;
- delete mPlusButton;
- mPlusButton = nullptr;
- delete mMinusButton;
- mMinusButton = nullptr;
- delete mItemLinkHandler;
- mItemLinkHandler = nullptr;
-
- delete mItemContainer;
- mItemContainer = nullptr;
- delete mInventory;
- mInventory = nullptr;
- delete mItemScrollArea;
- mItemScrollArea = nullptr;
-
- delete mListScrollArea;
- mListScrollArea = nullptr;
-
- FOR_EACH (ImageVectorIter, it, mImages)
- {
- if (*it)
- (*it)->decRef();
- }
-
- mImages.clear();
-
- instances.remove(this);
-}
-
-void NpcDialog::addText(const std::string &text, const bool save)
-{
- if (save || mLogInteraction)
- {
- if (mText.size() > 5000)
- mText.clear();
-
- mNewText.append(text);
- mTextBox->addRow(text);
- }
- mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
- mActionState = NPC_ACTION_WAIT;
- buildLayout();
-}
-
-void NpcDialog::showNextButton()
-{
- mActionState = NPC_ACTION_NEXT;
- buildLayout();
-}
-
-void NpcDialog::showCloseButton()
-{
- mActionState = NPC_ACTION_CLOSE;
- buildLayout();
-}
-
-void NpcDialog::action(const gcn::ActionEvent &event)
-{
- const std::string &eventId = event.getId();
- if (eventId == "ok")
- {
- if (mActionState == NPC_ACTION_NEXT)
- {
- if (!client->limitPackets(PACKET_NPC_NEXT))
- return;
-
- nextDialog();
- addText(std::string(), false);
- }
- else if (mActionState == NPC_ACTION_CLOSE
- || mActionState == NPC_ACTION_WAIT)
- {
- closeDialog();
- }
- else if (mActionState == NPC_ACTION_INPUT)
- {
- std::string printText; // Text that will get printed
- // in the textbox
- switch (mInputState)
- {
- case NPC_INPUT_LIST:
- {
- if (gui)
- gui->resetClickCount();
- const int selectedIndex = mItemList->getSelected();
-
- if (selectedIndex >= static_cast<int>(mItems.size())
- || selectedIndex < 0
- || !client->limitPackets(PACKET_NPC_INPUT))
- {
- return;
- }
- unsigned char choice = static_cast<unsigned char>(
- selectedIndex + 1);
- printText = mItems[selectedIndex];
-
- Net::getNpcHandler()->listInput(mNpcId, choice);
- break;
- }
- case NPC_INPUT_STRING:
- {
- if (!client->limitPackets(PACKET_NPC_INPUT))
- return;
- printText = mTextField->getText();
- Net::getNpcHandler()->stringInput(mNpcId, printText);
- break;
- }
- case NPC_INPUT_INTEGER:
- {
- if (!client->limitPackets(PACKET_NPC_INPUT))
- return;
- printText = strprintf("%d", mIntField->getValue());
- Net::getNpcHandler()->integerInput(
- mNpcId, mIntField->getValue());
- break;
- }
- case NPC_INPUT_ITEM:
- {
- if (!client->limitPackets(PACKET_NPC_INPUT))
- return;
-
- const Item *const item = mInventory->getItem(0);
- std::string str;
- if (item)
- {
- str = strprintf("%d,%d", item->getId(),
- item->getColor());
- }
- else
- {
- str = "0,0";
- }
-
- // need send selected item
- Net::getNpcHandler()->stringInput(mNpcId, str);
- mInventory->clear();
- break;
- }
-
- case NPC_INPUT_NONE:
- default:
- break;
- }
- if (mInputState != NPC_INPUT_ITEM)
- {
- // addText will auto remove the input layout
- addText(strprintf("> \"%s\"", printText.c_str()), false);
- }
- mNewText.clear();
- }
-
- if (!mLogInteraction)
- mTextBox->clearRows();
- }
- else if (eventId == "reset")
- {
- switch (mInputState)
- {
- case NPC_INPUT_STRING:
- mTextField->setText(mDefaultString);
- break;
- case NPC_INPUT_INTEGER:
- mIntField->setValue(mDefaultInt);
- break;
- case NPC_INPUT_ITEM:
- mInventory->clear();
- break;
- case NPC_INPUT_NONE:
- case NPC_INPUT_LIST:
- default:
- break;
- }
- }
- else if (eventId == "inc")
- {
- mIntField->setValue(mIntField->getValue() + 1);
- }
- else if (eventId == "dec")
- {
- mIntField->setValue(mIntField->getValue() - 1);
- }
- else if (eventId == "clear")
- {
- switch (mInputState)
- {
- case NPC_INPUT_ITEM:
- mInventory->clear();
- break;
- case NPC_INPUT_STRING:
- case NPC_INPUT_INTEGER:
- case NPC_INPUT_LIST:
- case NPC_INPUT_NONE:
- default:
- clearRows();
- break;
- }
- }
- else if (eventId == "close")
- {
- if (mActionState == NPC_ACTION_INPUT)
- {
- switch (mInputState)
- {
- case NPC_INPUT_ITEM:
- Net::getNpcHandler()->stringInput(mNpcId, "0,0");
- break;
- case NPC_INPUT_STRING:
- case NPC_INPUT_INTEGER:
- case NPC_INPUT_NONE:
- case NPC_INPUT_LIST:
- default:
- Net::getNpcHandler()->listInput(mNpcId, 255);
- break;
- }
- closeDialog();
- }
- }
- else if (eventId == "add")
- {
- if (inventoryWindow)
- {
- const Item *const item = inventoryWindow->getSelectedItem();
- if (item)
- mInventory->addItem(item->getId(), 1, 1, item->getColor());
- }
- }
-}
-
-void NpcDialog::nextDialog()
-{
- Net::getNpcHandler()->nextDialog(mNpcId);
-}
-
-void NpcDialog::closeDialog()
-{
- restoreCamera();
- Net::getNpcHandler()->closeDialog(mNpcId);
-}
-
-int NpcDialog::getNumberOfElements()
-{
- return static_cast<int>(mItems.size());
-}
-
-std::string NpcDialog::getElementAt(int i)
-{
- return mItems[i];
-}
-
-const Image *NpcDialog::getImageAt(int i)
-{
- return mImages[i];
-}
-
-void NpcDialog::choiceRequest()
-{
- mItems.clear();
- FOR_EACH (ImageVectorIter, it, mImages)
- {
- if (*it)
- (*it)->decRef();
- }
- mImages.clear();
- mActionState = NPC_ACTION_INPUT;
- mInputState = NPC_INPUT_LIST;
- buildLayout();
-}
-
-void NpcDialog::addChoice(const std::string &choice)
-{
- mItems.push_back(choice);
- mImages.push_back(nullptr);
-}
-
-void NpcDialog::parseListItems(const std::string &itemString)
-{
- std::istringstream iss(itemString);
- ResourceManager *const resman = ResourceManager::getInstance();
-
- std::string tmp;
- const std::string path = paths.getStringValue("guiIcons");
- while (getline(iss, tmp, ':'))
- {
- const size_t pos = tmp.find("|");
- if (pos == std::string::npos)
- {
- mItems.push_back(tmp);
- mImages.push_back(nullptr);
- }
- else
- {
- mItems.push_back(tmp.substr(pos + 1));
- Image *const img = resman->getImage(std::string(
- path).append(tmp.substr(0, pos)).append(".png"));
- mImages.push_back(img);
- }
- }
-
- if (!mItems.empty())
- {
- mItemList->setSelected(0);
- mItemList->requestFocus();
- }
- else
- {
- mItemList->setSelected(-1);
- }
-}
-
-void NpcDialog::refocus()
-{
- if (!mItems.empty())
- mItemList->refocus();
-}
-
-void NpcDialog::textRequest(const std::string &defaultText)
-{
- mActionState = NPC_ACTION_INPUT;
- mInputState = NPC_INPUT_STRING;
- mDefaultString = defaultText;
- mTextField->setText(defaultText);
-
- buildLayout();
-}
-
-bool NpcDialog::isTextInputFocused() const
-{
- return mTextField->isFocused();
-}
-
-bool NpcDialog::isInputFocused() const
-{
- return mTextField->isFocused() || mIntField->isFocused()
- || mItemList->isFocused();
-}
-
-bool NpcDialog::isAnyInputFocused()
-{
- FOR_EACH (DialogList::const_iterator, it, instances)
- {
- if ((*it) && (*it)->isInputFocused())
- return true;
- }
-
- return false;
-}
-
-void NpcDialog::integerRequest(const int defaultValue, const int min,
- const int max)
-{
- mActionState = NPC_ACTION_INPUT;
- mInputState = NPC_INPUT_INTEGER;
- mDefaultInt = defaultValue;
- mIntField->setRange(min, max);
- mIntField->setValue(defaultValue);
- buildLayout();
-}
-
-void NpcDialog::itemRequest()
-{
- mActionState = NPC_ACTION_INPUT;
- mInputState = NPC_INPUT_ITEM;
-
- buildLayout();
-}
-
-void NpcDialog::move(const int amount)
-{
- if (mActionState != NPC_ACTION_INPUT)
- return;
-
- switch (mInputState)
- {
- case NPC_INPUT_INTEGER:
- mIntField->setValue(mIntField->getValue() + amount);
- break;
- case NPC_INPUT_LIST:
- mItemList->setSelected(mItemList->getSelected() - amount);
- break;
- case NPC_INPUT_NONE:
- case NPC_INPUT_STRING:
- case NPC_INPUT_ITEM:
- default:
- break;
- }
-}
-
-void NpcDialog::setVisible(bool visible)
-{
- Window::setVisible(visible);
-
- if (!visible)
- scheduleDelete();
-}
-
-void NpcDialog::optionChanged(const std::string &name)
-{
- if (name == "logNpcInGui")
- mLogInteraction = config.getBoolValue("logNpcInGui");
-}
-
-NpcDialog *NpcDialog::getActive()
-{
- if (instances.size() == 1)
- return instances.front();
-
- FOR_EACH (DialogList::const_iterator, it, instances)
- {
- if ((*it) && (*it)->isFocused())
- return (*it);
- }
-
- return nullptr;
-}
-
-void NpcDialog::closeAll()
-{
- FOR_EACH (DialogList::const_iterator, it, instances)
- {
- if (*it)
- (*it)->close();
- }
-}
-
-void NpcDialog::placeNormalControls()
-{
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mScrollArea, 5, 3);
- place(4, 3, mClearButton);
- place(5, 3, mButton);
- }
- else
- {
- place(0, 0, mScrollArea, 5, 3);
- place(3, 3, mClearButton);
- place(4, 3, mButton);
- }
-}
-
-void NpcDialog::placeMenuControls()
-{
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mScrollArea, 6, 3);
- place(0, 3, mListScrollArea, 7, 3);
- place(1, 6, mButton2, 2);
- place(3, 6, mClearButton, 2);
- place(5, 6, mButton, 2);
- }
- else
- {
- place(0, 0, mScrollArea, 6, 3);
- place(0, 3, mListScrollArea, 6, 3);
- place(0, 6, mButton2, 2);
- place(2, 6, mClearButton, 2);
- place(4, 6, mButton, 2);
- }
-}
-
-void NpcDialog::placeTextInputControls()
-{
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mScrollArea, 6, 3);
- place(0, 3, mTextField, 6);
- place(0, 4, mResetButton, 2);
- place(4, 4, mClearButton, 2);
- place(5, 4, mButton, 2);
- }
- else
- {
- place(0, 0, mScrollArea, 6, 3);
- place(0, 3, mTextField, 6);
- place(0, 4, mResetButton, 2);
- place(2, 4, mClearButton, 2);
- place(4, 4, mButton, 2);
- }
-}
-
-void NpcDialog::placeIntInputControls()
-{
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mScrollArea, 6, 3);
- place(1, 3, mMinusButton, 1);
- place(2, 3, mIntField, 4);
- place(6, 3, mPlusButton, 1);
- place(0, 4, mResetButton, 2);
- place(3, 4, mClearButton, 2);
- place(5, 4, mButton, 2);
- }
- else
- {
- place(0, 0, mScrollArea, 6, 3);
- place(0, 3, mMinusButton, 1);
- place(1, 3, mIntField, 4);
- place(5, 3, mPlusButton, 1);
- place(0, 4, mResetButton, 2);
- place(2, 4, mClearButton, 2);
- place(4, 4, mButton, 2);
- }
-}
-
-void NpcDialog::placeItemInputControls()
-{
- if (mShowAvatar)
- {
- place(0, 0, mPlayerBox);
- place(1, 0, mScrollArea, 6, 3);
- place(0, 3, mItemScrollArea, 7, 3);
- place(1, 6, mButton3, 2);
- place(3, 6, mClearButton, 2);
- place(5, 6, mButton, 2);
- }
- else
- {
- place(0, 0, mScrollArea, 6, 3);
- place(0, 3, mItemScrollArea, 6, 3);
- place(0, 6, mButton3, 2);
- place(2, 6, mClearButton, 2);
- place(4, 6, mButton, 2);
- }
-}
-
-void NpcDialog::buildLayout()
-{
- clearLayout();
-
- if (mActionState != NPC_ACTION_INPUT)
- {
- if (mActionState == NPC_ACTION_WAIT)
- mButton->setCaption(CAPTION_WAITING);
- else if (mActionState == NPC_ACTION_NEXT)
- mButton->setCaption(CAPTION_NEXT);
- else if (mActionState == NPC_ACTION_CLOSE)
- mButton->setCaption(CAPTION_CLOSE);
- placeNormalControls();
- }
- else if (mInputState != NPC_INPUT_NONE)
- {
- mButton->setCaption(CAPTION_SUBMIT);
- switch (mInputState)
- {
- case NPC_INPUT_LIST:
- placeMenuControls();
- mItemList->setSelected(-1);
- break;
-
- case NPC_INPUT_STRING:
- placeTextInputControls();
- break;
-
- case NPC_INPUT_INTEGER:
- placeIntInputControls();
- break;
-
- case NPC_INPUT_ITEM:
- placeItemInputControls();
- break;
-
- case NPC_INPUT_NONE:
- default:
- break;
- }
- }
-
- Layout &layout = getLayout();
- layout.setRowHeight(1, Layout::AUTO_SET);
- redraw();
- mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
-}
-
-void NpcDialog::saveCamera()
-{
- if (!viewport || mCameraMode >= 0)
- return;
-
- mCameraMode = viewport->getCameraMode();
- mCameraX = viewport->getCameraRelativeX();
- mCameraY = viewport->getCameraRelativeY();
-}
-
-void NpcDialog::restoreCamera()
-{
- if (!viewport || mCameraMode == -1)
- return;
-
- if (!mCameraMode)
- {
- if (viewport->getCameraMode() != mCameraMode)
- viewport->toggleCameraMode();
- }
- else
- {
- if (viewport->getCameraMode() != mCameraMode)
- viewport->toggleCameraMode();
- viewport->setCameraRelativeX(mCameraX);
- viewport->setCameraRelativeY(mCameraY);
- }
- mCameraMode = -1;
-}
-
-void NpcDialog::showAvatar(const uint16_t avatarId)
-{
- const bool needShow = (avatarId != 0);
- if (needShow)
- {
- delete mAvatarBeing;
- mAvatarBeing = new Being(0, ActorSprite::AVATAR, avatarId, nullptr);
- mPlayerBox->setPlayer(mAvatarBeing);
- if (!mAvatarBeing->empty())
- {
- mAvatarBeing->logic();
- const BeingInfo *const info = AvatarDB::get(avatarId);
- const int pad2 = 2 * mPadding;
- int width = 0;
- if (info)
- {
- width = info->getWidth();
- mPlayerBox->setWidth(width + pad2);
- mPlayerBox->setHeight(info->getHeight() + pad2);
- }
- const Sprite *const sprite = mAvatarBeing->getSprite(0);
- if (sprite && !width)
- {
- mPlayerBox->setWidth(sprite->getWidth() + pad2);
- mPlayerBox->setHeight(sprite->getHeight() + pad2);
- }
- }
- }
- else
- {
- delete mAvatarBeing;
- mAvatarBeing = nullptr;
- mPlayerBox->setPlayer(nullptr);
- }
- if (needShow != mShowAvatar)
- {
- mShowAvatar = needShow;
- buildLayout();
- }
- else
- {
- mShowAvatar = needShow;
- }
-}
-
-void NpcDialog::setAvatarDirection(const uint8_t direction)
-{
- Being *const being = mPlayerBox->getBeing();
- if (being)
- being->setDirection(direction);
-}
-
-void NpcDialog::setAvatarAction(const int actionId)
-{
- Being *const being = mPlayerBox->getBeing();
- if (being)
- being->setAction(static_cast<Being::Action>(actionId));
-}
-
-void NpcDialog::logic()
-{
- BLOCK_START("NpcDialog::logic")
- Window::logic();
- if (mShowAvatar && mAvatarBeing)
- {
- mAvatarBeing->logic();
- if (mPlayerBox->getWidth() < static_cast<signed>(3 * getPadding()))
- {
- const Sprite *const sprite = mAvatarBeing->getSprite(0);
- if (sprite)
- {
- mPlayerBox->setWidth(sprite->getWidth() + 2 * getPadding());
- mPlayerBox->setHeight(sprite->getHeight() + 2 * getPadding());
- buildLayout();
- }
- }
- }
- BLOCK_END("NpcDialog::logic")
-}
-
-void NpcDialog::clearRows()
-{
- mTextBox->clearRows();
-}
-
-void NpcDialog::clearDialogs()
-{
- NpcDialogs::iterator it = mNpcDialogs.begin();
- const NpcDialogs::iterator it_end = mNpcDialogs.end();
- while (it != it_end)
- {
- delete (*it).second;
- ++ it;
- }
- mNpcDialogs.clear();
-}
-
-void NpcDialog::mousePressed(gcn::MouseEvent &event)
-{
- Window::mousePressed(event);
- if (event.getButton() == gcn::MouseEvent::RIGHT
- && event.getSource() == mTextBox)
- {
- if (viewport)
- viewport->showNpcDialogPopup(mNpcId);
- }
-}
-
-void NpcDialog::copyToClipboard(const int npcId, const int x, const int y)
-{
- NpcDialogs::iterator it = mNpcDialogs.find(npcId);
- if (it != mNpcDialogs.end())
- {
- const BrowserBox *const text = (*it).second->mTextBox;
- if (!text)
- return;
-
- std::string str = text->getTextAtPos(x, y);
- sendBuffer(str);
- }
-}